“Durpthroughs” – Fatal Frame IV – Batch 4

After a long absence, I return with the next Durpthrough session of Fatal Frame IV!

Beware the narrow hallways that make fighting ghosts nearly impossible, the deathly fear of potential game-breaking bugs, the bewildering persistence of that nurse I can’t remember the name of, the REVENGENCE of Ayako as I storm her room for sheet music, the wheelchair lady who somehow pushes herself, and the terrifying black death thing that scares the living shit out of me!

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“Durpthroughs” – Fatal Frame IV – Batch 3

Ooooops, I’ve had these done for a while now, but I’ve been so busy I forgot to put them up.

In this round, Misaki battles a bully from her childhood and a new character surfaces to explore the medical wing of the creepy complex in search of the man responsible for the kidnappings.  The ghost encounter rate continues to increase as the setting gets spookier, so how long can I last!?  Enjoy!

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“Durpthroughs” – Fatal Frame IV – Batch 2

What do little boys, tag teams, creepy old men, nurses, and an old, abandoned hospital have in common?

Actually, don’t answer that.  The answer is, Batch 2 of my Fatal Frame IV Durpthrough!  The ghost encounters escalate as the plot sends me fighting an unexpected and familiar villain, puts me behind the eyes of yet another character, and teases a battle against a sadistic little girl!  Enjoy!

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“Durpthroughs” – Fatal Frame IV – House of Creepy Ghosties

Okay, here it is, a new round of Durpthroughs!  This time I take on another horror game, Fatal Frame IV, developed by none other than Grasshopper Manufacture (home of Suda 51, if you are one of those heathens).  Fatal Frame IV has a rather interesting history behind it, or rather, an interesting story of why it was never localized.  See, it WOULD have been localized if not for the fact that Tecmo was too cheap to go back and fix a bunch of glitches that were in the Japanese copy of the game (a couple of which prevent progress, and others that make it impossible to 100% the game no matter what you do).  NOE had actually started promoting the game in their region before NCL decided that it just didn’t make sense to localize a game that wasn’t to their standards.  So screw you, Tecmo!

Anyway, let’s hope I can pull through the entire game without running into anything game-breaking.  So grab yourself a bowl of popcorn, turn off all the lights, and enjoy the scares (or me shrieking like a schoolgirl, whichever fits your fancy)!

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