Facebook advertising offers insights into the Zelda audience

Charles, here.

I had a windfall from my stocks in tobacco early this year and with a spare £15 I thought ‘why not invest in some Facebook advertising for that little gaming blog I own?’ Of course, I had to be diligent to not waste my spend. A cursuary glance at Pietriots reveals most of the content to be nostalgic yearning for children’s games of yonder and no amount of advertising could possibly generate any interest from stakeholders in reading these articles. Months passed, when young Bill Aurion wrote a topical and timely piece about The Legend of Zelda on the eve of the Electronic Entertainment Expo, this would be a perfect opportunity to promote content people may wish to read.

I now present the analytics of the Facebook advertising, with my insightful commentary revealing the truth about the audience of The Legend of Zelda. Continue reading “Facebook advertising offers insights into the Zelda audience”

The Rights of Artforms – Part 2

Editor
This is an editor.  His job of trampling pure artistic visions is necessary in order to keep works coherent, continuous, and relatable.

Thank you for rejoining me after Part 1. As stated earlier, this part will focus on video games in regards to artistic interpretation. So, in order to hide the fact that this part was done months ago and I simply cut a longer article in half so I could loaf for another month, let’s begin. And what better place to start than with the elephant in the room, Fire Emblem.

Continue reading “The Rights of Artforms – Part 2”

This is the new world of Zelda…

It’s been two years since we got our first look at Zelda U, and now there’s less than two days until the hood is finally pulled off the secretive title.

We sadly will not see the game released in time for its 30th anniversary, with it being delayed to next year (likely to NX launch in March), but that does little to dampen the anticipation Zelda fans have for the title’s re-unveiling. Well, by fans I mean actual fans, not the ones that think Zelda should be more like Dark Souls, that Wind Waker’s art style is too kiddy, that the series requires voice-acting to be playable, or the numerous others with similarly unpleasant opinions.

So if you’re up for some speculation, let’s dive right in.

Continue reading “This is the new world of Zelda…”

Rhythm Thief – Pressing Buttons Through Paris

Are you ready, Fondue? *woof woof* We’ve got a game to review!

rhythmcoin

My father was a game reviewer. He would anonymously submit his writing to big magazines. Nobody ever knew who it was, but they all recognised his style and he became known as the Phantom Gamer. One day he mysteriously disappeared and stopped submitting, and I’m trying to solve the mystery by reading his old game reviews and looking for clues. He also left me this coin. I don’t know what it means yet, but I’m sure it’s the key to everything. To get into the museum holding my father’s old game reviews, I have to submit my own, so let me tell you all about Rhythm Thief on 3DS.

Continue reading “Rhythm Thief – Pressing Buttons Through Paris”

Fire Emblem: Shadow Dragon – Land of the Rising Marth

Shadow Dragon is a remake of the very first Fire Emblem game and I’ve just played through it on the Virtual Console. That’s right, from the NES, to the DS, to the Wii U, this game has had a journey of its own. Being the first time one of the earlier Fire Emblem games has been released in English, this game presents classic gameplay with the original story of Marth and the kingdom of Altea. It has quite a simplistic gameplay-first approach without many bells and whistles, but the gameplay is very good and I absolutely fell in love with the design of the game.

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Continue reading “Fire Emblem: Shadow Dragon – Land of the Rising Marth”