Fear Effect and it’s sequel were breakthrough hits at the turn of the millennium. Releasing late in the life of the original Playstation, they stood out with their stylish cel shaded graphics and sexy bisexual lead character, which was a big deal at the time. And then the series died. 15 years later Square Enix, who inherited the property after buying out Eidos Interactive, put out an open call for expressions of interest in bringing Fear Effect back. A (barely) successful kickstarter followed and last year French developer Sushee shat Fear Effect Sedna out.
So what’s wrong with it? Pretty much everything. We’ll start with the story. Professional mercenaries Hana and Rain find some guy creeping around their Hong Kong apartment and instead of executing him they take a job offer to steal a statue or something from the Chinese Ambassador in Paris. You get there and bump into another member of the mercenary gang and decide to flip to work with the French government or whatever on stopping other statue theft? I dunno but it all ends up in Greenland fighting mythical gods or something. You won’t gain any valuable insights into the nature of man, or even care for one second about anything that is taking place
The cutscnes all look great in screenshots but are animated poorly and written worse. The actors put in their best but can’t do anything with such a jilted script that requires Hana and Rain to allude to their relationship in every scene. We get it, they’re fucking. This is a shame because this initial teaser trailer from the kickstarter, with the band of mercenaries all looking sexy and mysterious, was really promising. Sadly it ended up being better than anything they put in the game.
The actual game itself is super boring. It pitches itself as a kind of tactical action game with an emphasis on exploration but in reality there are no tactics to speak of and all the levels are linear. I guess you have to backtrack to find esoteric clues for the games unsatisfying puzzles and can pickup nondescript collectables to unlock concept art. The game tries to mix things up with action segments, stealth segments and information gathering segments, like early on where you’re disguised as a waiter and have to serve drinks while picking up clues. Each different character you control has a unique attack too and you can switch between them on the fly. It all just falls flat though because the fundamentals are so empty. I’m struggling to even articulate because there’s almost nothing to describe. You just end up in shoot outs with enemies and patch yourself up afterwards. Perhaps it’s the isometric camera that lends a dated, restricted feeling to the whole affair but nothing feels satisfying. Fear Effect Sedna feels like a PC RPG from 20 years ago in its presentation, but lacks all the interesting mechanics and freedom of those games.
I can’t go on. Fear Effect Sedna is enjoying a surge up the charts on the various digital outlets thanks to a heavy discounting the “celebrate” the one year anniversary of it landing with a splat from Sushee’s arsehole. I spent my spare eshop gold coins on it. Don’t make the same mistake.
5 thoughts on “Fear Effect Sedna”
Yeah, I blew $2 on this, but I was going on a bit of an eShop spree at the time. I bought so much stuff it’s unbelievable. To quickly change the subject, I bought, in current reverse play order on my Switch:
Fear Effect Sedna (haven’t even played it yet)
Timber Man Vs.
Old Man’s Journey
Adventures of Bertram Fiddle Ep. 1: A Deadly Business
A Case of Distrust
Adventures of Bertram Fiddle Ep. 2: A Bleaker Predicklement
Captain Toad: Treasure Tracker – Special Episode
Super Smash Bros. Ultimate Fighters Pass
Night in the Woods
Wow… Looking at all that right now… I can’t believe I actually bought all that. I’m going to be suffering for a while over this. Oh well, life is pain. At least mine is anyway. I was going to get FFVII and FFIX but I’ve heard about too many problems with both of them. Apparently FFIX has frame rate issues and they stretched the cut scenes to widescreen… WHY? As for FFVII, the music bug is enough to keep me far away from it. I’m a huge grinder and having the music continually start over after every battle? I’d kill myself before I even reached Aeris.
Okay! Now everyone can discuss my incredibly dangerous eShop addiction instead! Hope this is enough of a distraction from that terrible, terrible game you played. That I now have also. And will eventually have to play myself.
That certainly is a harvest of games. You’ll have to tell me about Lifeless Planet.
I recommend you start with Firewatch. It’s a good evening in.
I actually started playing it last night, Lifeless Planet I mean. It’s a 3D platformer like Mario, except less fun and interesting with no enemies and instant death traps. Reminds me of an early GC game. Big empty areas with little or nothing to do in them. It tells it’s uninteresting story through random log files found scattered about and there are a few very, very rare collectables and I have no idea what they are for so far.
From what I’ve seen of it I’d say avoid. There isn’t even any real music though there is a little voice acting. Not much, but some. Tiny bit of gore. And I mean tiny. I was expecting it to be more of a survival horror game but when I noticed that all I seemed to be doing was jumping around on the edge of cliffs I realized just what this game was. If it gets more interesting I’ll let you know but as for right now it gets a big thumbs down.
But I have to play it because I spent money on it… Ugh.
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So… we have another IP that Squenix has acquired and either done nothing with it or shat on it?
Pretty much, although it was already dead when Squenix acquired Eidos