Developed by the worker owned cooperative Pixel Pushers Union 512, Tonight We Riot is a side scrolling crowd brawler with a retro-anarcho-communist aesthetic. Set in 20XX, Tonight We Riot depicts a society at breaking point under the oppression of capitalism, with the working masses living precarious lives in service of the capitalist owners whose power is entrenched through owning the media and political institutions. So pretty much like right now, without the global pandemic.
Before we go on, a big trigger warning for any reactionary readers we might have who prefer their video games to not contain politics; Tonight We Riot is unashamedly political, featuring not only women but people who are not white too.
Continue reading “Tonight We Riot – The Official Game of Antifa”
A guest post from Roland's partner.
With our lives suddenly controlled by social distancing and quarantine, my boyfriend and I are spending dramatically more time together. I thought this might be a wholesome bonding experience, however he’s dedicating almost his entire time to some game called Animal Crossing. I don’t know if you’ve heard about it? I hadn’t, but it’s popped up in my socials a bit and apparently it’s a bit of a big deal. So anyway, I thought I’d sit down and watch a bit, and after just 5 min I am 100% convinced this game is intricately connected, if not entirely responsible, for the covid19 pandemic. Let me explain:
Continue reading “I know nothing about video games, but there’s something fishy about Animal Crossing and COVID-19”
Pokémon trainers around the world were shocked to learn that not all their carefully raised Pokémon, their friends, will be able to accompany them on their next journey. This news came from game director Junichi Masuda who sheepishly admitted at E3 that the full roster of Pokémon wont be playable after a lengthy preamble to soften us up with excuses. A week on, with the frenzied backlash dying down, this article will examine exactly what the culling of Pokémon means, evaluate the reasons given by the developer Game Freak, and make recommendations for how both Pokémon fans and The Pokémon Company can rectify the situation.
Continue reading “The Pokémon culling is a disaster, here’s how it can be salvaged”
Awake. Head throbbing. Vision blurry. The voices say to survive.
The fire is dead.
The room is freezing.
I don’t yet know what to make of The Friends of Ringo Ishikawa. Seemingly developed by one guy in Russia, The Friends of Ringo Ishikawa sees you play as a directionless high school thug who is threatened with expulsion from his school, which he hardly attends due to spending all his time getting into gang fights. It’s like a tribute to NES classic River City Ransom or some sorta slice of life anime like Cromartie High School which I’ve never watched but Deguello says is a parody.
Continue reading “The Friends of Ringo Ishikawa – Impressions”
Fear Effect and it’s sequel were breakthrough hits at the turn of the millennium. Releasing late in the life of the original Playstation, they stood out with their stylish cel shaded graphics and sexy bisexual lead character, which was a big deal at the time. And then the series died. 15 years later Square Enix, who inherited the property after buying out Eidos Interactive, put out an open call for expressions of interest in bringing Fear Effect back. A (barely) successful kickstarter followed and last year French developer Sushee shat Fear Effect Sedna out.
Continue reading “Fear Effect Sedna”
I’m ticked off, dear reader. Once again, an idea I’d come up with in my mind has been implemented in life before I got the chance to execute it first. In this case, I was shocked to see this article by Roland on his 2019 goals. You see, with the new year, I was looking over the Backloggery account I use to keep track of my games. I was able to wrap up a few games in December and cross them off my list. As I thought about doing an article on what I played in 2018, I also thought about looking ahead and what I’d like to do in 2019. It seemed like a perfect follow-up to look forward after reflecting. I didn’t mention this plan to anyone yet during the 12 days it took me to write that article about 2018, Roland has beaten me to the punch making me look like a copycat. So, I’ve altered my plan a bit and my first goal in 2019 will now be to kill Roland to keep him from telepathically stealing any more ideas from me. It seems like the only solution to this problem.
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