I’ve been getting into Super Metroid more after the 3DS release and set myself a personal goal of beating the game in under an hour. I’ve already done this with Metroid: Zero Mission and had a great time finding the fastest route. With Super Metroid I had done what “felt” like a speedrun, but it’s a different kind of speedrun to Zero Mission. A lot of tricks and skips in this game are very difficult and non-traditional. This is due to Samus’s movement being more complex, and a lot of open environments that don’t stop you from doing crazy things. My current best time was 1 hour 19 minutes, and on 3DS I managed to get 1 hour 27 minutes on a refresher course through the game. My main motivation came when I realised there was still a lot about the game I didn’t know. How do you shortcharge? What other items can I skip? Are there better ways to fight the bosses? Can I do the Zebetite Skip?
Continue reading “Super Metroid – Sub-Hour Speedrun”
In the recent Nintendo Direct, Nintendo announced SNES games for the N3DS would be available immediately with Super Mario World launching the service on the same day, and more to follow. In Australia, one of those early games was Super Metroid and I grabbed it ASAP with the dream of finally being able to play the US NTSC version of the game. That’s right, all SNES games on the EU / AU 3DS eShop are the 60hz American versions, making it the first time Super Metroid and Link to the Past have been available here in 60hz. Even though I’m pretty happy with the Wii U Virtual Console, for some reason we’re still stuck with the PAL versions of a few games. In my experience it’s not that big a deal for Zelda, but Super Metroid is a much more action-focused game, loaded with tons of precise tricks and wall jumps you can not afford to miss. So not only was I keen to experience SNES games on 3DS for the first time, but also discover Super Metroid in its original 60hz form.
Continue reading “Super Metroid – New for 3DS”
I’ve been on a massive Metroid binge lately, playing through the Trilogy again on Wii U with glorious Wiimote controls, then revisiting Super Metroid which I have already written a piece on. Metroid: Zero Mission is a game I’ve had my eye on for a while because it’s the only Metroid I hadn’t played. It came out on the Japanese Virtual Console over a year ago so I thought surely, it can’t be far way. How hard is it to translate a Metroid game? Months passed, and sarcastic tweets were muttered into oblivious PR accounts, as Nintendo missed so many chances to release this game. The game had passed the Australian ratings system gauntlet which is usually the hardest step, but there was just no sign of Nintendo caring about it. Eventually I gave up, and this was the game that made me stop looking at eShop updates. I decided life was too short to live by a release schedule and in retrospect I have to thank Zero Mission for liberating me.
Anyway, the game finally came out and was it worth the wait? Fuck no, but it’s an absolutely fantastic game.
Continue reading “Metroid: Zero Mission – The Last 2D Metroid Is In Captivity”
I’ve just had a life-changing experience – playing through Super Metroid from start to finish. It had its ups and downs but overall it’s one of the best games I’ve ever played. Matto has an excellent review up here but I figured I’d write some quick impressions while the experience is fresh. This is the first time I’ve played it.
Continue reading “Super Metroid in 2013 – Worth It”
It’s been two months since I got this game and my adventure is finally coming to an end. Lego City Undercover is a ridiculously huge game that is often exciting but sometimes overwhelming. Writing this review gives me the same feeling, there’s SO MUCH to talk about, so much I can’t talk about, and starting it gave me a huge headache. Nevertheless once I started I couldn’t stop, and after some requests on Pie Radio to get it done here it is!
Continue reading “Lego City Undercover – Review Unlocked”