I’m ticked off, dear reader. Once again, an idea I’d come up with in my mind has been implemented in life before I got the chance to execute it first. In this case, I was shocked to see this article by Roland on his 2019 goals. You see, with the new year, I was looking over the Backloggery account I use to keep track of my games. I was able to wrap up a few games in December and cross them off my list. As I thought about doing an article on what I played in 2018, I also thought about looking ahead and what I’d like to do in 2019. It seemed like a perfect follow-up to look forward after reflecting. I didn’t mention this plan to anyone yet during the 12 days it took me to write that article about 2018, Roland has beaten me to the punch making me look like a copycat. So, I’ve altered my plan a bit and my first goal in 2019 will now be to kill Roland to keep him from telepathically stealing any more ideas from me. It seems like the only solution to this problem.Keep Reading (Because I’m Only Gonna Tell You This Once)
*tch* This is Leon. I’ve arrived on the Wii U through the Virtual Console, some kind of digital download service. They took a sample of my blood and uploaded it. I’ve also been injected with a virus, it seems to have changed my reflexes. I can see a green cursor wherever I aim my gun. It seems to be beneficial so far, but I’ll keep you posted on any adverse affects. Leon out. *tch*
Recently EA have spoken in secret about the Nintendo NX and their lack of plans to develop for it. They outlined a bunch of things that Nintendo is required to do in order to be blessed with EA’s fantastic library of quality games. To sum it up, they want Nintendo to “provide a market for sports games” by throwing millions of dollars on sports advertising. They just want a userbase that will buy sports games. Sound fair?
ARROOOOOO!! This game has jumped into the spotlight with the recently announced Twilight Princess HD for Wii U so I thought it was a good time for a writeup. I started replaying this on a whim a few weeks ago and have become completely absorbed in its world. Being such a gigantic game, I haven’t done a playthrough since the Wii launch, but I was delighted to discover the game is much better than how I remember it. It’s huge and sometimes slow, but never boring. It’s such a wonderful game. Rather than being an intimidating “time sink” game, it’s been a special part of my day as I’ve slowly rediscovered this enchanting world at my own pace. The land is populated with beautiful, innocent life, but is also threatened by a dark curse. This contrast creates a sense of mystery and urgency that makes even basic travel interesting, and had my mindset permanently engaged and interested all the way to the end of the game. This writeup isn’t a traditional review, I’m going to talk a LOT about the story so it’ll be filled with spoilers, so just don’t read if you haven’t played the game. Or maybe you’re just a free spirit who doesn’t mind spoilers so go for it. I think life is too short to experience everything perfectly. Sometimes you just have to let loose and read a blog post. Like Pietriots, Twilight Princess is rich in surprises and variety and I had so much fun rediscovering all the themes and gameplay elements.
A year before New Super Mario Bros Wii made 2D platformers popular on consoles again, a 2D masterpiece had already been delivered to the system. That masterpiece is Wario Land: The Shake Dimension, also known as Wario Land: Shake It in the USA. That’s right, Wario beat Mario to the punch on this one. Unfortunately, corruption in the Mario Media meant this game was somewhat overlooked, and I’ve only just had the pleasure of playing it. It’s a little strange how this game came about. 2008 was a time where everyone was splurging over 3D worlds, motion controls, demanding HD graphics, and even Wario himself was cashing in on the mini-game craze. The heavens just opened up and decided it was time for some serious platforming in 4:3 aspect ratio. Wario Land: The Shake Dimension is the first Wario Land game to hit a home console, and Wario’s fat arse lands on the Wii with quite a thump. Shake Dimension is an extremely polished 2D platformer that excels in all areas, with great art, amazing music, fantastic gameplay and genius level design. I’ve recently finished it and feel like I’ve come out of the experience enriched with garlic breath and a full tummy.
Xenoblade Chronicles has been out for a few years now (depending on your region) and I still listen to the soundtrack almost daily. With almost one hundred well-composed songs brimming with heart and energy, it’s incomparable to anything else in music let alone videogames. Many RPG’s have large impressive soundtracks and it’s a huge strength of the genre, but Xenoblade pushes creativity to new heights with the variety and consistent quality throughout. There’s enough here to find something different to listen to every day and for every mood. I think music in videogames is very important, and while not every development team can form a super band of composers like Xenoblade, they should at least try. There’s no reason to let the powerful magic of music go to waste and I’m going to outline some things Xenoblade does right and why it’s the absolute pinnacle of videogame soundtracks.
It’s a good thing the big April Wuu update isn’t out yet, giving me a chance to complain about stuff while it’s valid. Let’s briefly revisit some of Wuu’s non-features, or why I didn’t fall for that “trap”: never performed that permanent “system transfer” of my Wii data as soon as I got my Wuu. As with any dangerous entertainment content migration of this sort, I had to find out: does Wuu’s “Wii Mode” retain all the features the Wii did?