Resident Evil 4 – Wii on Wii U Edition

leonhunnigan

*tch* This is Leon. I’ve arrived on the Wii U through the Virtual Console, some kind of digital download service. They took a sample of my blood and uploaded it. I’ve also been injected with a virus, it seems to have changed my reflexes. I can see a green cursor wherever I aim my gun. It seems to be beneficial so far, but I’ll keep you posted on any adverse affects. Leon out. *tch*

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EA developing for NX – Kimishima’s Konditions

Recently EA have spoken in secret about the Nintendo NX and their lack of plans to develop for it. They outlined a bunch of things that Nintendo is required to do in order to be blessed with EA’s fantastic library of quality games. To sum it up, they want Nintendo to “provide a market for sports games” by throwing millions of dollars on sports advertising. They just want a userbase that will buy sports games. Sound fair?

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Twilight Princess – I’m A Wolf Now

ARROOOOOO!! This game has jumped into the spotlight with the recently announced Twilight Princess HD for Wii U so I thought it was a good time for a writeup. I started replaying this on a whim a few weeks ago and have become completely absorbed in its world. Being such a gigantic game, I haven’t done a playthrough since the Wii launch, but I was delighted to discover the game is much better than how I remember it. It’s huge and sometimes slow, but never boring. It’s such a wonderful game. Rather than being an intimidating “time sink” game, it’s been a special part of my day as I’ve slowly rediscovered this enchanting world at my own pace. The land is populated with beautiful, innocent life, but is also threatened by a dark curse. This contrast creates a sense of mystery and urgency that makes even basic travel interesting, and had my mindset permanently engaged and interested all the way to the end of the game. This writeup isn’t a traditional review, I’m going to talk a LOT about the story so it’ll be filled with spoilers, so just don’t read if you haven’t played the game. Or maybe you’re just a free spirit who doesn’t mind spoilers so go for it. I think life is too short to experience everything perfectly. Sometimes you just have to let loose and read a blog post. Like Pietriots, Twilight Princess is rich in surprises and variety and I had so much fun rediscovering all the themes and gameplay elements.

zeldatpintro

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Wario Land: The Shake Dimension – Bigger and Smellier

A year before New Super Mario Bros Wii made 2D platformers popular on consoles again, a 2D masterpiece had already been delivered to the system. That masterpiece is Wario Land: The Shake Dimension, also known as Wario Land: Shake It in the USA. That’s right, Wario beat Mario to the punch on this one. Unfortunately, corruption in the Mario Media meant this game was somewhat overlooked, and I’ve only just had the pleasure of playing it. It’s a little strange how this game came about. 2008 was a time where everyone was splurging over 3D worlds, motion controls, demanding HD graphics, and even Wario himself was cashing in on the mini-game craze. The heavens just opened up and decided it was time for some serious platforming in 4:3 aspect ratio. Wario Land: The Shake Dimension is the first Wario Land game to hit a home console, and Wario’s fat arse lands on the Wii with quite a thump. Shake Dimension is an extremely polished 2D platformer that excels in all areas, with great art, amazing music, fantastic gameplay and genius level design. I’ve recently finished it and feel like I’ve come out of the experience enriched with garlic breath and a full tummy.

warioshakelazy

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Xenoblade Chronicles – Doing Music Right

Xenoblade Chronicles has been out for a few years now (depending on your region) and I still listen to the soundtrack almost daily. With almost one hundred well-composed songs brimming with heart and energy, it’s incomparable to anything else in music let alone videogames. Many RPG’s have large impressive soundtracks and it’s a huge strength of the genre, but Xenoblade pushes creativity to new heights with the variety and consistent quality throughout. There’s enough here to find something different to listen to every day and for every mood. I think music in videogames is very important, and while not every development team can form a super band of composers like Xenoblade, they should at least try. There’s no reason to let the powerful magic of music go to waste and I’m going to outline some things Xenoblade does right and why it’s the absolute pinnacle of videogame soundtracks.

xenobladeost

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Wii U Wii Mode Audio-Video Mishaps

It’s a good thing the big April Wuu update isn’t out yet, giving me a chance to complain about stuff while it’s valid.  Let’s briefly revisit some of Wuu’s non-features, or why I didn’t fall for that “trap”: never performed that permanent “system transfer” of my Wii data as soon as I got my Wuu. As with any dangerous entertainment content migration of this sort, I had to find out: does Wuu’s “Wii Mode” retain all the features the Wii did?

cooldude-A

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Pietriots Best Of Nintendo Wii!

Whelp, it’s already here. On November 18th, the Wii U ushered in a new generation of Nintendo hardware, and I’m very excited. Once again, we have a new controller that will deliver different experiences – but as we all know only niche developers and Nintendo will do something about it. Third parties? Haha don’t make me laugh, seriously.

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Just Dance 4 – Why Not?

Wii U has certainly had a big impact on my gaming world, and getting my first real fix of Just Dance (bundled with the console) is one reason why. I’ve tried to play this game a number of times and always failed, dismissing it as something that didn’t even work. I’m moving the Wii Remote up… the girl on the screen is moving the Wii Remote up… why aren’t I winning?

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Hey U – Give Me Real Controls

The Wii Remote & Nunchuk was last generation’s innovation in violence – still strong today, still better than the competition. This was the method of controlling the last true console Resident Evil experience the world would know: The Umbrella Chronicles.

For the previous console cycle, there’s a seldom-stated lesson Capcom briefly learned (see RE4:Wii) then immediately forgot (see their “HD” games): if you’re pretending to KILL in a video game, do it properly. It’s just a shame we don’t have to pretend anymore: modern games, such as Capcom’s premiere action series, have gotten so smart that they play themselves (step aside Super Guide). The games don’t hesitate to handle much of the excitement on their own, and work hard to convince us that quick-button-context-flashback-retrospection-cutscene was an artistic achievement (“Best QTE of 2012,” is there such a thing?). Opponents of violent gaming love to point out how video games “teach kids how to kill”, but I know that’s rubbish cuz most games suck at that, especially as more games suck at being games. It’s supposed to be like watching a movie, right? Why not an effing GAME? Thru these last couple generations of analog masturbation, popular shooters have more or less surpassed “REALISTIC EVERYTHING” – nevermind the gameplay. And in a (not really) fun twist, “more realism” cheerfully graduated to “more Hollywood”; new gameplay became movies that look like gameplay. “Wow, it’s like playing a game,” – thanks, my confidence in the new generation is at an all-time high.

Before proceeding, I want to be clear that the major ideas in the blocks of text below don’t necessarily apply to every genre or gameplay mechanic. Many of our favorites are derived from things like tennis, team sports, board games, gambling, mazes, vehicles, boxing puppets, and Donkey Kong – there’s no reason to mess with certain core elements. However, TANGIBLE VIRTUAL VIOLENCE has a raw, engrossing quality that the majority of the Industry has not been interested in embracing for some time; fluid human movements seek the spillage of human fluid, yet they insist gamers don’t like movement and just seek Mountain Dew. Trapped in the game industry’s electronic erection contest, the prestigious computing “arms race”, we continue enduring their fake war: fake gameplay and fake value. Cash and companies continue to perish in the high-priced struggle to show violence; rarely do we see genuine imagination towards playing violence. It doesn’t have to be this way; we can still search for decency. Aim off-screen and raise your real arms to rediscover what’s in front of you: the gameplay in your hands.

/wii joke

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Reggie Play: Motion – Videos

The REGGIE SERIES is BACK, barely ahead of some JRPG that a handful of psychos cried for. NOA REGGIE ignored their grievances, spending his time more wisely by Wii-Playing with himself.

It’s been more than a year since Wii Play: Motion arrived, and like it or not, it offered a few glimpses of near-future gameplay elements Nintendo demonstrated in 2011 via 3DS and the upcoming Wii U. It explored additional curiosities beyond Wii Sports Resort, bringing another variety of “basic” motion concepts to life with effective results. Shamefully, the MotionPlus possibilities were hardly revisited in the context of more “complete” products by other game makers (aside from disastrous gimmicks on other systems) until the release of Skyward Sword. Wii Play: Motion is not robust – this 12-mini-game demo pack was never priced to be – but it is somewhat diverse, and some mini-games surprisingly have a lot more content than others (the very term “mini-game” is a bit misleading, making it sound like a one-shot deal worth only a minute before moving on to something new; each activity has a varying number of single and/or multiplayer modes, stages, and difficulty like its predecessor), but you can’t really count on journalists like GI-GN’s Gerstmasamassina to share useful information, can you. To top it off, these itty-bitty games actually work – no privacy-invading webcams and neon balls to calibrate.

Anyway, I have some inappropriate video and gameplay to observe. Reggie demonstrates.

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