
Definitely next-gen.

Definitely next-gen.
This scan is from the back of E3 Show Daily: Day 3 from E3 2000. It’s not a product ad,
but a departing statement from Hiroshi Yamauchi just before he retired (maybe). Almost 13 years later (that’s more than TWO Wii generations duct-taped together), does it still apply today?

Submitted by GuestPal: Urkel

Submitted by GuestPal: Urkel
Time to dust off your Third Pillar 3D and revisit our quietly non-popular collection of blocks that takes forever to scan. New celebrities have joined the mix for some hot Nintendo Network action:
As always – all ass and no names beyond this link. Embrace the suspense.

are you that guy

Seems unbalanced.

Here’s here to help.

CONNECTIVITY.

Gameplay advice, on your GamePad.

The Wii Remote & Nunchuk was last generation’s innovation in violence – still strong today, still better than the competition. This was the method of controlling the last true console Resident Evil experience the world would know: The Umbrella Chronicles.
For the previous console cycle, there’s a seldom-stated lesson Capcom briefly learned (see RE4:Wii) then immediately forgot (see their “HD” games): if you’re pretending to KILL in a video game, do it properly. It’s just a shame we don’t have to pretend anymore: modern games, such as Capcom’s premiere action series, have gotten so smart that they play themselves (step aside Super Guide). The games don’t hesitate to handle much of the excitement on their own, and work hard to convince us that quick-button-context-flashback-retrospection-cutscene was an artistic achievement (“Best QTE of 2012,” is there such a thing?). Opponents of violent gaming love to point out how video games “teach kids how to kill”, but I know that’s rubbish cuz most games suck at that, especially as more games suck at being games. It’s supposed to be like watching a movie, right? Why not an effing GAME? Thru these last couple generations of analog masturbation, popular shooters have more or less surpassed “REALISTIC EVERYTHING” – nevermind the gameplay. And in a (not really) fun twist, “more realism” cheerfully graduated to “more Hollywood”; new gameplay became movies that look like gameplay. “Wow, it’s like playing a game,” – thanks, my confidence in the new generation is at an all-time high.
Before proceeding, I want to be clear that the major ideas in the blocks of text below don’t necessarily apply to every genre or gameplay mechanic. Many of our favorites are derived from things like tennis, team sports, board games, gambling, mazes, vehicles, boxing puppets, and Donkey Kong – there’s no reason to mess with certain core elements. However, TANGIBLE VIRTUAL VIOLENCE has a raw, engrossing quality that the majority of the Industry has not been interested in embracing for some time; fluid human movements seek the spillage of human fluid, yet they insist gamers don’t like movement and just seek Mountain Dew. Trapped in the game industry’s electronic erection contest, the prestigious computing “arms race”, we continue enduring their fake war: fake gameplay and fake value. Cash and companies continue to perish in the high-priced struggle to show violence; rarely do we see genuine imagination towards playing violence. It doesn’t have to be this way; we can still search for decency. Aim off-screen and raise your real arms to rediscover what’s in front of you: the gameplay in your hands.
/wii joke

He’ll buy them at a hiiiigh price.
Hot off the successful debut of Disney’s Wreck-It Ralph in theaters and their groundbreaking purchase of Lucasfilm, Disney has entered a partnership with Pietriots to release additional movies and merchandise of the gaming-inspired universe on an annual basis. The new properties will demonstrate the momentum of this exciting franchise, as Disney aims to expand its video game operations and usurp Activision’s Skylanders.
The list of known films, to debut in theaters immediately following every E3 Expo, is presented below:
Continue reading “Wreck-It Ralph Sequels and Games Announced”

Teamwork is key. He’s got your back.

LET HIM SHOW YOU THEM
Just once.