What’s a robot to do? I’ve been told I have no purpose, yet I must have been created by someone, for something. These randomly generated “tests” lie in front of me, daring me to adapt. I use all my abilities to get through one after the other. Perhaps that is my purpose. I am the only playable character in this game. I am destined to play through these levels and beat them. I must do what nobody else can. This is the job I was created for.
Continue reading “Rogue Singularity – Infinite Possibilities”
What if you couldn’t see colours? What if you see different colours to other people? Would you ever know, if you both refer to the colour with the same name? What if your purple is my orange? What if colour was stripped from the world and created alternate realities? You won’t find any of these answers in Hue, but you’ll find a fun little videogame.
Continue reading “Hue – Blending Indie”
I’m finally free from the Amadeus facility. I had been locked in a room for 3 months with nothing but a PS Vita, and forced to write about games I had no interest in. An agent from the Department of Sneakin’ was able to free me by taking the keycard off a guard and coming back to bail me out of this room. Apparently they are building a time machine & need my help. I’m not sure how useful I can be as a videogame reviewer, but Major Milestone was adamant I write about solitaire. I was more than happy to.
After submitting a 285 page writeup on the intricacies of solitaire, I stood there while the boss read it all, occasionally nodding his head. It turns out Major Milestone already knew the ins and outs of Solitaire. This was just a test, and the real game I was tasked to review was Never Stop Sneakin’ on Nintendo Switch. This game existed in an alternate reality in one of Amadeus several timelines, & before reviewing I had to sneak back into his facility to grab the game. The Department of Sneakin’ had declared it too dangerous to sneak in again, so they hooked up the Nintendo Switch digitally to give me control of another agent. The logic was sound, as the top-down view I had was a lot more than anyone could see on the ground. Their life was in my hands now.
Continue reading “Never Stop Sneakin’ – You Have One Job”
I don’t yet know what to make of The Friends of Ringo Ishikawa. Seemingly developed by one guy in Russia, The Friends of Ringo Ishikawa sees you play as a directionless high school thug who is threatened with expulsion from his school, which he hardly attends due to spending all his time getting into gang fights. It’s like a tribute to NES classic River City Ransom or some sorta slice of life anime like Cromartie High School which I’ve never watched but Deguello says is a parody.
Continue reading “The Friends of Ringo Ishikawa – Impressions”
A Mega Man clone for $5? Heck yeah! What could possibly go wrong? Well how about everything. I bought Metagal because of its price and felt a wave of regret almost immediately after seeing the first low quality cutscene art and blurry text. This is an unfinished game that lingered as a Steam green-light title for 3 years with no approval, and has now been dumped on consoles for a few bucks. The very first screen on the Switch version is a blurry Joycon Grip diagram with white background, and it doesn’t really get better in the cutscene. Instead of a full-blown review this is going to be a short impression piece, since I could only stomach playing 4 of the game’s 8 levels. There are zero reviews online listed on Metacritic so I feel a sense of duty to warn people about this game.
Continue reading “Metagal – Please Nerf”
The year is 2024 and you’ve finally cleared your backlog just in time for this infinitely replayable boss rush game from Gunman Clive developer Bertil Hörberg. This game has no actual platforming levels, only boss fights, so you better be ready to kick some arse.
Continue reading “Mechstermination Force – Feel the Rush”
It’s been 89 days since Rusty went missing. From the small desert town of Tumbleton I’ve found myself in a brand new mining town, El Machino. This place is huge. It’s quite high up on a hill, full of houses, buildings and machines, has a population in the triple digits (so the sign says), and there’s even a rocket! The people here are quite simple minded and they are all trying to make a living, but still they are quite welcoming. Everyone wants to do business and The Mayor is happy to stand around and brag. The overall feeling is that there’s a lot more going on here than Tumbleton. Even the music is on a new level with a very funky baseline and more elements than I’ve heard before. Wait, what music? Must be in my head. I’ve come a long way to get here.
Continue reading “SteamWorld Dig 2 – Going Deeper”