After my descriptive hands on at the EB Expo, you want more? Well alright. I got a New 3DS for myself at the end of last year, so I’m in a slightly better position to talk about it now. Living in Australia, I had the privilege of picking a regular sized New 3DS model on a regular Monday in 2014, in a regular Target store. XL was an option, but it’s just a personal choice for me to not have a gigantic screen on a handheld. This is my second 3DS since my launch model in 2011 so the upgrade was a big deal. Since I’ve had it for about a month now I feel I can give a fair assessment on how it handles and how my gaming experience has changed. Let’s start with the very first moments, as I invite you into my New 3DS journey.
Continue reading “New 3DS – New Review”
Let’s get straight into it, because every time I play online there’s at least one dumbass who shouldn’t have a karting license.
Continue reading “You’re Playing It Wrong – Mario Kart 7”
So I’ve done the basic run through of 150cc and played some online matches. I think I’m prepared to talk about Mario Kart 7. This isn’t a review because I hate reviews and any Mario Kart 7 review that doesn’t read: “it’s Mario Kart“, is a waste of time. I am going to file this under reviews though because, you know, convention. Instead this is an analysis of changes made to the Mario Kart formula in this, the seventh entry to the series. It’ll be posted here and over at Koopa Beach.
First up, I am really disappointed that the game doesn’t feature some of the more extensive time trial options that Mario Kart Wii included. By that I’m talking about being able to download regional and worldwide ghosts and examine the top ten rankings. This was a real source of motivation to improve in Mario Kart Wii and I’m proud to say I made the top ten in Australia for Cheep Cheep Beach and Vanilla Lake. That came from seeing that my times were close to the top times and having amazing ghosts to compete against in the form of wifi friends and housemates. The other great thing it did was tell stories. If you followed the world record times closely you’d see new shortcuts and techniques for tracks open up. It was incredible and I was hoping to dedicate a significant amount of words on Koopa Beach to just that aspect of the game as it went through early development stages. As it stands though, that commentary will now probably come from the elite players who I expect will be hanging around at the established time trial communities. That link I just made though is dead at time of writing. And any stories that do come will only be fragments strewn across message board posts. It looks like history may be lost.
Continue reading “Mario Kart 7: A Diagnosis”
Nintendo Australia are currently touring the country with a new Connection Tour, giving fans the chance to show up and play some highly anticipated unreleased games. I was lucky enough to find time to attend one of them in Parramatta Westfield, and I spent a good few hours playing Mario Kart 7, Super Mario 3D Land, Skyward Sword, Kid Icarus: Uprising and Kirby’s Return to Dream Land. Most of my time was spent mingling with fellow Nintendo fans, and basking in the glory that is Mario Kart 7. Here’s a recap of the whole event!
Continue reading “Nintendo Connection Tour 2011 – Impressions”