It’s been 3 years since the incident at Beacon Mental Hospital. Coincidentally, there’s also a 3 year gap between the release of The Evil Within 1 and 2. Is this real life? That’s a question Sebastian asks himself again too. Free from the evils of the STEM mindscape, he’s found himself in a brand new horrific situation. With questions unanswered and a shattered sense of self dwindling into alcoholic indulgence, a new adventure might be exactly what he needs.
You didn’t even click on this article. Last thing you know, you were on Twitter. But there’s no Twitter tab open, and no back button. You look up at your browser and the menu has frozen. Discord won’t open. You look away from the screen, and the door in your room has disappeared. There’s nowhere to go, nothing else to look at. The only thing you can do is read this.
The Evil Within is a horror game that creates strong feelings of fear and despair. It bends reality and breaks the rules of logic with its environments and gameplay. Walls disappear, enemies morph, traps await. You don’t know how you got here, or how to get out. All you can do is adapt and stay as sane as possible through all the crazy.
*tch* This is Leon. I’ve arrived on the Wii U through the Virtual Console, some kind of digital download service. They took a sample of my blood and uploaded it. I’ve also been injected with a virus, it seems to have changed my reflexes. I can see a green cursor wherever I aim my gun. It seems to be beneficial so far, but I’ll keep you posted on any adverse affects. Leon out. *tch*
Combine the creative mind of Suda 51, the structured work ethic of Shinji Mikami, the haunting melodies of Akira Yamaoka and a big hot boner, and what do you get? A pile of steaming hot poo on the floor.
After my misadventures with Resident Evil 6 I decided to do a bit of soul searching and got a craving to play some similar shooting games, simply because I spent so much time adapting to the style. Shadows of the Damned is a game I’ve beaten before and already loved, but after playing so many games in-between I’ve found a whole new level of appreciation for it. This game is exploding with charm, quality and more significantly; identity. Grasshopper’s games are always known for that but Suda 51 has been a bit hit-or-miss since No More Heroes in my opinion, and this game’s style might have more to do with director Massimo Guarini. With all these big names and ideas it could easily be a trainwreck but it all combines beautifully and consistently. Playing this game again awakened a part inside me I had forgotten about, an appreciation for bizarre worlds.
Before they cancelled Mega Man Legends 3, before they ignored Wii Pointer controls in Monster Hunter Tri, before they rewarded Resident Evil fans with rail shooters, before Dead Rising: Chop Till You Drop could handle 6 zombies at once, before they announce Resident Evil: Revelations including the free Mercenaries HD for PS Vita launching simultaneously with the 3DS version (hi-ho 2012 release date) – Capcom presented… THE FIVE.
Never one to forget 3rd Party achievements, I put this little post together to help last generation’s players and this gen’s newcomers remember the pain for years to come. Actually, before rambling about the quintet’s history that everyone’s heard before, I want to bring attention to the titles as they were announced: by sharing nice-quality versions of their debut trailers (well, 4 out of 5 of them). If we’ll remember ANY of it, let’s at least see clean copies of them; one last face-to-face before closing the casket. I know you can search for the moldy Flash videos originating from Matt C.’s IGN, but try to have some respect for the departed. Those videos came from a time when magazine, internet, and even Nintendo’s own coverage made “good” GameCube games look crappy.
Tracking down known copies of these trailers a couple years ago took some time and $rupees$. My search was narrowed to a couple auctions for rare promo DVDs from Japan, eventually making some sellers very happy. In addition, I managed to gather almost all the promo videos for these games since their announcement. One last step (took forever), each video was processed piece by piece – deinterlacing, cropping out blank borders, scaling the frames for consistency – whenever reasonable, trying to help them look their best. It’s only these past couple months that I seriously sat down to finish converting this junk. When hobbies start to feel like work… I tend to avoid them. Recently feeling an urgent sense of justice, I could delay no more.
So here’s what I got: a few custom screencaps, my personal thoughts/description of each game at inconsistent degrees of relevance, and links to the DivX-formatted media on my homepage. But seriously, I went overboard, so don’t read all of it.
This first one up was the first one to go down…
Vanquish! Finally, a game with guns, soldiers and robots. IN SPACE! This unique concept is the latest blockbuster from all star development team PlatinumGames, I’ve been playing the 360 version recently and here’s what I think so far.