To think otherwise makes you an idiot, because StarLink is not even remotely close to a Star Fox game in style. The game, from what I’ve seen in trailers and footage, is closer to No Man’s Sky in execution. It is not a Star Fox game, and if you are crowing it should be, then you need to shut the hell up.
This is a real Star Fox game.
Continue reading “No, Game Critics and YouTube Critics, StarLink isn’t the best Star Fox game”
Ladies and gentlemen, according to the internet at large I have a problem of Nintardism Type 3. I am suppose to be in the loud minority that Star Fox Zero is a terrible game and Miyamoto should be fired over it. Yes, Star Fox Zero is supposedly a blight on Nintendo’s record of quality games.
Having played Star Fox Zero constantly since said release, here is my response to that.
Star Fox Zero managed to innovate the way an on-rail and dog-fighting shooter should be, and also proves to be an amazing follow-up/reimagining of Star Fox 64. With EAD’s expertise in making a solid gameplay experience to Platinum Games’ amazing visual flair, this is without a doubt one of the best single player experiences on WiiU. Even with some (un)obvious flaws.
Continue reading “Incompatible With Game Journalists: A Star Fox Zero Review”
It’s been a crazy few weeks. After my excited 5 hour impressions, I have 100% completed everything in Star Fox Zero. I have all 70 medals and have beaten all 19 paths in Arcade Mode. So has the excitement worn off? Fuck no. It has gotten better every time I’ve played, like I am ascending through the fighter pilot ranks. I’m now shooting things off-screen without even thinking about them. I’m casually dropping missiles below the TV for group combos. I’m flying through a giant robot’s legs and transforming while aimed upwards so I can land on a tiny platform above its butt to reprogram it before it turns around. This would not be possible without the new control scheme. I’m going to use this review to explain how this game is impossible without the Wii U, not because of “forced waggle” but because the level design takes advantage of it. There is a TON of brilliant design in this game that casual players (game journalists) will never see, and hardcore players NEED TO FUCKING KNOW ABOUT.
Continue reading “Star Fox Zero – You’re Improving, Fox!”
I played about 5 hours of Star Fox Zero today and I’m just so excited that I have to write out these impressions and clear up some things about this game immediately. There’s a lot of confusion going around about the controls and quite frankly, it’s all fucking bullshit. Game journalists spinning this propaganda are a bunch of IDIOTS who can not be trusted to form an opinion, let alone provide one to the masses. Kotaku, IGN, Polygon, the usual clusterfucks that everybody should know to avoid by now have all given this game bad reviews because it threatens their 2 dimensional way of thinking. It’s the same fucking bullshit ZombiU and The Wonderful 101 endured, they see this game as a threat because it’s another heavy hitter on the Wii U that threatens to take their normal games away. I want to throw that mindset in the bin and fucking burn it. There is room for every game to be beautiful. The controls in Star Fox Zero are outstanding, and this game is absolute quality.
Continue reading “Star Fox Zero – Flying Through The Bullshit”