Good morning. What year is it?
I fell asleep on Earth and now I’ve woken up after an unknown number of years, alert and refreshed. Kindred Technologies are just the best, aren’t they? They call themselves the “4th best” space exploration company, but they really speak to me as a normal human being. I didn’t have much to live for so I signed up for their “experiment”. The year was 2034 and I got myself into 5 million dollars of debt from working too much and… wait, is that how working is supposed to work? I’ve never had the time or energy to think about it. Anyway, I’ve been given an opportunity to redeem myself by being launched towards a random planet in an experiment to find a habitable environment for humans. I was feeling lucky and sure enough, managed to land somewhere in one piece. Let’s see what this place is all about.
Continue reading “Journey to the Savage Planet – New Lease on Life”
What happens when you get the director of Mega Man and three people from the Metroid Prime team, then rush out a game with their names as the selling point? Something pretty forgettable, evidently. ReCore came out in 2016 with so many bugs they had to make a “Definitive Edition” on the same console a year later. Since then the game has been sitting in discount bins and Game Pass, tempting me with mild intrigue. I’ve been in a Metroid mood lately so I decided to see what this game was all about.
Continue reading “ReCore – Metroid Composite”
If you’ve played any shooter on a Nintendo system in the last decade, it probably had gyro or pointer motion controls. Metroid Prime Trilogy, Splatoon, Zelda, and now Fortnite, Zombie Army Trilogy, Doom, Duke Nukem, Borderlands, and many other third party games are adopting it after the huge success of Splatoon 2, and general ease of use.
Even Sony have adopted this for 2 generations now, though you’d be forgiven for not noticing it. Much like their handheld legacy (just kidding), these features weren’t really used that much nor embraced. But the fact is, the Dual Shock has motion control and it’s used in a lot of big games like Gran Turismo Sport to steer. It’s not used nearly enough and it’s technically very primitive, but the option is there.
Continue reading “Xbox and Motion Controls, Will Series X Leave Us Aimless?”
What a great day. There’s nothing like being out in nature, completely free. You don’t have anywhere to be, and you’re riding your bike happily along. You start riding a bit faster, not because you need to be anywhere, but because the mountain is daring you. You scoot around the corner to get a better view, then get faster and faster downhill. WOOOOO!! YEAH! Suddenly it’s getting twisty… better slow down. Nah, you can handle this!
Continue reading “Lonely Mountains: Downhill – Open Air Time Trials”
If you think being in lockdown for a few months is bad, try 7 years. Now imagine you are locked in a casino. Someone has come to bail you out, but it’s too late. You’ve become a bitter, twisted, addicted, Borderlands enemy.
It’s not all bad. Meet “All-in” Alan, he’s having the time of his life. “7 years? I didn’t even notice! My big win is just around the corner!”. As long as he has his optimism, he’s winning on the inside.
Moxxi’s Heist of the Handsome Jackpot is the first paid DLC released for Borderlands 3, and just like a real casino, there’s a lot going on behind the scenes. You’re also not going to get your money back. It was hard to understand the angle of this before playing it, but it starts to make sense when you get there. This casino is so big, it exists as its own planetary structure floating in space by itself. The owner is missing in action and security protocols have come into effect, locking people inside for the last 7 years with no way out. Many events have unfolded in those years so you’re not just “going to a casino” in this campaign, but discovering an entire civilization of depraved casino dwellers.
Continue reading “Moxxi’s Heist of the Handsome Jackpot – Blow Up The Pokies”
The Cartel has arrived to take over Borderlands 3, with the mandatory lock-down requirements of 80s synth music, sports cars and golden toilets.
You’re still gonna need your own toilet paper, though. Everyone here wipes their arse with money.
Revenge of the Cartels is a free event for Borderlands 3 that runs from April 23 to June 4. It’s a rather short romp but offers impressive production values, with a new area, new enemies and new music. It takes place in a villa-style mansion suspended above a giant waterfall and surrounded by an immense natural landscape where dinosaurs wouldn’t look out of place. Continue reading “Borderlands 3 – Revenge of the 80s”
“These f’**k noobs are gonna get us all killed.” – wiseguy69
That was the first thing I heard when I played Resident Evil Resistance. First week of its release, two of us were level 1 in our first game, someone was level 3, and this one person with voice chat was level 7. None of us had a clue what was going on, and this level 7 expert was constantly whining instead of helping. Needless to say, we all died and nobody enjoyed it. Welcome to Resident Evil Online.
Continue reading “Resident Evil Resistance – Itchy. Tasty. Laggy.”
What if Metroid was a cat? You would finally be able to crawl. It would also be a completely different game with different level design, different movement options and Nintendo probably would have chosen Yoshi to star in the game instead. Hmmm, that wouldn’t be such a bad timeline. We would have a whole genre of Yoshivanias. Moving on from this alternative past, we have a brand new Indie game called Gato Roboto with a similar aesthetic to the original Metroid on NES. You could argue it’s even more ancient as it lacks a full colour palette. However, once you start playing this game it comes to life and impresses with modern movement and design.
Continue reading “Gato Roboto – Meowtroid Zero Kitten”
Some would argue this game shouldn’t have been remade, citing it as the “worst Resident Evil game”, but I think that is the perfect reason to remake it. It’s finally getting some justice! I’ve played Resident Evil 3 before and the unique thing about it to me, was always the environments and the perspective from an event happening to you while you’re in the middle of the city. Almost every other Resident Evil involves the main characters purposefully heading into a dangerous situation, but this one takes you by surprise. The city is being torn apart by chaos, and someone wants you dead. Yes YOU, specifically.
In this remake, the destruction and simultaneous beauty of Raccoon City is more evident than ever before, and that’s why I think it was worth remaking. It provides an absolutely stunning spectacle, with the best graphics imaginable with more control over the gameplay than ever.
Continue reading “Resident Evil 3 – Nemesis Never Left”
It’s time to RIP AND TEAR! AW YE!
Oh, this is awkward. Why’s everyone just standing around? Right, there’s no enemies, of course. Don’t mind me, I’ve just been playing a lot of Doom 1 and 2. Doom 3 however has a very different feel.
Continue reading “Doom 3 – Rip & Tear in Isolation”
The year is 1343 AD, in a small village in medieval-era France. You’re having a nice day when a messenger runs into town screaming. There’s been an outbreak!
The Black Death! It’s coming! The plague is coming!
What do you do? Do you believe it? Do you assume the worst, or shrug it off? This could be a lie to force people out of town. It could be true. It could have taken weeks for this news to get here. Some people hid in their homes. Some people traveled to find more information. Some took to alchemy. Some descended into madness and violence. A Plague Tale: Innocence tells this story from the very vulnerable perspective of young children. They are separated from their parents, and forced to face a mass outbreak of disease on their own, dealing with all the best and worst aspects of human behavior on the way.
Continue reading “A Plague Tale: Innocence – Life Before Toilet Paper”
After taking control of the evil within myself, I sought out more forms of evil to overcome outside. I found the perfect challenge that comes in the form of a “Season Pass”, full of broken dreams and empty promises. The Evil Within has 3 single player DLC campaigns made after the launch of the game, and they are quite unique. I played through all three of them and thought I’d offer my thoughts. Was it worth it? Allow me to summarise my experience with each one. Continue reading “The Evil Within – Season Pass of Horrors”
You didn’t even click on this article. Last thing you know, you were on Twitter. But there’s no Twitter tab open, and no back button. You look up at your browser and the menu has frozen. Discord won’t open. You look away from the screen, and the door in your room has disappeared. There’s nowhere to go, nothing else to look at. The only thing you can do is read this.
The Evil Within is a horror game that creates strong feelings of fear and despair. It bends reality and breaks the rules of logic with its environments and gameplay. Walls disappear, enemies morph, traps await. You don’t know how you got here, or how to get out. All you can do is adapt and stay as sane as possible through all the crazy.
Continue reading “The Evil Within – Insanely Good”
Is this really worth writing about- you didn’t enjoy it- you liked it- you don’t know if you liked it- you can’t write- you should write- this game might be misunderstood- you can do it- every experience is different- the game isn’t worth it- the game is worth it- at least it’s interesting- don’t hit that submit button there’s no going back.
These are my friends from Hellblade who stayed in my head. This game has a very large emphasis on sound design, as everything you do is narrated by dozens of tiny voices whispering at you constantly throughout the game. It’s made to imitate the feeling of psychosis and mental illness and warns you of its heavy themes before you start the game. Senua’s Sacrifice is a very personal journey where you explore very detailed environments and the dark corners of your mind.
Continue reading “Hellblade: Senua’s Sacrifice – Psychosis Simulator”
Forza started with a bang on the original Xbox, but by the time Forza 5 rolled around it was gaining a lot of negative press based on the way they were exploiting consumers. I even wrote an article about it here back then and subsequently avoided the Xbox brand for 5 years. Times have indeed changed as I’ve found myself absolutely blown away by the latest Forza games and the state of the series. Not only has Forza Horizon created one of the most fun experiences in gaming with a new open structure, the core Forza sim series has righted all its wrongs and now exists as a wholesome, playable and welcoming game.
Continue reading “Forza Community Spotlight”