A lot has changed in a decade. Suddenly I’m holding a baby and the world is mirrored. I must be getting old too, because my movement feels sluggish. It takes me longer to stop, and I can’t even walk and aim at the same time. It’s like my legs lock into place, I can’t move anywhere until I pull the camera back. I feel sorry for whoever has to stare at my butt while crawling.
Continue reading “Twilight Princess HD – I’m a Hero Now”
G’day! I’m here with my pal Yangus at The Weary Wanderer, just ‘avin a brew and a laugh. We shared stories of the past and had a great time reminiscing. He’s got a real captivating way of telling a story with that strong accent of his. Really knows how to pound down the bevvies too, we were off our faces and had to stay the night. Luckily they had beds for us, we handed 4 gold coins to the nice man and fumbled our way upstairs.
Continue reading “Dragon Quest VIII – Journey of the Cursed Selfie”
The big blue world was bigger than it seemed
As islands rose from under the sea
Collecting shards to see the past
Our brave young heroes were having a blast
They traveled far and gave hope to the living
Only to discover, this was just the beginning…
Continue reading “Dragon Quest VII – A Week Later (30 Hour Impressions)”
Normally I will get pretty far into a game before doing a write-up, but I thought I’d share some of my excitement for Dragon Quest right now while it’s in the air. It’s better than holding it in for weeks, right? I’m a few hours into Dragon Quest VII on 3DS and absolutely loving it. The world has already captivated me with charming presentation and an interesting story. Coming from Dragon Quest VI, it feels like a full generation leap with a massive upgrade to the environments. I’m getting so excited by the smallest things because it feels new. Even before the title screen I was amazed by the intro, as seagulls flew across an island in full 3D over the triumphant roar of the Dragon Quest theme song.
Continue reading “Dragon Quest VII – The Journey Begins (Early Impressions)”
Last year Nintendo surprised us with their very own humble bundle but region locked the games to North America. As an affluent Australian I bought it anyway, directing the money to charity, just to support the concept. This year though, no doubt inspired by me, they ensured the bundle was open to Nintendo customers in Europe, South America and Oceania so I was excited to actually be able to play it. I’ve got some quick impressions of most of the games to share and there’s even a download code for one game to give away if you’re too stingy to buy the bundle. Continue reading “Friends of Nintendo Bundle”
I played about 5 hours of Star Fox Zero today and I’m just so excited that I have to write out these impressions and clear up some things about this game immediately. There’s a lot of confusion going around about the controls and quite frankly, it’s all fucking bullshit. Game journalists spinning this propaganda are a bunch of IDIOTS who can not be trusted to form an opinion, let alone provide one to the masses. Kotaku, IGN, Polygon, the usual clusterfucks that everybody should know to avoid by now have all given this game bad reviews because it threatens their 2 dimensional way of thinking. It’s the same fucking bullshit ZombiU and The Wonderful 101 endured, they see this game as a threat because it’s another heavy hitter on the Wii U that threatens to take their normal games away. I want to throw that mindset in the bin and fucking burn it. There is room for every game to be beautiful. The controls in Star Fox Zero are outstanding, and this game is absolute quality.
Continue reading “Star Fox Zero – Flying Through The Bullshit”
That’s right, you’ve stumbled into a writeup of impressions of a free demo. It might seem a bit redundant but this game has a special charm to it I wanted to share, and a lot of people still don’t play free demos because being active is hard. If you have a 3DS and live in Australia or America (EU release date 2016), just close this now and download the demo yourself. It’s a comfy 858 blocks and gives you 15 plays which is more than enough to decide if you like it. It’s a good 20-30 minutes of walking around town looking for Yo-Kai.
The game’s awesome production values become apparent right away with a really cool cutscene of a boy uncovering something in a dark forest. The animation is well-done and it creates a sense of wonder right off the bat. This picture is the exact quality on the 3DS screen.
Continue reading “Yo-Kai Watch – Demo Impressions”