Forza started with a bang on the original Xbox, but by the time Forza 5 rolled around it was gaining a lot of negative press based on the way they were exploiting consumers. I even wrote an article about it here back then and subsequently avoided the Xbox brand for 5 years. Times have indeed changed as I’ve found myself absolutely blown away by the latest Forza games and the state of the series. Not only has Forza Horizon created one of the most fun experiences in gaming with a new open structure, the core Forza sim series has righted all its wrongs and now exists as a wholesome, playable and welcoming game.
The year is 2024 and you’ve finally cleared your backlog just in time for this infinitely replayable boss rush game from Gunman Clive developer Bertil Hörberg. This game has no actual platforming levels, only boss fights, so you better be ready to kick some arse.
Could it be? A traditional Pokemon RPG on the big screen? Technically yes, but Let’s Go has a bit of an identity crisis that needs addressing first. To sum it up, it’s a remake of Pokemon Red and Blue that removes wild Pokemon battles for catching encounters. It’s meant to be more accessible but developers Game Freak have a very interesting definition of accessible. I want to first say that I enjoyed the game immensely, but it has some disturbing problems.
BOOM! CRASH! PSKTWOOO! PEW PEW PEW! That’s the sound of a brand new game launching out of the blue. Not just any game, but Blaster Master Zero 2! Yes Zero Two or 0 2, because it’s the sequel to Blaster Master Zero, the semi-remake of the original Blaster Master! Makes perfect sense. Unable to watch the Nindie Direct at 3am local time, I woke up to this previously unannounced game being already available to buy on my Switch. I was a big fan of Blaster Master Zero at the Switch launch so jumped right into this without hesitation.
Staring intently into each others eyes, our Joy-Cons are ready. With a firm grip on the top shoulder button we have one thing on our mind. Our ears perk up for the signal. Here it comes…. FIRE! POW-OW!
Fear Effect and it’s sequel were breakthrough hits at the turn of the millennium. Releasing late in the life of the original Playstation, they stood out with their stylish cel shaded graphics and sexy bisexual lead character, which was a big deal at the time. And then the series died. 15 years later Square Enix, who inherited the property after buying out Eidos Interactive, put out an open call for expressions of interest in bringing Fear Effect back. A (barely) successful kickstarter followed and last year French developer Sushee shat Fear Effect Sedna out.Continue reading “Fear Effect Sedna”
Videogame quality can be measured in a lot of arbitrary ways. Graphics, gameplay, content, and length can all be judged objectively, but what if a game can deliver all these without being fun to play? Is it still a good game? There’s something else, and while trying to describe to myself and others why I like Travis Strikes Again so much, I’ve pinpointed one of my favourite aspects of videogames; their personality.
Travis Strikes Again is a mediocre game by many measurements and made with a low budget, but it is absolutely exploding with charm and wit. The gameplay or graphics aren’t bad by any means but this game is carried hard by great direction and writing. The structure propels the serviceable gameplay to a new exciting level, while the art direction excites the imagination. I was unsure I would like this game, or even the aesthetic because it’s been so long since the first two No More Heroes games came out. I forgot what a game like this felt like. The moment I sat at the title screen it all came flooding back. The immense attitude of No More Heroes with a brand new setting and story. To be clear, this is not No More Heroes 3 but still bares the soul of the series in a big way.