Gotta get to the Police Station. There’s so many of these things… what the hell happened here? Bang! … Bang bang bang! Damn these things are strong. I gotta be more careful. 4 bullets left? Dozens more of them. Can I do this? I gotta be fast but also not get grabbed. Phew that was close. One bullet in this one will slow it down, I can make the gap. I can make it. I’m gonna make it.
Welcome to Resident Evil 2 where killing every enemy is not always an option. This is survival horror gameplay at its best.
Continue reading “Resident Evil 2 – Raccoon City Limits”
To most major Third Parties anyway, except for Bethesda, we/I think you are cool especially considering you put gyro aiming in Doom Switch, which I appreciate. Anyway, why state the painfully obvious besides trying not to make this site not look dead? It’s because it’s extremely aggravating to watch, least of all Capcom deciding that Resident Evil 7 can come to Switch, except with a catch.
A very, very big catch. It needs to be cloud streamed all the damn time. One must ask what is even the point; it’s like Capcom is trying their hardest not to make their Switch games a success from not including Ultra Street Fighter V in the the Switch version of Street Fighter Anniversary Collection, undershipping and sitting on Monster Hunter Double Cross (sorry, I am not calling it by it’s localized name because I prefer that one better) for a year and releasing it when Switch Online shows up in September. Continue reading “Sorry Switch owners, we don’t matter to Capcom (and most third parties)”
After getting back into Resident Evil 4 it was just silly that I hadn’t played Mercenaries 3D yet. This game takes the tried-and-true Mercenaries mode from Resident Evil 4, 5 and 6 and makes a full game out of it. Dropping the need for a single player campaign, it features dozens of missions that are designed to flesh out the gameplay with no context other than “training”.
Continue reading “Resident Evil: The Mercenaries 3D – Anxiety On the Go”
*tch* This is Leon. I’ve arrived on the Wii U through the Virtual Console, some kind of digital download service. They took a sample of my blood and uploaded it. I’ve also been injected with a virus, it seems to have changed my reflexes. I can see a green cursor wherever I aim my gun. It seems to be beneficial so far, but I’ll keep you posted on any adverse affects. Leon out. *tch*
Continue reading “Resident Evil 4 – Wii on Wii U Edition”
I’ve just finished playing Resident Evil 6 and after some very bad first impressions, the full game turned out pretty decent. Leon’s campaign was extremely enjoyable and the game does a lot of things right as well as wrong. The game has some interesting scenarios, amazing bosses, great dialogue (by cheesy RE standards), and even good music. One thing I really love are the environments, they are unbelievable to walk around in. The streets of China have ridiculous detail as does almost every area in the game, and there’s some nice unique scenes to enjoy and bask in. I had a lot of joyous moments simply moving the camera around and looking at all the unnecessary detail in every corner. Furthermore the gameplay is extremely robust, and the controls are a good refinement of Resident Evil 4 and 5’s strengths. I think in terms of game mechanics, this is the best Resident Evil to date.
However the the more detail you have, the bigger the mess when it all falls apart, and the things the game does wrong are big enough to kill the mood. While the shooting mechanics are good, they are abused far too much. I simply don’t like shooting games. As a Resident Evil fan, I shouldn’t have to know how to play Battlefield. I’m tired of shooting and after Chris’s campaign I need a break from the sound of gunfire and explosions for a good month. The pacing is relentless and ridiculous, if you can even call it pacing. People troll the game a lot and it’s very easy to criticise, but the significant thing about all these bad changes to the series is they are simply design choices. Resident Evil 6 could have been AMAZING if somebody stepped in and said “this is a bad idea”. In this hypothetical article, I am that guy.
Capcom has invited me to their development offices to flip tea tables over, but I can only destroy 5 of them. These are the tables I would flip.
Continue reading “5 Easy Steps – How To Fix Resident Evil”
I am now at the sixty hour mark in playing Monster Hunter 3 Ultimate, an upscaled version with extra WiiU bells and whistles. In hindsight, it looks like an upscaled game, but compared to the Wii version it plays a lot better thanks to the Game Pad. Yes, as someone who bitched out HD Collections in the first episode of Pie Radio, I actually have found an upscaled HD game I like. However, Monster Hunter 3 U is a game that requires dedication, patience and an urge to tackle fierce/douchebag monsters while at the same time harvesting materials to make stronger armor and weapons. Its not perfect, buts its incredibly addicting and easily one of the best WiiU multiplayer games on the system now (before Mario Kart 8 comes out). Continue reading “Monster Hunter 3 Ultimate – Zinogre Is A Dick”
So with Capcom finally wising up and allowing Americans to play with Europeans/Australians, we can finally make Monster Hunter an official Pietriot co-op game. Unfortunately the update for region-free online won’t be up until next month, but until then, Pro and I have been having a little fun on our own. Enjoy our antics, and if you like what you see, get the game!