How does that read to you? To me it sounds like sports commentary. The winner goes to the next round and the loser is knocked out as everyone fights for center stage. Is this how we treat artists? Unless you’re THQ, this isn’t how the gaming industry operates. It isn’t how ANY entertainment industry operates. People make cool things, other people buy and share the cool things and more cool things are made. Movies are shown in different cinemas, musicians play at different venues. Why are we being so passive-aggressive about videogames, have our lives gotten so easy that we need to simulate chaos where it doesn’t belong? Gaming journalists apathy for videogames has gotten to the point where Nintendo has actively moved away from the whole scene with Nintendo Direct becoming the sole outlet for their game announcements.
Despite the fact that the 3DS XL is fixing the flaws that plagued the original 3DS (screen size, battery life, ergonomic feel), Nintendo’s ‘fans’ are still upset because it’s not the revision they wanted, despite the fact they already have this revision, quite possibly since 2005/2006. So what is all this whiny shitfest all about?
“Great stuff, Nintendo really did hold back at E3!”
“Only Nintendo could royally screw up the biggest trade show of the year but absolutely DESTROY a random Thursday at midnight.”
“Nintendo doesn’t really give a shit about E3 (and maybe any press events) anymore. They love Nintendo Direct. “
“That was approximately a billion times better than E3”
“Way better than E3!”
I’m pretty excited about Animal Crossing and the new 3DS redesign, but the internet is just too easy to make fun of right now. Nintendo Direct had a successful community reaction because it came out of the blue and completely bypassed all expectations and hype the media likes to sling around. Nintendo found the winning formula for releasing information: talking directly to the fans.
Sorry gaming press, you fucked up and now Nintendo doesn’t need you.
Casual, hardcore, non-gamer, casual-gamer. What do all these mean? What language am I speaking? If you’ve read any “insightful” feature articles on videogames in the past 5 years, you’ll know these terms pretty well. Let’s start with where these popular phrases originated, and how these words became “categories”.
Here we have a lovely piece about one of the greatest games of the last decade, Xenoblade Chronicles. It’s an “amazing game” says the author, Chris Warcraft of GameInformer. It features an “epic storyline” with “engaging characters” and “fresh combat”.