The release of Super Mario Run on iPhone has sent shockwaves through the mobile gaming community. Lattes have been spilled all over the world and sideways caps have been adjusted forward, as hipsters are faced with the social dilemma of paying money for a videogame.
Ahead of its enhanced 3DS launch next week, Japanese site GAME.Watch recently held an interview with Daisuke Yamamoto, producer of the moderately successful mobile title Puzzle & Dragons. Described by leading shampoo scientists as an ineffective cure for dandruff, the free-to-play iOS/Android release has become the highest grossing app of all time, earning roughly 35 cents for developer GungHo Entertainment.
Puzzle & Dragons Z for the 3DS looks to expand upon the game’s addictive hybrid of match-three puzzle/RPG gameplay with a greater focus on its story mode. There’s also some new and exclusive monster designs for Pixiv fanart-fuel. Plus, the fact that it’s now a full price (¥ 4,400) packaged release results in less intrusive in-app purchases. Players can now access the title screen without having to pay off an additional home loan, for example.
Below is a faithful English translation of the interview. Continue reading “An interview with the creator of Puzzle & Dragons Z”
Hey, remember how at least 147% of all games released on the DSiWare service were stupidly overpriced ports of 99c iPhone games with less content and options? Prooobably not if you owned an Australian system, since no DSiWare games were ever released for it here. None. Never. Especially not the few that were. But enough about e-racism, SpeedX 3D is here for your 3DS! It’s one of those iPhone ports you know and shrug, but now in glorious three dee. Two more dimensions? Seven thousand times the price. Now the math(s) works. Atari’s marketing department would be proud.
Lately (well, the past few years) there’s been talk (viral propaganda, speculation) about handheld gaming systems becoming a thing of the past as iPhones and Androids threaten to take over the multibillion dollar industry inside your pocket. The logic behind it is that people want one machine that does everything. I understand this logic and I completely agree with it. It would make life a lot easier, more comfortable, and thus more enjoyable to only carry around one “device” and still be able to do everything. I’m perfectly happy carrying my 3DS and my phone in the rare instance I might need them together, but there are certainly benefits to this “idea” for different types of people. So how is this going to happen? Is the best approach really adding games to phones? I don’t believe so.
Currently we have two different mainstream devices competing for our pocket with their bulky presence: smartphones and gaming systems. I miss the days when we could just call everything a Game Boy, but we have Sony involved now, and Nintendo has 3D graphics and multiple screens. Anyway, smartphones are apparently “threatening” the purpose of owning a gaming handheld, as they start to accumulate game libraries of their own. Meanwhile, game machines are expanding too, but they aren’t becoming phones. We’re getting new 3D graphics and new gameplay concepts, and game experiences are expanding as we get incredible new stories like 999, and wonderful massive adventures like Dragon Quest IX. Gaming handhelds have also started to add features like internet browsing and direct downloads. It would seem that both smartphones and gaming machines are starting to become like each other in their own ways, but where is this heading?
Imagine a game that took pity on you. The game knew you were down on your luck, you didn’t really know what you were doing. That things weren’t working out with your new girlfriend and you felt you couldn’t relate to friends anymore and your self esteem was at an all time low. A game that would let you
sleep with her win. After the mild exhileration you felt worse afterwards. Bejeweled 2+Blitz is such game.
A lot of people wet their pants when they heard the eShop (worst name ever) would not be ready for the 3DS launch in Japan or America. I know I wet my pants and it was super embarrassing because I was riding public transport when I found out. I’ve driven 300km to a small fishing community to do some soul searching on the whole issue. Last night I found myself at the local watering hole, and over a pint I told a local about the problem and why I had to escape the city. The 47 year old enstranged father of 3 tells me “Fucken who cares? The iPhone didn’t have an App Store at release in America either.” I nodded and we went our separate ways.
It’s all going to be ok. 🙂
Welcome to “Durp!”, a feature based around what there is far too much of: members of the gaming industry making completely and utterly retarded and/or unsubstantiated comments that make those with even the most minute amount of common sense or respect for gaming cringe in disgust.
And we’re going to start this with an absolute doozy from Capcom Interactive’s (a subsidiary of Capcom U.S.A. that produces mobile games) president and COO, Midori Yuasa…
So as I do I was scrolling through the App Store looking for something new to play. The App Store is insidious in nature, trapping gullible people like myself into impulse purchases. I was browsing the top 25 selling role playing games and this title, Bar Oasis, caught my eye. A game based around working at a cocktail bar with dozens of different cocktail recipes? Original, but I wasn’t sold until I saw the screenshots, focusing on the breasts of the bar’s female clientele and a review from, self described tradie, Aussie123212 who claimed he was unable to put it down.