I’ve been out of work for a while now, but freelance keeps me going. It’s not all roses but it’s enough to get by. Mr Grizz keeps sending us to the same place and then complains that the eggs are drying out. We still get a good haul every now and then but freelancing ain’t what it used to be. I applied for this job to discover new places like this so called Ruins, but here I am back at Lost Outpost. I can’t believe he still sends us out here. The grates here wouldn’t pass any health and safety inspection in my days at Walleye Warehouse. Oh well, work’s work. As long as I did my best I could get by. I was low on chunks and just spent the last of my coins on scrubbing. Time to get to work!
Continue reading “Freelance Salmon – Making Ends Meet”
After staying woolly and cozy for a couple of years, things were looking up for the Yoshis. The evil wizard Kamek stole their materials and even turned some of them into woolly capsules, spreading them across the world. Some brave Yoshis embarked on an adventure across craft island and reclaimed their friends and their home. Since then they have been lazing about, eating watermelons, rolling around and sleeping between layers of pillows and yarn. Ah, what a time to be a Yoshi.
Continue reading “Yoshi’s Crafted World – Woolly on the Inside”
The sky above is clear but there are clouds in the distance. You can tell it’s about to rain. Luckily, you are a Splat Brella main. Lift it up and catch the wind. If it flies back in your face then a storm is coming. You must charge up your own rain to counter it by inking everything around you. Throw that sprinkler down. Launch that canopy across the bridge. Jump around and shoot ink all around the camp yelling Booyah! People will give you weird looks but to use a Brella effectively you must be prepared to take in your surroundings.
Continue reading “Life with the Splat Brella”
The year is 2024 and you’ve finally cleared your backlog just in time for this infinitely replayable boss rush game from Gunman Clive developer Bertil Hörberg. This game has no actual platforming levels, only boss fights, so you better be ready to kick some arse.
Continue reading “Mechstermination Force – Feel the Rush”
Could it be? A traditional Pokemon RPG on the big screen? Technically yes, but Let’s Go has a bit of an identity crisis that needs addressing first. To sum it up, it’s a remake of Pokemon Red and Blue that removes wild Pokemon battles for catching encounters. It’s meant to be more accessible but developers Game Freak have a very interesting definition of accessible. I want to first say that I enjoyed the game immensely, but it has some disturbing problems.
Continue reading “Pokemon Let’s Go – Almost There”
BOOM! CRASH! PSKTWOOO! PEW PEW PEW! That’s the sound of a brand new game launching out of the blue. Not just any game, but Blaster Master Zero 2! Yes Zero Two or 0 2, because it’s the sequel to Blaster Master Zero, the semi-remake of the original Blaster Master! Makes perfect sense. Unable to watch the Nindie Direct at 3am local time, I woke up to this previously unannounced game being already available to buy on my Switch. I was a big fan of Blaster Master Zero at the Switch launch so jumped right into this without hesitation.
Continue reading “Blaster Master Zero 2 – Blowing Away Expectations”
Staring intently into each others eyes, our Joy-Cons are ready. With a firm grip on the top shoulder button we have one thing on our mind. Our ears perk up for the signal. Here it comes…. FIRE! POW-OW!
Continue reading “1-2-Switch – Jumping the Start”