From the makers of Kamiko comes a brand new Metroidvania on the Switch. Kamiko, you say, what’s that? Kamiko was a neat little 2D Zelda clone by Skipmore that was about 60 minutes long. It came out around the Switch launch period as one of the first new Indie games on the system. Fast forward one Fairune Collection and five years later, and we have Transiruby. A game in a different genre and much bigger in scope. Really, this was meant to come out in 2019 according to this old trailer, but it’s only just come to Switch in the last week and the PC a few months ago.
To be quite honest, the delay didn’t bother me because I only just found out this game existed. So let’s check it out!
What if a post-apocalyptic world didn’t have to be dreary? Instead of a brooding bandit out for revengeance, you could be a child with no preconceptions? That shift in perspective changes what kind of game you have. This isn’t a wasteland, it’s a PLAYGROUND!
It’s time to ROCK! Or it was, once upon a time. I’ve spent the past year working on these brand new songs that would change the world, but then the world changed into something else, something unfamiliar. Everything changed overnight. A deadly virus has overrun this town with chaos and isolated us from the rest of the world. The only use music has here now is a distraction for zombies. Yeah, look over there… BOOM! There goes the grenade. Sounds a bit like the bass drum part, no? My band is now tucked away in my backpack.
Screenshots were taken from Nintendo’s official website and PlatinumGames official website, and the Bayonetta 3 YouTube trailer.
A Nintendo Direct is always a good time, whether it announces the things you don’t expect or completely makes the “industry insiders” look hilariously wrong (more on that in a bit). But, hey, I got some things to talk about with this Direct, because some things are very interesting. But its also a chance for me to mock things semi-related to the Direct because why the hell not?
I recently finished mastering all the games in Clubhouse Games 51 Worldwide Classics for the Nintendo Switch. I’d almost done it a few months ago when I first got the game. I had been working my way through the various games usually bouncing around five of them until I mastered them and then dove into some others. However, it was near the end when I had eight or so games left to master that I started playing Renegade aka Reversi aka Othello in this package. It seemed like a simple game but I soon discovered it had more strategy to it than I had thought and soon the game seemed to be more complicated than Chess, Shogi or Riichi Mahjong due to the amount of times I’ve had to replay it.
It probably didn’t help that this was my first time ever playing the game of Renegade. With no idea of what kind of moves to make or what to look for on the board for the next best move, I was thwarted at just the Amazing CPU for some time. I felt I was improving over time and figuring out the strategy of the game and finally did beat that level of difficulty. Then I played the Impossible CPU and it was like I had learned nothing.
some people view racing as an aggressive, reckless, chaotic sport, but the experience of competitive driving is the complete opposite of that. pushing a fast car to its limit requires such precision that you are forced to focus your mind. to do this, you need to shut out everything else that might be distracting, which consequently brings a feeling of calm. you’re finally in control. nobody else can hit that brake pedal, only you.
life has an endlessly confusing amount of avenues vying for your attention, but when you’re in a car you know exactly what you need to do. the only thing that matters is the next braking point, because you might die if you miss it. this intense level of sustained focus instills a level of discipline that can also lead to ultimate zen and peace. art of rally harnesses the zen feeling of racing and allows it to flourish with beauty and creativity. we don’t need upper-case letters where we’re going.
The long awaited squid game sequel is here! After braving the monochrome Game Boy world of the first Squidlit, we’ve now arrived in the era of Game Boy Color! Now anything is possible with a full palette of wonder and excitement. This game has crammed in so many new things, it certainly earns the “Super” in its title, but does that mean it’s a better game?
Your ship sank, your crew is missing, and you’ve washed up on a mysterious island, completely alone. So many questions flood your mind. Where am I? Where’s the rest of the crew, did they make it? This couldn’t be the mysterious Isle of Seiren, could it? Am I stranded? The existential anxiety fades as you begin to look around in awe. This place is beautiful.
What would you do if you heard a great calamity was on the way? Nothing, probably. Where’s the evidence, a time traveling mini robot? Pfftt, you just want my data. Nobody would believe it. Thankfully this is a videogame free of narcissism with a cast of heroes, royals, and eccentric warriors who are keen for adventure. Enter the Age of Calamity.
(Zelda is visibly shaken by the watermark that Koei Tecmo decided to put on all of their Switch screenshots. So many scenes ruined. Nevertheless, all screenshots were taken on my Switch in docked mode.)
I’m buggered. As soon as I heard the emergency call I shot my rocket nozzle straight towards Pianta Village. Taking advantage of the chaos, Shadow Mario stole my FLUDD backpack as I went through the pipe. Great. Doesn’t he get tired of ruining people’s lives?
Things have been tough ever since we arrived at Isle Delfino. I’ve been framed, thrown in jail, and treated like a criminal. Shadow Mario propaganda is all over town, and the Piantas all look at me in disgust. This was my chance to make things right.
Good afternoon, Lakitu. It’s good to know that whether the year is 1996 or 2021, he’s still reporting live. Indeed times have changed, but this game really does still inspire a sense of wonder in its own little time capsule. I’ve started a new playthrough for the first time in years (in 3D All-Stars) and the experience has been so valuable I had to write about it. So many things about Super Mario 64 are still great, and its flaws make me thankful for where gaming is now.
The last Nintendo Direct initiated a surprise attack. While Square-Enix is running Octopath Traveler into the ground with a low-budget mobile outsourced exclusive prequel cash-grab, the developers of the original game have moved onto a brand new project in what they call the “2D-HD” series. Project Triangle Strategy has a similar rich pixel art style to Octopath but the genre has shifted to strategy. Even though it’s not releasing until 2022, they dropped a juicy demo to give us a taste of war.
I’m here to play games and chew bubblegum, and I’m all out of retro-themed non-linear FPS games. Oh wait, just found one. Hold the bubblegum! I’ve got some GAMING to do.
Project Warlock immediately impresses with a crunchy badass guitar riff, with tons of options on the main menu to make you feel like you’re about to order an explosive meal at the Mayhem Diner. The gameplay feels right at home with other 90s FPS games like Doom or Duke Nukem 3D, but the graphics take some getting used to. Unlike other FPS that imitate this style in actual retro engines (like Ion Fury in Build), this game is made in the more modern engine Unity. It has a cel-shaded outline with more of a Minecraft or Dragon Quest feel. It took me a while to get used to, but it runs well and allows for some impressive lighting effects and colours that really pop like candy. Candy popcorn. Bubblegum you can swallow.
This title stuck out to me while I was browsing the eShop in a daydream state. Daylife in Japan… yeah that’s somewhere I want to be. Oh, it’s a jigsaw puzzle game? I almost lost interest but after watching the trailer I was sold. It had a comfy animated pixel art street vibe and the music was relaxing and thoughtful. Perfect. It’s not often I would buy a game on the aesthetic presentation alone, but for $1.50 why not?
Wow! This demo kicks off with an incredulous wonderful high-budget CG intro. Kids have discovered a magical realm where all their dreams can come true! The magician is overwhelmingly energetic in his motions to sweep you off your feet to a brand new world with infinite possibilities. His design is a bit creepy, but that just enhances the sense that he’s an otherworldly magical being. You can’t see all the possibilities in life until you cut two eyeholes in your hat. This brand new 3D platformer by Yuji Naka, creator of Sonic the Hedgehog, NiGHTS and Billy Hatcher, was shaping up to be an exciting prospect.