To think otherwise makes you an idiot, because StarLink is not even remotely close to a Star Fox game in style. The game, from what I’ve seen in trailers and footage, is closer to No Man’s Sky in execution. It is not a Star Fox game, and if you are crowing it should be, then you need to shut the hell up.
Exclusive to New 3DS, Lifespeed is a futuristic racer with a lot of speed, weapon powerups, a story mode, and online leaderboards. It’s the first game by Irish developer Wee Man Studios and a very ambitious concept to start your industry portfolio with. After extensive play I have to admit the game has a lot of flaws, but at its core the racing experience is very enjoyable.
Star Fox Guard is that “other” game that came out with Star Fox Zero, by a small Indie developer known as Shigeru Miyamoto. Previously known as Project Guard, it’s one of Miyamoto’s original ideas for the Wii U re-purposed into the Star Fox universe. As it turns out, Slippy’s uncle Grippy has been collecting minerals in space and he’s run into some trouble. I thought we’d never get to play this game, but miraculously it’s been finished and polished quite heavily. I’ve been playing the game a lot the past month and having a lot of fun playing every main mission, beating people’s levels online, and making my own. It’s very different to Zero because the control scheme is much simpler, all you do is scan through the cameras and shoot. Outside switching cameras on the touch screen and aiming them, it literally has one button. Every single button on the GamePad is the shoot button (even the dpad directions will shoot), and you’re going to need it.
I had blocked this game from my mind completely, but ZapR2k has written a wonderful review for Star Fox Adventures 2: Krystal In Action and all the memories have come flooding back. We’re honoured to present this guest review for such an overlooked game, please enjoy.
The original SFA was perfect for the GameCube crowd. It had everything Nintendo gamers had always cared for in Nintendo games: great graphics, endless collecting, poor-man’s-Zelda combat controls, annoying talking animals, tacked-on Star Fox branding, and more. It made perfect sense to pop a sequel out in 2004 while the world was moving on to the twin snakes of sales juggernauts that were Metroid Prime 2 and Pikmin 2. Never doubt, my friends, that Nintendo knows what it’s doing.