Shovel Knight – A Tale of Shovelry

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What a day. My arms are tired from shoveling, and my legs ache from jumping and squatting. Such is the life of a Knight of Shovelry, but I am prepared to do this every day. My purpose is to stop The Enchantress and rescue Shield Knight, but right now I am consumed by the warmth of this fire. There’s something magical and innocent about it. Those 8-bit flames might not light up a castle, but they keep me warm. A mellow tune plays in my mind as I reflect on a hard day’s shoveling. It was tough but I got some gems, beat some enemies and took down one of the Knights of The Order. Such fools, surely they see The Enchantress is using them. Alas, not my problem. I will knock some sense into them the only way I know how, with my shovel. As I drift off to sleep I search for pleasant thoughts, the chime of gems, the great jumps I cleared, that musical note I found… yeah… I did all that… I will save you Shield Knight… zzzz.

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Yoshi’s Woolly World – Touch Fluffy, Get Knitty

This game has been a long time coming. Since Yoshi’s Island in 1995 there have been a number of competent sequels, but none of them captured that true magic. Yoshi’s Island remains one of the greatest platformers of all time not just because of its brilliant game mechanics, but the outstanding level design that took advantage of everything Yoshi could do. Furthermore, it was different to any other game at the time and made a big impact on the industry with impressive graphical effects that pushed SNES hardware to its peak. With such big shoes to fill, development team Good-Feel have taken up knitting and made some brand new fluffy shoes to climb into instead. Since Kirby’s Epic Yarn came out in 2010 they’ve done a bunch of side projects, but Yoshi’s Woolly World has been in development for all of these years and has become, by far, their biggest project yet. It’s the first time Yoshi’s visual style has really been changed up, with Yoshi’s Island DS borrowing heavily from original’s art style, and Yoshi’s Story and New Island adopting a half-arsed 3D look with no real identity. It’s also the first console Yoshi game since Yoshi’s Story on the N64, three generations ago. This woolly makeover was exactly what the Yoshi formula needed, because Yoshi’s Woolly World is an absolute triumph in game design. I got it when it launched in Australia last month, and I’ve already 100% completed it and replayed it multiple times. I love it for many reasons I didn’t expect. Not just as a worthy follow-up to Yoshi’s Island, but as an original game in 2015 that brings new ideas to the table and stands strong as an example of how much further games can be pushed.

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Shantae and the Pirate’s Curse – eShop Treasure

Shantae on Game Boy was an incredible technical feat in 2002. The Game Boy Advance was already out, but Wayforward stuck to their guns and made the best GBC game possible, working so hard to make it one of the best looking games on the system. Unfortunately while the gameplay had some neat ideas, it felt like it wasn’t as exciting as it could be. It’s well designed and I understand why people like it, but I personally never really felt inspired by it, and the movement is very basic to the point where it’s not that enjoyable to play. It made an interesting one-time playthrough at the very least and established the character. Fast forward a decade, and Shantae has been set free from technical limitations with the release of Shantae and the Pirate’s Curse on 3DS and Wii U. Sporting a glorious pixelated style in 3D and on the big screen, the game takes Shantae’s wildest wishes and makes them come true. I’ve just played through the Wii U version and it’s absolutely fucking amazing. The music, controls, gameplay design, structure, presentation are all excellent and everything has suddenly clicked in a brilliant way. It’s significant. I’d liken the improvement here to the jump between Metroid and Super Metroid. Great foundations were already in place, but now it’s a lot more fun to play. This is a top-tier videogame, and I felt that the second I started controlling Shantae.

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EarthBound Beginnings – I’m A Kid Now

Nintendo’s E3 this year opened with what I personally still consider the biggest bombshell of the entire show: EarthBound Beginnings not just announced, but released on the Wii U Virtual Console. It was a quiet Monday morning in Australia and I was excited to see what the Nintendo World Championships would bring, waking up early just to get hyped. However, it wasn’t until Shigesato Itoi appeared on the screen that I fell out of bed. He hadn’t said anything, but this man could only be there for ONE reason, something Mother related. EarthBound Beginnings was announced with this beautiful trailer, and some very touching words from Itoi. It melted my heart and I downloaded it straight away. I played through EarthBound on the Wii U for the very first time 2 years ago. It was the first time Australia actually got the game, so I consider that its official release here. I absolutely loved it, and since then have been patiently waiting for the other games to come over “officially”. Now, I’ve spent the last month playing through EarthBound Beginnings and making the most of the experience. From the look of the game and people’s vague impressions, I went in thinking this would be “EarthBound Lite”, just a more basic novelty version of EarthBound. Boy, was I wrong. This is a game that stands strong on its own, a finely crafted piece of work that expresses more emotion than anything I’ve played on the NES before. The game kicks off with a strange event unfolding, and suddenly you’re ready to go on an adventure. What does this world have in store for a 12 year old boy?

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Mario Kart 8 – Livin’ That 200cc Life

Mario Kart 8‘s been out for a year now and it’s by far my most played Wii U game. Over 500 hours of swearing, exploding, green shell betrayal, banana intimacy, and blue shell disappointment. It’s been fantastic. I’m here to talk about the new 200cc mode, which has completely changed the online scene and revitalised the racing, almost more than the amazing new tracks. It’s a challenge when you’re first exposed to the speed, but that’s definitely not a bad thing in a competitive racing game. I’m gonna break down in 5 points, Mario Kart TV infomercial style, why it’s worth making the lifestyle change to 200cc.

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Metroid Fusion – Review Authorised

I’ve just finished a playthrough of Metroid Fusion on Wii U and there’s a lot I want to say about it. I remember it fondly as my first Metroid game in 2002. The dark unstable black hole that is the classic GBA screen, a perfect window to the man-made prison that is Metroid Fusion’s research station. Gazing into that screen with a burning lamp on my ear made me feel like I was out in space, in hostile territory. Fast forward to 2015 and I still love this game, it’s aged very well graphically and is fantastic to play on Wii U. Unfortunately, a lot of the design choices don’t fly with me anymore after experiencing the good stuff. Super Metroid, Metroid Prime 1, 2 and Zero Mission are what I would consider perfect games, and happen to highlight a lot of Fusion’s flaws just by existing and being their own beautiful selves. The biggest flaw being a slap in the face right at the start of the game.

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Gamers, stop being shit and buy a Wii U

It’s been a while since I’ve done a rant, which means a lot of rage has built up. I’m going to deliver it to you right now in the form of a reality check on the state of the gaming industry. It’s gotten to such a bad state in the past few years I’ve just avoided talking or thinking about it and happily played my games. Iwata was right in 2000-2004 about graphics not being important. In 2015 he’s still right. He’s been right every time he’s opened his mouth and prophetised games declining in value (aka the end of the world) which IS NOW UPON US.

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Metroid: Zero Mission – The Last 2D Metroid Is In Captivity

I’ve been on a massive Metroid binge lately, playing through the Trilogy again on Wii U with glorious Wiimote controls, then revisiting Super Metroid which I have already written a piece on. Metroid: Zero Mission is a game I’ve had my eye on for a while because it’s the only Metroid I hadn’t played. It came out on the Japanese Virtual Console over a year ago so I thought surely, it can’t be far way. How hard is it to translate a Metroid game? Months passed, and sarcastic tweets were muttered into oblivious PR accounts, as Nintendo missed so many chances to release this game. The game had passed the Australian ratings system gauntlet which is usually the hardest step, but there was just no sign of Nintendo caring about it. Eventually I gave up, and this was the game that made me stop looking at eShop updates. I decided life was too short to live by a release schedule and in retrospect I have to thank Zero Mission for liberating me.

Anyway, the game finally came out and was it worth the wait? Fuck no, but it’s an absolutely fantastic game.

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Achievement Unlocked – Tropical Freedom

Recently it has been discovered that Donkey Kong Country: Tropical Freeze has an achievement system buried inside the game, something that was never implemented in the final release. The Cutting Room Floor dived into the game’s coding and retrieved this list of achievements from a file relating to the Miiverse. As someone who has played this game to death I found this very interesting, and I’ve done pretty much all of those on my own. However, I’m writing this article to emphasise how glad I am they were removed. I’ve spent 120 hours on this masterpiece so far and I never expected that coming in, but the game continually impresses and engages me with new layers of depth. Would I have embraced the game’s design so much if there was an anti-fun tracker hovering over the screen? Probably not.

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Super Smash Bro – Single Player Madness

I love the new Smash Bros on both 3DS and Wii U, let’s get that out of the way. The new characters and stages are great, movement and overall balance is fantastic and the gameplay is satisfying and refined. However, there’s one thing I need to get off my chest that has made much of the game unpleasant for me.

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All. This. Bullshit. In the way.

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F-Zero: GP Legend – FALCON REVIEW!

It’s been 10 long years since Captain Falcon had a drive. Since then he’s been lurking in people’s homes, starting fights in different universes, and meeting people with strange haircuts. He’s kept himself busy but all these activities pale in comparison to the thrill of racing at 1200kph. He just hasn’t been himself lately, never truly comfortable when he’s out of the cockpit. Now in 2015 we’ve been given the chance to experience the last F-Zero game released outside Japan, as F-Zero: GP Legend debuts on Wii U’s Virtual Console. Still fresh from 2004, when nobody bought it and the franchise died in plain sight on retail shelves. Captain Falcon remains stuck there in the form of an Amiibo, but at least now we can pick up his machine and rediscover the thrill ourselves.

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