This game starts off in the most disorienting way possible, with a dramatic climbing sequence in the snowy mountains full of quick-time button prompts. Press A. Press X. Twirl the stick and mash Y. It’s a great way to not learn how this game plays at all. It’s not too hard, just confusing. You’ll be holding up on the analog stick most of the time, watching Lara jump perfectly across gaps and grab her wall of choice. You are left guessing which direction Lara is going to jump as the camera swings wildly on its own. Just press A and hope for the best. Press X to grab the wall. Oh, okay. I did that I guess? Oh no, I fell. Wait, I’m meant to fall. Really got me there, game. The whole scene is just overly stressful despite barely any button inputs happening at all. It gave me a horrible first impression as the game felt very phony and I hadn’t even played a Tomb Raider game before and didn’t know any backstory to this game. I was ready to delete the game after this and move on.
Continue reading “Rise of the Tomb Raider – Press A to Rise”




Imagine being a slave to convention and never living up to your full potential. That is the worthless fate of the majority of mankind. Not Dhoulmagus, though. This man is the most powerful jester in the world, stunning towns with high-level magic and traveling the world doing whatever he pleases. This isn’t an article for taking pity on Dhoulmagus, it’s about how amazing he is and how pitiful everyone else is. His expressive personality and quick wit make him the most brilliant villain the Dragon Quest series has ever seen.


