Brain In A Jar, acclaimed developers of Kart Racer and GP Classic Racing have just finished making a new game for Nintendo. They recently updated their Twitter and Facebook with this giant tease.
“We are getting our latest game ready for submission to Nintendo. This involves a LOT of testing and fixing bugs to ensure we have a good ‘master candidate’ to send.”
A year ago I tried to get into Darksiders, but only made it a few hours. A lot of things about the game rubbed me the wrong way. Namely the forced patch, broken graphics, and brain-dead combat. I decided to give it another chance, because I really want to be excited for the Wii U sequel. I just beat the game on Normal and there’s a lot more to it than I initially thought, but it’s still a crappy game.
Recently, I decided to take a break from modern gaming; there’s only so many ads and achievements I can take. I’ve gone back to New Super Mario Bros. 2 on my 3DS Micro for some classic fun, and man this game has aged well! Why can’t Nintendo go back to this style? I’m sick of these annual 3.75D Mario games clogging the market.
Well it turns out Wii U isn’t getting F1 2012. Codemasters pulled an interesting stunt by announcing Wii U would get a Formula 1 game, then a few months later we hear about F1 All Stars, the Mario Kart ripoff. Now it’s been made apparent why this game exists: Codemasters have a contractual obligation to the FIA that requires them to release a Formula 1 licensed game on every mainstream platform (which is also why Vita and 3DS have their own butchered versions of the game). Absolutely terrified of releasing a normal game on Wii U, F1 All Stars fits the bill, and that’s good enough for Codemasters. In this interview we find out what they’re really thinking.
This is how Vacation Isle began development. A bunch of guys sitting around a table, aspiring to rip off a 9 year old water ripple that some guy at Nintendo did in 2 weeks. Well they succeeded, the water looks pretty good. Unfortunately they were SO EXCITED, they forgot to make the rest of the game before shipping the disc. Who can blame them though? Mario Sunshine has great looking water! Continue reading “Vacation Isle: Beach Party”→
In primitive times we had to be careful. Lions, Bears, Dinosaurs, and Rose Lappin all wanted to kill us with their fiery claws and talons, and they didn’t need a killing license to do it. If you slept in the wrong cave you would die from a spider or snake. Today, we can all walk around in relative peace, but it seems like the fear from those times still remains inside us. The lion is now the Wii, threatening your idle-handed living room comfort. The bear is a casual non-gamer, arrogantly having fun with inferior technology. Dinosaurs are fanboys of a game or system you don’t own, and they must all be killed. Rose Lappin is still alive.
Formula 1 has arrived in full 3D glory on 3DS, and it’s every bit as fast and impressive as I hoped! The physics are good, sense of speed fantastic, and the game is not plagued by bugs like the latest console versions. Unfortunately, there’s some bigger fundamental problems that make it a hard game to spend time with.
Look at this man. Isn’t he a rugged, handsome, well-learned individual? He’s not the new Miyamoto, he’s not going to predict the future of videogames, and he wont try to sell you a graphics engine. He’s just a guy who wanted to make a cool game. Mutant Mudds is that cool game.
Silent Hill: Shattered Memories is a horror game without weapons. You’ve got a flashlight and a map, and the only way to deal with the horrific creatures in the game is to run for your life. It’s a psychological thriller with a world that is constantly adapting to what you learn, and it keeps you on your toes by completely ignoring gaming conventions and doing it’s own thing.
Fresh from my adventures in Bright Falls, I eagerly dove straight into American Nightmare. I had to know what happened next, and I needed to challenge myself further after mastering the gameplay mechanics. Right from the title screen, the newness and individuality of American Nightmare struck me. The words “ARCADE ACTION” got my blood pumping, and I was surprised at the environment in the background, vastly different to what I had seen in Bright Falls. It felt like a sequel, even the font was different. “New Game” fever hit me in a way that had eluded me since I was a kid, and I hadn’t even started playing yet.
It’s here at last, and you can play it on your Xbox 360 now if you bought Dragon’s Dogma; or with some (legal) USB trickery if you’re too cool to buy games.
Like many fans of the series, I feared Resident Evil had turned into a generic action game and lost it’s campy survival horror charm; but thankfully I can put those fears to rest now after playing Resident Evil 6. This is definitely a horror game. In fact it’s so scary that the screen itself has become a monster! Right from the first cutscene I was horrified as my TV began eating itself. The cameras in this game have been infected with the T-Virus, and the effect is very convincing; every few seconds the top half of the screen falls onto the bottom half and then quickly collects itself, creating a smudge effect. Like popcorn being thrown up at the movies, this definitely adds to the experience and makes you feel like you could be eaten by zombies behind the camera at any time.