FapMania – Australia-America Wi-Fi Connection
Pro was not prepared for this
More highlights of NOA REGGIE terrorizing TrackMania Wi-Fi some weekends ago. Grubdog, Infernal Monkey, and Pro Daisy were there to stare DEATH IN THE FACE.
Screens, video and/or noise
FapMania – Australia-America Wi-Fi Connection
Pro was not prepared for this
More highlights of NOA REGGIE terrorizing TrackMania Wi-Fi some weekends ago. Grubdog, Infernal Monkey, and Pro Daisy were there to stare DEATH IN THE FACE.
FapMania – Australia-America Wi-Fi Connection
More highlights of NOA REGGIE terrorizing TrackMania Wi-Fi some weekend ago. Grubdog, Infernal Monkey, and Pro Daisy were there to stare DEATH IN THE FACE.
FapMania – Australia-America Wi-Fi Connection
Highlights of NOA REGGIE terrorizing TrackMania Wi-Fi some weekend ago. Grubdog, Infernal Monkey, and Pro Daisy were there to witness his mania. We said, “WOW.”
I guess the timing is right to present the sequel to our Conduit/GoldenEye Wiimote Controls – my control settings for the first Conduit adapted to the sequel to The Conduit, which isn’t exactly The Conduit 2, but simply Conduit 2, a.k.a. DUKE NUKEM’s official return to video games. (The previous Note still applies, so keep those conditions in mind) My controls are geared toward an exploration/realism perspective, so it’s probably not the l337 onrine FPS’ing scheme suited to all those childish twitch-turning high-jumping strafe-running genre conventions that you were hoping to employ. I am raging infinity suns, but it’s not how I play shooty games.
Fortunately, this project includes somewhat less ranting and more explanation/analysis. Read on for screens/details and technical issues the gaming press probably didn’t mention in the reviews.
This is a handful of Miis created by our staff. Many of these had been given birth during the magickal 2006 Holiday Season. In a short time, they became self-aware and now possess souls (some taken from small children).
If 3DS has cameras on both sides, who’s scanning who?
Update – 2011/12/30
Update – 2012/07/19
Update – 2013/01/17

Update – 2015/06/26

… and don’t forget the REAL Reggie Mii
I’m not interested in writing retrospectives, so I’ll just revisit the facts.
This is the real deal.

Nintendo WFC knows only one champion:
Accept no imitations.
Scan more ass and names here:
Random bunch of 3DS Mii QR Codes
(DivX video link at end of post; watch the new video here)
A follow-up to my previous The House of the Dead: Overkill videos, this time focusing on the two affordable current-generation last-generation games that handle aiming calibration properly: Ghost Squad and The House of the Dead 2&3 Return. The video is a series of quick gameplay cuts trying to get the point across: with the appropriate gun+game combo, everything works “great”, not perfectly, but sometimes better than I expect. The footage says a lot, but there’s more I want to add.
Continue reading “Wii Sniper Rifle Video – Gameplay Montage”
The video speaks for itself…
What the f**k is this? I asked myself the same question when I saw the game a week ago. Needless to say my curiousity got the best of me and I bought it. Here’s how it turned out.
Continue reading “Speed Challenge: Jacques Villeneuve’s Racing Vision (GameCube)”
I was supposed to add some Final Fantasy: Crystal Chronicles: The Crystal Bearers videos to my collection a year ago, but didn’t get around to it until this month. Whoops. Ever since finishing the game, I wanted to share some footage to help address a certain aspect of the gameplay. In the link you’ll find some videos demonstrating the primary mechanics as I mess around with NPCs and give monsters “the business”.
(DivX video link at end of post)
Let’s make this clear: the manual camera is a huuuge part of the gameplay.
Continue reading “You’re playing it wrong – The Crystal Bearers (with videos)”
What do you get when a team of 8 people make a budget Wii game that simulates racing some of the toughest handling cars in the world from the 60s? Do you believe in miracles?
I get the feeling low-budget (that “b” word! please don’t panic) titles like Speed and FlatOut are genuine curiosities for a small number of people (all 5 of them?). They’re probably cautiously fascinated by a couple other Zoo Games titles or ANYTHING new under $20-25. They’re interested in “experiencing animals”, but only while the beasts are locked up in a cage; that sort of thing. At the same time, the regular gaming press tends to avoid budget games, leaving any [honest] coverage in the hands of YouTube users and Amazon customer reviews – brave, regular people.
Inspired by their courage, I’ve captured a few gameplay videos (60fps) of Speed and FlatOut to provide a more detailed look than what the Flash videos typically allow. Despite being “cheap” games, their core aspects are surprisingly solid, and hopefully some of it shows. Consider it a late follow-up to our Speed/FlatOut write-ups.
I was on the fence about getting this game, it looked pretty average but it seemed like it could provide some silly colourful racing fun. Thankfully a demo came around today and I could try it out.
Continue reading “Racers Islands: Crazy Racers – Demo Impressions”