Wii U Wii Mode Audio-Video Mishaps

It’s a good thing the big April Wuu update isn’t out yet, giving me a chance to complain about stuff while it’s valid.  Let’s briefly revisit some of Wuu’s non-features, or why I didn’t fall for that “trap”: never performed that permanent “system transfer” of my Wii data as soon as I got my Wuu. As with any dangerous entertainment content migration of this sort, I had to find out: does Wuu’s “Wii Mode” retain all the features the Wii did?

cooldude-A

Continue reading “Wii U Wii Mode Audio-Video Mishaps”

Reggie Play: Motion – Videos

The REGGIE SERIES is BACK, barely ahead of some JRPG that a handful of psychos cried for. NOA REGGIE ignored their grievances, spending his time more wisely by Wii-Playing with himself.

It’s been more than a year since Wii Play: Motion arrived, and like it or not, it offered a few glimpses of near-future gameplay elements Nintendo demonstrated in 2011 via 3DS and the upcoming Wii U. It explored additional curiosities beyond Wii Sports Resort, bringing another variety of “basic” motion concepts to life with effective results. Shamefully, the MotionPlus possibilities were hardly revisited in the context of more “complete” products by other game makers (aside from disastrous gimmicks on other systems) until the release of Skyward Sword. Wii Play: Motion is not robust – this 12-mini-game demo pack was never priced to be – but it is somewhat diverse, and some mini-games surprisingly have a lot more content than others (the very term “mini-game” is a bit misleading, making it sound like a one-shot deal worth only a minute before moving on to something new; each activity has a varying number of single and/or multiplayer modes, stages, and difficulty like its predecessor), but you can’t really count on journalists like GI-GN’s Gerstmasamassina to share useful information, can you. To top it off, these itty-bitty games actually work – no privacy-invading webcams and neon balls to calibrate.

Anyway, I have some inappropriate video and gameplay to observe. Reggie demonstrates.

Continue reading “Reggie Play: Motion – Videos”

Geist Videos – Revisiting The Mature

About a month before suffering my Professional Engineer Exams at the end of October, I fired up Geist for the Nintendo SHEETKYUUB (actually, my Wii system) in an effort to update my aging, neglected GC video library. This recording session was the FIRST and ONLY time I played ANY “dual analog” shooter this entire generation (2006-2011). This experience was HORRIBLE. I kept tarding-out into walls like classic Resident Evil controls, and the screen was stiff and jerky while the camera dragged ass. And the enemies were kind enough to shoot me with 20-30 rifle rounds without killing me, sympathetic to your inability to be a real threat (impotence) given the limitations of the “traditional” input method.

From what I hear, today’s shooty games treat customers like children more than ever; probably because it’s the most appropriate thing to do.

Why do people keep playing like this after 10 years? (and keep paying for it?)  Why are games still made this way? What’s wrong with this industry?

Luckily, the game’s first-person adventure (FPA) principles are still intact and meaningful after all these years.

Does anyone remember the former upcoming next-generation “possession mechanic” zombie action-strategy title, Possession? Nope, nobody.

Congrats, n-Space – despite the cruel passage of time, your masterpiece is still unrivaled.

View/Download:
Geist, 7 videos (DivX)

SSB:Brawl 60fps Videos – Old Online Replays

Getting some housekeeping done by clearing these years-old Super Smash Bros. Brawl videos from my hard drive. This batch covers the latest 10 videos dated from June 16 to June 21, 2008. Included are few random Basic Brawls; a couple matches with fellow Pietriot, “Mario”; and some matches with Maxi from the crusty old Former Nintendo Fan Report Planet (FNFRP). See the link below.

If you remember “Mario” from FNFRP, you’re old like us =[

View/Download
Super Smash Bros. Brawl, 10 60fps videos (DivX)

Krystal Media Blowout – Screens and Videos

Special thanks to Deguello for providing me with explicit, uncensored access to the best moments of the StarFox franchise. This update would not be possible without him.

Let us celebrate – the release of StarFox 64 3D? NO! I don’t give a crap. This is about KRYSTAL – those eyes, that accent, that fur. I finally finished capturing the StarFox Adventures media I originally started years ago, but almost abandoned because I didn’t want to play it again to get to the critical parts (got so busy with all the casual games).

Aside from her cutscenes, some of the screenshots have great facial expressions and can be taken out of context. All this, for the sake of archiving high-quality media of Rare’s surviving legacy (maybe Retro can make a Krystal game for Wii U?). The content is stored on my homepage; see the links at the bottom.

…(deep in thought)…

Continue reading “Krystal Media Blowout – Screens and Videos”

You’re playing it right – Rune Factory: Frontier

After 2 slow years – more than 220 hours of inconsistent on-off indulgent gameplay – I had gotten to a desired level of satisfaction in Rune Factory: Frontier.  Can’t quite say that I wasted lots of time, since I savored so much of it. Full of repetitive (but profitable) tasks, blushing faces, sexy voicework, and adorable chitchat, I consider this to be my “Animal Crossing”; a relaxed, low-intensity enjoyment of cleverly interconnected content that doesn’t get tossed out after the first-month’s internet hype has already died and found something new to whine about. My Game of the Years, indeed.

In one (real time) week of play (last month) did all the crazy stuff come crashing at the end of the game’s calendar year: got MARRIED on FISTMAS EVE, beat the MAIN QUEST, started another SPRING SEASON, skipped thru SPRING SEASON, and entered a world of brand new CUTE BATHING SUITS.  While the timing was incredible, I didn’t exactly plan it this way (the bikinis had been the Top-Priority! above all else)(and I didn’t cheat my way out of Runey management, BILL).  The rapid chain of rewards/events simply served to amplify the sense of accomplishment. So much hawtness in such a short time.

Below, I share my joy. (JUICY SUMMER TIME IMAGERY, AHOY)

Continue reading “You’re playing it right – Rune Factory: Frontier”

TrackMania Wii – Wi-Fi Videos Part 3

FapMania – Australia-America Wi-Fi Connection

Pro was not prepared for this

More highlights of NOA REGGIE terrorizing TrackMania Wi-Fi some weekends ago. Grubdog, Infernal Monkey, and Pro Daisy were there to stare DEATH IN THE FACE.

Continue reading “TrackMania Wii – Wi-Fi Videos Part 3”

TrackMania Wii – Wi-Fi Videos Part 2

FapMania – Australia-America Wi-Fi Connection

More highlights of NOA REGGIE terrorizing TrackMania Wi-Fi some weekend ago. Grubdog, Infernal Monkey, and Pro Daisy were there to stare DEATH IN THE FACE.

Continue reading “TrackMania Wii – Wi-Fi Videos Part 2”

TrackMania Wii – Wi-Fi Videos Part 1

FapMania – Australia-America Wi-Fi Connection

Highlights of NOA REGGIE terrorizing TrackMania Wi-Fi some weekend ago. Grubdog, Infernal Monkey, and Pro Daisy were there to witness his mania. We said, “WOW.”

Continue reading “TrackMania Wii – Wi-Fi Videos Part 1”

Conduit 2 Wiimote Controls

I guess the timing is right to present the sequel to our Conduit/GoldenEye Wiimote Controls – my control settings for the first Conduit adapted to the sequel to The Conduit, which isn’t exactly The Conduit 2, but simply Conduit 2, a.k.a. DUKE NUKEM’s official return to video games. (The previous Note still applies, so keep those conditions in mind) My controls are geared toward an exploration/realism perspective, so it’s probably not the l337 onrine FPS’ing scheme suited to all those childish twitch-turning high-jumping strafe-running genre conventions that you were hoping to employ. I am raging infinity suns, but it’s not how I play shooty games.

Fortunately, this project includes somewhat less ranting and more explanation/analysis. Read on for screens/details and technical issues the gaming press probably didn’t mention in the reviews.

Continue reading “Conduit 2 Wiimote Controls”