Wii Sniper Rifle Videos – HotD: Overkill

Live gameplay footage of The House of the Dead: Overkill using my “CTA Digital Sniper Rifle Gun for Wii” with calibrated aim. I checked a “popular” internet video site to sample other players using the accessory, and came back underwhelmed. I didn’t find any legitimate gameplay videos. Gamers, industry, you all suck. No wonder most rail shooters and accessories are designed for “dumb” customers – there’s no motivation/demand to advance the software or hardware, just an endless cycle of publishers assuming everyone is lazy while gamers REALLY ARE too lazy to aim a casual non-gun and instead complain about 12-digit codes. Even Sony’s Move is a broken, lag-plagued alternative with even dumber-looking accessories exclusively designed for gullible customers (has it been used in “regular” games yet?), and they’re willing to charge more for all of it.

(HotD: Overkill video link at end of post)

Gameplay from “Ghost Squad” and “HotD 2/3”. See Wii Sniper Rifle Gameplay

I’ll save my serious “review” of the accessory for later, but I will say it’s the best Wii rifle I’ve tried so far – the printed crosshairs on the fake scope do a good job of sighting targets, and the main trigger works great like some of the better handgun shells (the awesome part is it’s a RIFLE); on the downside, the main grip SUCKS (it’s not really shaped for a grip), but the trigger is still reachable with some improvisation (oh crap, I started reviewing it). Actually, these videos were made to address the shortcomings of Overkill’s gunplay. Please excuse the audio quality: it was late at night and I didn’t have the game volume up very high and my camcorder was literally inches away from my hands so the clackity noise of the trigger seems way louder than it really is.

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Conduit/GoldenEye Wiimote Controls

Note: These control settings were personalized for my bloated widescreen (16:9) TV that I sit fairly close to. You may get undesirable results if you use these settings on a fullscreen (4:3) TV setup, or if your Wii’s cursor behavior is already unstable due to poor sensor bar visibility, specific lighting conditions in your room, and/or your seating distance and position. Call of Duty: Modern Warfare – Reflex Edition is not a significant part of this discussion becuz the shoehorned FPS mechanics and single-player campaign are nonsense; it wasn’t worth the effort to customize the controls nor play past the tutorial stage. Call of what? Modern what? (Update: Conduit 2 controls here)

I’ve seen some player comments declaring the Wii “Pointer” controls in The Conduit and GoldenEye 007 are great or crap, or never getting them to feel “right” – ALL without adequately explaining why nor sharing their settings in detail as if it’s only a futile, individual effort they’re doomed to suffer (curse you, game! curse you, non-Nintendo developer!). What was the purpose of their interweb comments, their “discussion”? To WHINE? Yeah. To exchange ideas/info and support each other’s gaming experiences? HAH! Hell no.

So I have some info that’s useful to me and could be useful to others… =o

– The Conduit
(click to enlarge)

Handgun gameplay clips using the above settings – headshots preferred. Conduit handles it well; GoldenEye is just a trainwreck.

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FlatOut Wii – Impressions

Initial Play Time:  About a half-hour
Game type:  Semi-realistic arcade street driving

FlatOut is a budget Wii racer developed by Team6 Game Studios and published by Zoo Games in the USA. Sporting a debut price of $20, FlatOut can be summed up as a Budget Burnout or Casual Burnout – and in some ways this is a good thing, cuz you could’ve done worse by getting $50 of debut-disappointment on any of the FOUR Need for Speed titles on Wii. There are obvious limits on the scope and features of the game, but I could immediately tell Team6 was very serious about this project based on one of the very first screens the game loads: a note on the detectable range of Wii Remote tilting angles.


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Reggie Kart Videos – E3 2010

Join Reggie as he celebrates the first night of E3 2010: new software announcements, 3DS, ZELDASS, glorious sales data — all this excitement rapidly increases Reggie’s appetite. Surrounded by so many “game journalists,” Reggie can’t wait to thickly forge his foot against their flabby seats. Deep down, your behind is still sore from last year’s celebration. Punt.

(video link at end of post)Reggie disapproves of any DK-themed track.

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Reggie Kart Videos – E3 2009

Join Reggie as he celebrates countless servings of SORE ASS on the EVE OF E3 2009. How does Reggie relax and prepare for the show floor after flexing his Casual Might during the press conference? He cracks open a beer then TAKES NAMES on the worldwide kart circuit. Then he gets more beer and watches the replays.

(video link at end of post)
Reggie can be in two places at once. A single Mii cannot contain him.

Things take on interesting turn on the SECOND NIGHT OF E3 2009 as he patrols the worldwide servers for ASS in the name of justice. What did Reggie encounter?

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Wave Race: Blue Storm, F-Zero GX Videos

I remember when racing games had variety, racing that was out-of-this-world that they felt like adventures. N64 had Mario Kart SIXTY FOUR, Diddy Kong Racing, Beetle Adventure Racing, F-Zero X, Wave Race SIXTY FOUR, Ridge Racer Better than Usual, San Francisco Awesome Rush, Cruisin’ Bleh, and a few others not worth mentioning like Star Wars: Poo Racer. Nintendo GAMECUBE had Mario Kart 128, Wave Race: Blue Storm, F-Zero GX, Burnout 2, even 1080*: Avalanche, and I forget the rest. Wii has Mario Kart, F1 2009, Kart Racer, NASCAR Kart Racing, M&Ms Kart Racing, and Mario Kart. Right.

(video link at end of post)

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