In the depths of the Nintendo eShop lies a treasure. Navigating through randomly generated sales offers, new releases and upcoming titles, you’ll find this gem buried somewhere a few pages back. Chasm is an ambitious game that takes the modern procedural approach and applies it to the classic handheld Castlevania formula. Groan, another randomly generated game? I know, I know. I am sick of them too, but I picked this game up because I wanted a new GBAvania experience so badly. There’s a lot of action games and loot games in the formula, but nothing based on exploration quite like this. It’s a very specific itch that needed scratching.
I faced a moral dilemma when buying this game on my Wii U. It’s a Castlevania clone that directly re-uses assets from Circle of the Moon and the NES games, with the most simple graphics possible. Alright, sounds cheap and dirty, but those games are a lot of fun. Even if this game is a bit of fun, it’ll be a good night. If I didn’t buy it I’d be thinking about it all night, so here we are. Making dreams reality.
The Game Boy Advance had an impressive lineup of games in its relatively short life. Released in 2001, then shoved out the door by the Nintendo DS in 2004, it was home to 2 brand new Metroids, 3 new F-Zero games and 3 Castlevanias among others. This little writeup will be about Castlevania as I’ve just played through all 3 of them on the Wii U Virtual Console. I had an amazing time exploring each game, and I’m absolutely blown away that these 3 games were made within 3 years. Circle of the Moon, Harmony of Dissonance and Aria of Sorrow are all interesting in their own ways.
To be Frank, I completely lost track of Halloween this year and don’t care much for holidays or parties. It’s a bit of fun that can lead to great eShop sales, but I don’t need a reason to be spooky. It all seems a bit forced to me when people dress up and post selfies. Not my thing.
The what awards? Black Betty select who? I asked the same questions the day before the event. On Friday IGN AU held an event at the Maritime Museum in Sydney to announce the best games of 2012 sponsored by Mountain Dew. It sounded like the last place you’d ever expect to see a Pietriot, but also an opportunity. Out of the blue someone offered me a ticket and I jumped on it. Free food, beer, games to play? Why not. It was all worth it when I saw this!
With the new 3DS and the possibility of a Wii successor either next year or the year after, it’s probably a good time to let third parties know that they haven’t been up to snuff on Nintendo’s platforms lately other than the DS.
The following is a ten step guide to finding success on Nintendo consoles. Success seems to be elusive as third parties struggle to succeed and feel that they have tried everything (obviously not everything, like make mostly high-quality games from launch) and still find that the Wii and sometimes the DS audience are reluctant to purchase their products. So what follows is a handy set of guidelines that will help you on your way to financial or at least critical success on Nintendo’s platforms.