SSX: Deadly Descents Demo – Impressions (From Chat)

SSX has finally arrived in HD! After a failed Wii game that nobody could figure out how to play, EA has been inspired by recent market trends and added some grit and realism to the franchise. What’s it like? A demo has just been released on PSN and Xbox Live, go download it! If you can’t be arsed, or you’re waiting for the demo to be available to Xbox Live standard members like me; then read on as Infernal Monkey shares his experience!

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The Monado Conspiracy

I dragged out some of the more preoccupied Pietriots for comments. Got them to share their thoughts on why MONADO WAS SUDDENLY, MALICIOUSLY CANCELLED and how well they think this new Xenoblade thing is being handled in North Amerika – why did things turn out the way they did?

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From Chat: 9 minutes in Hyrule

Pro was sampling some Legend of Rehash 3D during a chat. Somehow, old gaming led to current events.

Pro Daisy: ok, Wind Waker’s most important innovation is the R-trigger block pull
Pro Daisy: none of this climb/grab bullshit
Pro Daisy: uh oh, link is in the garden, CALL HOMELAND SECURITY
Bill Aurion: haha, yeah, climb/grab is annoying, particularly when you are in a hurry (after hitting a timed switch)
Pro Daisy: castle courtyard
Pro Daisy: this is my big chance
Pro Daisy: to kill zelda
Pro Daisy: if i kill her now, none of this Celda, this Waggle, this Wii would’ve happened
Pro Daisy: change the course of history forever
Bill Aurion: can’t change DESTINY
Pro Daisy: how did i get past the guards? fake ID and shoe bombs
Pro Daisy: this scene in the courtyard with zelda… has huge significance in the industry
Pro Daisy: i bet this is where many future game designers began their “games are art” erections
Pro Daisy: “I am Zelda, Princess of Hyrule. What is your name?”
Pro Daisy: “…”

“MY NAME IS REGGIE
Pro Daisy: “Strange… it sounds shomehow… familiar.”

“You saw our E3 presentation?”
Grubdog: the triforce of KICKIN ASS
Grubdog: the triforce of TAKIN NAMES
Grubdog: the triforce of MAKIN GAMES
Pro Daisy: !!
Bill Aurion: the triforce of NOT LOCALIZING GAMES
Grubdog: thats covered in #2
Bill Aurion: HRRRRN

From Chat: 90 minutes in Tethe’alla

So I have recently been playing some Tales of Symphonia as inspiration for SimCity 4. You read that right. Also I swear the game wasn’t this blurry when I played it before but whatever. We were in chat, not updating Pietriots, when Bill brought up the topic of the Tales games. For those unfamiliar, Tales is Namco’s unpopular, increasingly Japan-exclusive, role-playing game. I started rambling.

RABicle: Bloody, forgot how big Symphonia is, shit just keeps happening.
RABicle: At no point does the game calm down.
RABicle: At one point it was sorta calm, I had just stolen the Rhieards and landed outside the Earth Temple, Raine suggested we go in, I didn’t have to but I did anyway.
Grubdog: It’s crazy
RABicle: And after that regal mentioned the ice temple near Flanoir, so that bit was kinda quiet.
Grubdog: See, Square-Enix are smart, they have nice tempo changes in their games when you have to grind for 4 hours. Great way to mix things up.
RABicle: but as soon as I get Celsius in the ice dungeon Ozette is on fire
Grubdog: lol
Bill Aurion: It’s how RPGS should be.
Bill Aurion: gotta keep my interest or I’m binning you.

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