SSX: Deadly Descents Demo – Impressions (From Chat)

SSX has finally arrived in HD! After a failed Wii game that nobody could figure out how to play, EA has been inspired by recent market trends and added some grit and realism to the franchise. What’s it like? A demo has just been released on PSN and Xbox Live, go download it! If you can’t be arsed, or you’re waiting for the demo to be available to Xbox Live standard members like me; then read on as Infernal Monkey shares his experience!

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From Chat: 9 minutes in Hyrule

Pro was sampling some Legend of Rehash 3D during a chat. Somehow, old gaming led to current events.

Pro Daisy: ok, Wind Waker’s most important innovation is the R-trigger block pull
Pro Daisy: none of this climb/grab bullshit
Pro Daisy: uh oh, link is in the garden, CALL HOMELAND SECURITY
Bill Aurion: haha, yeah, climb/grab is annoying, particularly when you are in a hurry (after hitting a timed switch)
Pro Daisy: castle courtyard
Pro Daisy: this is my big chance
Pro Daisy: to kill zelda
Pro Daisy: if i kill her now, none of this Celda, this Waggle, this Wii would’ve happened
Pro Daisy: change the course of history forever
Bill Aurion: can’t change DESTINY
Pro Daisy: how did i get past the guards? fake ID and shoe bombs
Pro Daisy: this scene in the courtyard with zelda… has huge significance in the industry
Pro Daisy: i bet this is where many future game designers began their “games are art” erections
Pro Daisy: “I am Zelda, Princess of Hyrule. What is your name?”
Pro Daisy: “…”

“MY NAME IS REGGIE
Pro Daisy: “Strange… it sounds shomehow… familiar.”

“You saw our E3 presentation?”
Grubdog: the triforce of KICKIN ASS
Grubdog: the triforce of TAKIN NAMES
Grubdog: the triforce of MAKIN GAMES
Pro Daisy: !!
Bill Aurion: the triforce of NOT LOCALIZING GAMES
Grubdog: thats covered in #2
Bill Aurion: HRRRRN