Dragon Quest has gone from being a series I’d never played or cared for, to one of my favourite series in gaming in the space of a year. It all started with the release of Dragon Quest IX; I decided to give it a chance because I love most other RPGs on DS and I wanted to see what the series was all about. IX seemed like the most accessible one yet, and the canvass mode also intrigued me.
Continue reading “How I fell in love with Dragon Quest”
I got to play much more 3DS the other day, and more games including Street Fighter, Resident Evil Mercenaries, Asphalt 3D and Steel Diver. All in all I must have got about 2 hours playtime on various games, so how does the system hold up after that?
Continue reading “Nintendo 3DS Impressions – Parramatta”
Final Fantasy 13 is the latest Final Fantasy adventure from Square Enix – it puts a new twist on the battle system, changes the way you explore the world, and introduces some fresh faces.
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Initial Play Time: About a half-hour
Game type: Semi-realistic arcade street driving
FlatOut is a budget Wii racer developed by Team6 Game Studios and published by Zoo Games in the USA. Sporting a debut price of $20, FlatOut can be summed up as a Budget Burnout or Casual Burnout – and in some ways this is a good thing, cuz you could’ve done worse by getting $50 of debut-disappointment on any of the FOUR Need for Speed titles on Wii. There are obvious limits on the scope and features of the game, but I could immediately tell Team6 was very serious about this project based on one of the very first screens the game loads: a note on the detectable range of Wii Remote tilting angles.
Continue reading “FlatOut Wii – Impressions”
NOA REGGIE is busy tonight, flying thru the skies, proudly thrusting his Nintendo DS to light the way (DQ9 is paused for the moment). Reindeer don’t pull his sleigh; Reggie pulls them. He’s visiting homes, crashing thru rooftops (“I don’t need your weak chimney – if you don’t have one, you’ll get one“), making a list, taking names. If you’re not on his list…
Continue reading “Merry Fistmas”
So I have recently been playing some Tales of Symphonia as inspiration for SimCity 4. You read that right. Also I swear the game wasn’t this blurry when I played it before but whatever. We were in chat, not updating Pietriots, when Bill brought up the topic of the Tales games. For those unfamiliar, Tales is Namco’s unpopular, increasingly Japan-exclusive, role-playing game. I started rambling.
RABicle: Bloody, forgot how big Symphonia is, shit just keeps happening.
RABicle: At no point does the game calm down.
RABicle: At one point it was sorta calm, I had just stolen the Rhieards and landed outside the Earth Temple, Raine suggested we go in, I didn’t have to but I did anyway.
Grubdog: It’s crazy
RABicle: And after that regal mentioned the ice temple near Flanoir, so that bit was kinda quiet.
Grubdog: See, Square-Enix are smart, they have nice tempo changes in their games when you have to grind for 4 hours. Great way to mix things up.
RABicle: but as soon as I get Celsius in the ice dungeon Ozette is on fire
Bill Aurion: It’s how RPGS should be.
Bill Aurion: gotta keep my interest or I’m binning you.
Continue reading “From Chat: 90 minutes in Tethe’alla”