Pew pew. Gunman Clive is a videogame where you jump around and shoot bad dudes, and Gunman Clive 2 is the sequel with more jumping and more shooting. Originally released on 3DS, they have now combined to form Gunman Clive HD Collection on Wii U, a huge collection of 2 games where you jump and shoot things. I’m going to make this review short and to-the-point, because that’s what Gunman Clive is all about. He doesn’t mess around with convoluted stories or filler content. This is probably the cheapest HD Collection ever made at 5 Australian dollars, and it’s the best version of each game. Instead of following the trend of other HD Collections by including new “features” like glitches, patches, crashes, muddy textures and framerate problems; this HD Collection actually makes the games better by refining the controls and polishing up the graphics for the big screen. The 5 dollar AU price point translates to 4 dollars in the US because we’re different. It’s 3 or 4 pounds / euros / whatever in Europe’s different regions. 700 rupees if you’re in Hyrule. 50,000 gems in Woolly World. 2000 coins in Inkopolis. Alright, that’s enough. I don’t know every currency and Gunman Clive is still pending classification in a few of these places. For a universal comparison, Gunman Clive HD Collection is the price of a freshly baked, choc-filled cake with strawberry topping. Except this will kill you dozens of times, instead of once. YEEEAAHHH!!!
It’s a good thing the big April Wuu update isn’t out yet, giving me a chance to complain about stuff while it’s valid. Let’s briefly revisit some of Wuu’s non-features, or why I didn’t fall for that “trap”: never performed that permanent “system transfer” of my Wii data as soon as I got my Wuu. As with any dangerous entertainment content migration of this sort, I had to find out: does Wuu’s “Wii Mode” retain all the features the Wii did?
We’ve all heard the announcement by now, Wind Waker is being completely remade for Wii U. The seas aren’t exactly forgotten, but I had a different motive for this article. The Zelda Symphony hits Sydney this weekend and I’ve been playing Zelda games in frothing anticipation, namely The Wind Waker which I just finished an entire playthrough of. I’m so glad I did because it’s every bit as amazing as I remember, it was the great gaming cleanse I needed. When Nintendo made the announcement of the remake I almost shat my pants because I was playing Wind Waker a few hours before the conference and hadn’t even thought about the idea of a remake. The game is pretty much perfect already in my eyes. My last playthrough was in 2005 according to my save file, and playing it now allowed me to enjoy it with a different perspective.
We’re now live in HD. This is the future, except it’s already happened. Our new blue ocean strategy includes WIDESCREEN viewing for WIDE ASS sitting. Not only that, but we’re now playable in your hands with full 3D support. Welcome to Pietriots U, make yourselves at home and enjoy your stay! Here’s some Pullblox / Pushmo QR codes to start the day!
A Boy and His Blob is a slow paced puzzle platformer filled with wonderful environments, some clever ideas, and a lot of love.
Oh man can you believe there are skeptics out there who doubt the revolutionary power of PS3’s Cell™ chip to change the way we think about games? I mean no game is a better showcase for Sony systems than Gran fucking Turismo, right? They haven’t even put gameplay into the previous four releases ensuring they totally focus on the graphics and hasn’t it shown?
Personally, I’m glad Polyphony Digital took the brave step of removing cars from the latest version of the game, which is also the first version of the game but now in HD! Genius. And don’t the latest screenshots just affirm this as the correct course of action? I’ve annotated all the new features of the game in case you’re an idiot who can’t see them from the crystal clear high definition screen capture. It’s fidelity is so high, in fact, that we can’t even contain it in our tiny column-based blog!
I can’t wait.