Switched On – A Week Later

A week isn’t that long in the lifespan of console hardware, but I thought it was long enough to give more thoughts after my day 1 writeup. I’ve noticed more things, played more games, became a Pro, and felt more Joy. Perhaps the most significant thing however, is that I haven’t actually turned my Switch off. Sleep Mode is so good, that at first I didn’t even realise the difference between Power Off and Sleep Mode. It’s so good, that there IS no Power button on the console. If you want to power off you have to hold the Sleep button for 3 seconds, like some secondary function. Open your eyes, Switch.

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Nintendo Dollars – Where Are They Going?

Amidst all the Zelda cheering and Joy-Con rumbling, Nintendo slipped a less exciting piece of news into their Switch event. There will now be a yearly fee if you want to play games online, a new service for Nintendo. It’s a tough pill to swallow for a userbase used to playing online for free. Now that we’ve all gotten over the kneejerk response and loosened our grip on our wallets a bit, I thought I’d bring up some discussion about this new structure.

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Achievement Unlocked – Tropical Freedom

Recently it has been discovered that Donkey Kong Country: Tropical Freeze has an achievement system buried inside the game, something that was never implemented in the final release. The Cutting Room Floor dived into the game’s coding and retrieved this list of achievements from a file relating to the Miiverse. As someone who has played this game to death I found this very interesting, and I’ve done pretty much all of those on my own. However, I’m writing this article to emphasise how glad I am they were removed. I’ve spent 120 hours on this masterpiece so far and I never expected that coming in, but the game continually impresses and engages me with new layers of depth. Would I have embraced the game’s design so much if there was an anti-fun tracker hovering over the screen? Probably not.

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Game & Wario – Wario’s Identity Crisis

Game & Wario is a game I’ve had for about a year and I still can’t figure out how to describe it, nor have I ever wanted to. The art style feels forced, the presentation is a mess, and half the games just aren’t very fun to play. I’ve had some fun with it and unlocked all the games but it still gives me an odd unfinished feeling after 20 hours playtime. With this being one of the free games in the new Mario Kart 8 promotion, many people have been asking about it, and for good reason because it’s a difficult game to gauge. Is it simple addictive fun like previous Wario Ware games? Are the games more fleshed out? Is it a platformer? Is it an FPS? Is there more content or less? What is content?

gamewariocreepydog

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SwapNote Tribute – The World Wasn’t Ready

1 / 11 / Year of Luigi,

The Nintendo Postman delivered his final SwapNote.

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It was a Friday, the air was warm and relaxed as the weekend drifted into view. Nobody was ready for shocking news, and nobody wanted any. It was going to be a simple weekend of videogames and funny drawings until a shocking announcement changed everything.  Nintendo announced the SpotPass feature of Nintendo Letter Box / SwapNote on 3DS had been discontinued.

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