The second pack of DLC for Pikmin 3 has arrived today and I’ve already spent a few hours with it. I just Platinum’d the second new stage and my brain is in recovery mode because it feels like I conquered the impossible! Each Mission opens with enemies scattered all over the map and assaults you with strategic possibilities from the start, it’s overwhelming and impossible to comprehend how to beat it at first glance. Slowly but surely the progression makes itself clear and little tricks and shortcuts begin to show themselves. “How many Pikmin do I need for this enemy? Can I run past it? Does my butt look big in this spacesuit?” The challenges in the DLC so far have been much harder than the initial 5 Mission Mode stages and I absolutely love Nintendo’s approach of using DLC to expand the gameplay mechanics.
Continue reading “Pikmin 3 DLC – Doing It Right”
I played a lot of games at PAX Australia over the past few days; Mario 3D World, Wind Waker HD, Sonic Lost World, but I’m writing about Pikmin 3 first because it was the best. That’s right, the conclusion is in the introduction. You can stop reading now. Pikmin 3 is out here on Saturday and may already be out in your part of the world, and I never initially planned on playing this demo for that reason since the game is so close. My innocent eyes had not seen much of the game because I enjoy surprise in games, so I don’t much care for trailers or screenshots. Once I caught a glance of Pikmin 3 however I had no choice, I had to play it.
Continue reading “Pikmin 3 – PAX Australia Demo Challenge”
Holy shit! This is the most excited I’ve ever been about a new game console – Nintendo blew my mind with their presentation and I loved every little thing. In fact, the little things were the best part. No catchy title here; I’m just going to run through my thoughts as I watched the conference, and then afterwards when I looked around the community.
Continue reading “Thoughts – Wii U, E3, Community Reaction”