(DivX video link at end of post; watch the new video here)
A follow-up to my previous The House of the Dead: Overkill videos, this time focusing on the two affordable current-generation last-generation games that handle aiming calibration properly: Ghost Squad and The House of the Dead 2&3 Return. The video is a series of quick gameplay cuts trying to get the point across: with the appropriate gun+game combo, everything works “great”, not perfectly, but sometimes better than I expect. The footage says a lot, but there’s more I want to add.
What the f**k is this? I asked myself the same question when I saw the game a week ago. Needless to say my curiousity got the best of me and I bought it. Here’s how it turned out.
I was supposed to add some Final Fantasy: Crystal Chronicles: The Crystal Bearers videos to my collection a year ago, but didn’t get around to it until this month. Whoops. Ever since finishing the game, I wanted to share some footage to help address a certain aspect of the gameplay. In the link you’ll find some videos demonstrating the primary mechanics as I mess around with NPCs and give monsters “the business”.
(DivX video link at end of post)
Let’s make this clear: the manual camera is a huuuge part of the gameplay.
What do you get when a team of 8 people make a budget Wii game that simulates racing some of the toughest handling cars in the world from the 60s? Do you believe in miracles?
I was on the fence about getting this game, it looked pretty average but it seemed like it could provide some silly colourful racing fun. Thankfully a demo came around today and I could try it out.
Live gameplay footage of The House of the Dead: Overkill using my “CTA Digital Sniper Rifle Gun for Wii” with calibrated aim. I checked a “popular” internet video site to sample other players using the accessory, and came back underwhelmed. I didn’t find any legitimate gameplay videos. Gamers, industry, you all suck. No wonder most rail shooters and accessories are designed for “dumb” customers – there’s no motivation/demand to advance the software or hardware, just an endless cycle of publishers assuming everyone is lazy while gamers REALLY ARE too lazy to aim a casual non-gun and instead complain about 12-digit codes. Even Sony’s Move is a broken, lag-plagued alternative with even dumber-looking accessories exclusively designed for gullible customers (has it been used in “regular” games yet?), and they’re willing to charge more for all of it.
I’ll save my serious “review” of the accessory for later, but I will say it’s the best Wii rifle I’ve tried so far – the printed crosshairs on the fake scope do a good job of sighting targets, and the main trigger works great like some of the better handgun shells (the awesome part is it’s a RIFLE); on the downside, the main grip SUCKS (it’s not really shaped for a grip), but the trigger is still reachable with some improvisation (oh crap, I started reviewing it). Actually, these videos were made to address the shortcomings of Overkill’s gunplay. Please excuse the audio quality: it was late at night and I didn’t have the game volume up very high and my camcorder was literally inches away from my hands so the clackity noise of the trigger seems way louder than it really is.
Hot Wheels. Hell yeah. The joy of pushing a toy car around isn’t something a videogame can ever capture, but it can come close! Being a licensed game, it’s easy to be skeptical of this. Thankfully, rather than trying to make a quick buck, Firebrand, developers of Trackmania Wii, have put together a great Hot Wheels package here. Track Attack has a good variety of content, with 5 game modes, a track editor and 4 player split screen, there’s some fun to be had.
Note: These control settings were personalized for my bloated widescreen (16:9) TV that I sit fairly close to. You may get undesirable results if you use these settings on a fullscreen (4:3) TV setup, or if your Wii’s cursor behavior is already unstable due to poor sensor bar visibility, specific lighting conditions in your room, and/or your seating distance and position. Call of Duty: Modern Warfare – Reflex Edition is not a significant part of this discussion becuz the shoehorned FPS mechanics and single-player campaign are nonsense; it wasn’t worth the effort to customize the controls nor play past the tutorial stage. Call of what? Modern what? (Update: Conduit 2 controls here)
I’ve seen some player comments declaring the Wii “Pointer” controls in The Conduit and GoldenEye 007 are great or crap, or never getting them to feel “right” – ALL without adequately explaining why nor sharing their settings in detail as if it’s only a futile, individual effort they’re doomed to suffer (curse you, game! curse you, non-Nintendo developer!). What was the purpose of their interweb comments, their “discussion”? To WHINE? Yeah. To exchange ideas/info and support each other’s gaming experiences? HAH! Hell no.
So I have some info that’s useful to me and could be useful to others… =o
– The Conduit (click to enlarge)
Handgun gameplay clips using the above settings – headshots preferred. Conduit handles it well; GoldenEye is just a trainwreck.
Reggie has seen many things in the hours, days, weeks, and months of racing he has competed dominated in Mario Kart Wii. Some of which induced glorious fits of laughter, some of which compelled fits of rage capable of punting unlucky souls into another dimension. You will now travel into this dimension; a dimension not only of sight and sound, but of mind. A journey into a wondrous land of imagination. Next stop, the Reggie Zone!
Bringing up any of following points is a sign you’re playing Mario Kart Wii wrong. But don’t fear, because i’m here to steer you in the right direction. Let’s get started!
Monkey Wars. FPS deathmatch gameplay on Wii. Available at launch. Playable with your Wii Remote. Monkeys killing each other with blasters and fresh produce. Understood?