Wii Sniper Rifle Video – Gameplay Montage

(DivX video link at end of post; watch the new video here)

A follow-up to my previous The House of the Dead: Overkill videos, this time focusing on the two affordable current-generation last-generation games that handle aiming calibration properly: Ghost Squad and The House of the Dead 2&3 Return. The video is a series of quick gameplay cuts trying to get the point across: with the appropriate gun+game combo, everything works “great”, not perfectly, but sometimes better than I expect. The footage says a lot, but there’s more I want to add.

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Wii Sniper Rifle Videos – HotD: Overkill

Live gameplay footage of The House of the Dead: Overkill using my “CTA Digital Sniper Rifle Gun for Wii” with calibrated aim. I checked a “popular” internet video site to sample other players using the accessory, and came back underwhelmed. I didn’t find any legitimate gameplay videos. Gamers, industry, you all suck. No wonder most rail shooters and accessories are designed for “dumb” customers – there’s no motivation/demand to advance the software or hardware, just an endless cycle of publishers assuming everyone is lazy while gamers REALLY ARE too lazy to aim a casual non-gun and instead complain about 12-digit codes. Even Sony’s Move is a broken, lag-plagued alternative with even dumber-looking accessories exclusively designed for gullible customers (has it been used in “regular” games yet?), and they’re willing to charge more for all of it.

(HotD: Overkill video link at end of post)

Gameplay from “Ghost Squad” and “HotD 2/3”. See Wii Sniper Rifle Gameplay

I’ll save my serious “review” of the accessory for later, but I will say it’s the best Wii rifle I’ve tried so far – the printed crosshairs on the fake scope do a good job of sighting targets, and the main trigger works great like some of the better handgun shells (the awesome part is it’s a RIFLE); on the downside, the main grip SUCKS (it’s not really shaped for a grip), but the trigger is still reachable with some improvisation (oh crap, I started reviewing it). Actually, these videos were made to address the shortcomings of Overkill’s gunplay. Please excuse the audio quality: it was late at night and I didn’t have the game volume up very high and my camcorder was literally inches away from my hands so the clackity noise of the trigger seems way louder than it really is.

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