Could it be? A traditional Pokemon RPG on the big screen? Technically yes, but Let’s Go has a bit of an identity crisis that needs addressing first. To sum it up, it’s a remake of Pokemon Red and Blue that removes wild Pokemon battles for catching encounters. It’s meant to be more accessible but developers Game Freak have a very interesting definition of accessible. I want to first say that I enjoyed the game immensely, but it has some disturbing problems.
Continue reading “Pokemon Let’s Go – Almost There”
BOOM! CRASH! PSKTWOOO! PEW PEW PEW! That’s the sound of a brand new game launching out of the blue. Not just any game, but Blaster Master Zero 2! Yes Zero Two or 0 2, because it’s the sequel to Blaster Master Zero, the semi-remake of the original Blaster Master! Makes perfect sense. Unable to watch the Nindie Direct at 3am local time, I woke up to this previously unannounced game being already available to buy on my Switch. I was a big fan of Blaster Master Zero at the Switch launch so jumped right into this without hesitation.
Continue reading “Blaster Master Zero 2 – Blowing Away Expectations”
Staring intently into each others eyes, our Joy-Cons are ready. With a firm grip on the top shoulder button we have one thing on our mind. Our ears perk up for the signal. Here it comes…. FIRE! POW-OW!
Continue reading “1-2-Switch – Jumping the Start”
Videogame quality can be measured in a lot of arbitrary ways. Graphics, gameplay, content, and length can all be judged objectively, but what if a game can deliver all these without being fun to play? Is it still a good game? There’s something else, and while trying to describe to myself and others why I like Travis Strikes Again so much, I’ve pinpointed one of my favourite aspects of videogames; their personality.
Travis Strikes Again is a mediocre game by many measurements and made with a low budget, but it is absolutely exploding with charm and wit. The gameplay or graphics aren’t bad by any means but this game is carried hard by great direction and writing. The structure propels the serviceable gameplay to a new exciting level, while the art direction excites the imagination. I was unsure I would like this game, or even the aesthetic because it’s been so long since the first two No More Heroes games came out. I forgot what a game like this felt like. The moment I sat at the title screen it all came flooding back. The immense attitude of No More Heroes with a brand new setting and story. To be clear, this is not No More Heroes 3 but still bares the soul of the series in a big way.
Continue reading “Travis Strikes Again – No More Perfect Heroes”
It’s been 89 days since Rusty went missing. From the small desert town of Tumbleton I’ve found myself in a brand new mining town, El Machino. This place is huge. It’s quite high up on a hill, full of houses, buildings and machines, has a population in the triple digits (so the sign says), and there’s even a rocket! The people here are quite simple minded and they are all trying to make a living, but still they are quite welcoming. Everyone wants to do business and The Mayor is happy to stand around and brag. The overall feeling is that there’s a lot more going on here than Tumbleton. Even the music is on a new level with a very funky baseline and more elements than I’ve heard before. Wait, what music? Must be in my head. I’ve come a long way to get here.
Continue reading “SteamWorld Dig 2 – Going Deeper”
G’day fellow racer, I’ll be your instructor today. My name’s Grubdog but you can call me Grub. I’m not a racing god by any means but I’ve had my fair share of struggles and success to share some words and hopefully help someone out. There are many different ways to enjoy driving simulators and many people will choose the passive approach with all assists on and easy AI, just to enjoy the sights and sounds of the racetrack. Mmmmm, nothing like the smell of sweet asphalt and burning rubber on a Sunday afternoon. There is absolutely nothing wrong with that approach and it can be a very chill way to spend your gaming time. There’s no right or wrong way to play a game that has this many options.
For people who DO want to challenge themselves as much as possible, there is a whole new world waiting for you. Whether it’s Forza, Gran Turismo, Assetto Corsa, Project CARS or F1 you have a lot of difficulty options at your disposal that can change the game significantly. With every assist you turn off, your car will get faster as you unlock more potential from it. It will also get more difficult to control. Playing these games without assists can be daunting at first, but it’s very satisfying if you find your groove. A big strength of these games is mastering all different sorts of cars and tracks, kinda like using different weapons in a shooter, or different movesets in a fighting game. Instead of going in-depth about driving technique, this article is going to be more about the mindset of change, and approach. For advanced driving there’s far more qualified people and articles out there. I’m going to keep it simple and throw up my biggest personal tips for a console gamer without much driving experience.
Continue reading “Driving Simulator 101 – Challenging Yourself”
It all starts with an oof. When the first humans walked the Earth and saw each other they said oof. When they rolled out of bed for the first time they said oof. Then again the second time. When cowboys got trod on by their horse they said oof. Or was that hoof? We’ll never know. Like those great moments in history, it’s also how the Ys series started.
Continue reading “Ys Origin – Comfy Action RPG”