
Hope to see U there.

Hope to see U there.

He read our Mario Kart 7 guide.

Because smiles aren’t enough.

HE WILL FIND YOU

Hiroshi Yamauchi, you did it.

It’s New to him, at least, and all the game reviews in the world can’t take that away.
The REGGIE SERIES is BACK, barely ahead of some JRPG that a handful of psychos cried for. NOA REGGIE ignored their grievances, spending his time more wisely by Wii-Playing with himself.
It’s been more than a year since Wii Play: Motion arrived, and like it or not, it offered a few glimpses of near-future gameplay elements Nintendo demonstrated in 2011 via 3DS and the upcoming Wii U. It explored additional curiosities beyond Wii Sports Resort, bringing another variety of “basic” motion concepts to life with effective results. Shamefully, the MotionPlus possibilities were hardly revisited in the context of more “complete” products by other game makers (aside from disastrous gimmicks on other systems) until the release of Skyward Sword. Wii Play: Motion is not robust – this 12-mini-game demo pack was never priced to be – but it is somewhat diverse, and some mini-games surprisingly have a lot more content than others (the very term “mini-game” is a bit misleading, making it sound like a one-shot deal worth only a minute before moving on to something new; each activity has a varying number of single and/or multiplayer modes, stages, and difficulty like its predecessor), but you can’t really count on journalists like GI-GN’s Gerstmasamassina to share useful information, can you. To top it off, these itty-bitty games actually work – no privacy-invading webcams and neon balls to calibrate.
Anyway, I have some inappropriate video and gameplay to observe. Reggie demonstrates.

Only exchange codes with people you… know. And ask nicely.
Turning back the clock a bit to work our way up to more contemporary subjects…

Because negative press isn’t challenging enough: remind ourselves that good things are in plain view.
… Using their old stuff.
Also comes in white
3rd Parties bitched and demanded Nintendo provide traditional input crap so they can focus on difficult PS3 ports, and thus Nintendo delivered. Now’s the time you’re supposed to whine about Nintendo copying Nintendo, and how they’re not trying anything new.
On the impulse to find a source copy of the latest The Last Story trailer (the yankee release is, oh shit – next month), I hit up the goog in an effort to find a backdoor to XSEED Games’ PR site. I found something else entirely.
I knew XSEED has had reasonable success in bringing various titles to the West, but many never guessed they had the reputation or resources to take on The Last Story. This alternative revenue stream must’ve been the key to securing Nintendo’s trust. However, following that particular link doesn’t direct you to the pre-order bonus.
LOL VIAGRA
THIS LINK TRICKED ME
THIS HAS NOTHING TO DO WITH VIAGRA
– Bill Aurion, tricked by a search link
Hopefully you can find the correct link on XSEED’s online store and successfully score the game-enhancing pre-order bonus (always 15% off for all reorders, free samples for all orders, 100% quality – oh my).
Prepare for an epic adventure with your Wii next month.
It’s finally here! Today is a day like no other!-
I dragged out some of the more preoccupied Pietriots for comments. Got them to share their thoughts on why MONADO WAS SUDDENLY, MALICIOUSLY CANCELLED and how well they think this new Xenoblade thing is being handled in North Amerika – why did things turn out the way they did?

This is a tale that you humans have told for
many ages, generation to generation…
But there are other legends, long hidden away from
memory, that are intertwined with this tale.
Now, a new legend bound to this great story
stands ready to be revealed.
About a month before suffering my Professional Engineer Exams at the end of October, I fired up Geist for the Nintendo SHEETKYUUB (actually, my Wii system) in an effort to update my aging, neglected GC video library. This recording session was the FIRST and ONLY time I played ANY “dual analog” shooter this entire generation (2006-2011). This experience was HORRIBLE. I kept tarding-out into walls like classic Resident Evil controls, and the screen was stiff and jerky while the camera dragged ass. And the enemies were kind enough to shoot me with 20-30 rifle rounds without killing me, sympathetic to your inability to be a real threat (impotence) given the limitations of the “traditional” input method.
From what I hear, today’s shooty games treat customers like children more than ever; probably because it’s the most appropriate thing to do.
Why do people keep playing like this after 10 years? (and keep paying for it?) Why are games still made this way? What’s wrong with this industry?
Luckily, the game’s first-person adventure (FPA) principles are still intact and meaningful after all these years.
Does anyone remember the former upcoming next-generation “possession mechanic” zombie action-strategy title, Possession? Nope, nobody.
Congrats, n-Space – despite the cruel passage of time, your masterpiece is still unrivaled.
View/Download:
Geist, 7 videos (DivX)