You didn’t even click on this article. Last thing you know, you were on Twitter. But there’s no Twitter tab open, and no back button. You look up at your browser and the menu has frozen. Discord won’t open. You look away from the screen, and the door in your room has disappeared. There’s nowhere to go, nothing else to look at. The only thing you can do is read this.
The Evil Within is a horror game that creates strong feelings of fear and despair. It bends reality and breaks the rules of logic with its environments and gameplay. Walls disappear, enemies morph, traps await. You don’t know how you got here, or how to get out. All you can do is adapt and stay as sane as possible through all the crazy.
Continue reading “The Evil Within – Insanely Good”
Gotta get to the Police Station. There’s so many of these things… what the hell happened here? Bang! … Bang bang bang! Damn these things are strong. I gotta be more careful. 4 bullets left? Dozens more of them. Can I do this? I gotta be fast but also not get grabbed. Phew that was close. One bullet in this one will slow it down, I can make the gap. I can make it. I’m gonna make it.
Welcome to Resident Evil 2 where killing every enemy is not always an option. This is survival horror gameplay at its best.
Continue reading “Resident Evil 2 – Raccoon City Limits”
I like talking about video games, but I also like talking about hilarious and/or stupid bullshit that you sometimes don’t think is important, but actually is. Today, I am putting on my gaming historian glasses to talk in-depth about an aspect of video games we sometimes think is always a good thing, and it is! Most of the time. Great sale figures!
Pretend you are a game developer and a game publisher. Yes, both. We’re not counting self-publishing such as indie titles, because most of my examples I will present in this piece are major video game releases. Say you are a game developer who spent two-plus years working ungodly man hours and your publisher gave you millions upon millions of dollars to make a video game. You can either succeed massively, mildly or just fail. Such is the way of this gaming industry. But hey, if you made a great game and it sells very well? Good for you! You not only received tons of praise, you could probably make any game you want for the same budget, sequel or original game! Continue reading “The MGS2 Effect”
Hope everyone’s doing well. There’s a lot going on in the world, but none of it really matters when you’re sipping some tea with a quality videogame. In any climate, our personal happiness and growth is the most important and powerful thing we can offer the world. 2017 is not a year I am comfortable predicting, it could be really good or really bad depending on a variety of factors out of our control. One thing I do know, is that our ability to have fun and get hyped is entirely within our means. It’s true. You could have fun at any given moment without warning. I want to kickstart the year on this site with a bit of spark, so here’s a buncha fun, real stuff to get hyped for right now in the gaming community.
Continue reading “Happy 2017 – January Gaming HYPE!”
After getting back into Resident Evil 4 it was just silly that I hadn’t played Mercenaries 3D yet. This game takes the tried-and-true Mercenaries mode from Resident Evil 4, 5 and 6 and makes a full game out of it. Dropping the need for a single player campaign, it features dozens of missions that are designed to flesh out the gameplay with no context other than “training”.
Continue reading “Resident Evil: The Mercenaries 3D – Anxiety On the Go”
*tch* This is Leon. I’ve arrived on the Wii U through the Virtual Console, some kind of digital download service. They took a sample of my blood and uploaded it. I’ve also been injected with a virus, it seems to have changed my reflexes. I can see a green cursor wherever I aim my gun. It seems to be beneficial so far, but I’ll keep you posted on any adverse affects. Leon out. *tch*
Continue reading “Resident Evil 4 – Wii on Wii U Edition”
Combine the creative mind of Suda 51, the structured work ethic of Shinji Mikami, the haunting melodies of Akira Yamaoka and a big hot boner, and what do you get? A pile of steaming hot poo on the floor.
After my misadventures with Resident Evil 6 I decided to do a bit of soul searching and got a craving to play some similar shooting games, simply because I spent so much time adapting to the style. Shadows of the Damned is a game I’ve beaten before and already loved, but after playing so many games in-between I’ve found a whole new level of appreciation for it. This game is exploding with charm, quality and more significantly; identity. Grasshopper’s games are always known for that but Suda 51 has been a bit hit-or-miss since No More Heroes in my opinion, and this game’s style might have more to do with director Massimo Guarini. With all these big names and ideas it could easily be a trainwreck but it all combines beautifully and consistently. Playing this game again awakened a part inside me I had forgotten about, an appreciation for bizarre worlds.
Continue reading “Shadows of the Damned – Upgrade Your Boner”