“These f’**k noobs are gonna get us all killed.” – wiseguy69
That was the first thing I heard when I played Resident Evil Resistance. First week of its release, two of us were level 1 in our first game, someone was level 3, and this one person with voice chat was level 7. None of us had a clue what was going on, and this level 7 expert was constantly whining instead of helping. Needless to say, we all died and nobody enjoyed it. Welcome to Resident Evil Online.
Some would argue this game shouldn’t have been remade, citing it as the “worst Resident Evil game”, but I think that is the perfect reason to remake it. It’s finally getting some justice! I’ve played Resident Evil 3 before and the unique thing about it to me, was always the environments and the perspective from an event happening to you while you’re in the middle of the city. Almost every other Resident Evil involves the main characters purposefully heading into a dangerous situation, but this one takes you by surprise. The city is being torn apart by chaos, and someone wants you dead. Yes YOU, specifically.
In this remake, the destruction and simultaneous beauty of Raccoon City is more evident than ever before, and that’s why I think it was worth remaking. It provides an absolutely stunning spectacle, with the best graphics imaginable with more control over the gameplay than ever.
Barry Burton is back in all his low-budget glory, with more greys than ever. The identity of this game is subject to a bit of confusion, which makes it a great game to write about. What is it? Let’s backtrack to the original game first. Resident Evil Revelations started as a spinoff title on the 3DS, with the idea of making a traditional Resident Evil game on a handheld. It kept the 3D gameplay style of RE4 and RE5, and introduced a brand new story on a spooky cruise ship. It was very exciting at the time and an impressive accomplishment on a handheld. It was so successful they made a digital-only episodic sequel for home consoles. It’s a semi-sequel to Revelations that also ties into the main series. It started with just one episode, then they slowly added three more until it was finished. Now, after every episode of Revelations 2 has been released, it’s available as a full package on Nintendo Switch and finally feels like a normal game.
You wot m8? Innit Resident Evil or not?
Yes. It’s an awesome and legit Resident Evil game.
We’re back! Straight from the freshly cleaned Pie Studio comes a brand new episode. Join Grubdog, Akai (Bill), Deguello, RABicle, Pro Daisy and Matto as we talk about current games we’re playing, the impact of coronavirus on gaming, the future of new game consoles, and upcoming games like Animal Crossing, Resident Evil 3make and Platinum Games developments.
You didn’t even click on this article. Last thing you know, you were on Twitter. But there’s no Twitter tab open, and no back button. You look up at your browser and the menu has frozen. Discord won’t open. You look away from the screen, and the door in your room has disappeared. There’s nowhere to go, nothing else to look at. The only thing you can do is read this.
The Evil Within is a horror game that creates strong feelings of fear and despair. It bends reality and breaks the rules of logic with its environments and gameplay. Walls disappear, enemies morph, traps await. You don’t know how you got here, or how to get out. All you can do is adapt and stay as sane as possible through all the crazy.
Gotta get to the Police Station. There’s so many of these things… what the hell happened here? Bang! … Bang bang bang! Damn these things are strong. I gotta be more careful. 4 bullets left? Dozens more of them. Can I do this? I gotta be fast but also not get grabbed. Phew that was close. One bullet in this one will slow it down, I can make the gap. I can make it. I’m gonna make it.
Welcome to Resident Evil 2 where killing every enemy is not always an option. This is survival horror gameplay at its best.
I like talking about video games, but I also like talking about hilarious and/or stupid bullshit that you sometimes don’t think is important, but actually is. Today, I am putting on my gaming historian glasses to talk in-depth about an aspect of video games we sometimes think is always a good thing, and it is! Most of the time. Great sale figures!
Pretend you are a game developer and a game publisher. Yes, both. We’re not counting self-publishing such as indie titles, because most of my examples I will present in this piece are major video game releases. Say you are a game developer who spent two-plus years working ungodly man hours and your publisher gave you millions upon millions of dollars to make a video game. You can either succeed massively, mildly or just fail. Such is the way of this gaming industry. But hey, if you made a great game and it sells very well? Good for you! You not only received tons of praise, you could probably make any game you want for the same budget, sequel or original game!Continue reading “The MGS2 Effect”→
Hope everyone’s doing well. There’s a lot going on in the world, but none of it really matters when you’re sipping some tea with a quality videogame. In any climate, our personal happiness and growth is the most important and powerful thing we can offer the world. 2017 is not a year I am comfortable predicting, it could be really good or really bad depending on a variety of factors out of our control. One thing I do know, is that our ability to have fun and get hyped is entirely within our means. It’s true. You could have fun at any given moment without warning. I want to kickstart the year on this site with a bit of spark, so here’s a buncha fun, real stuff to get hyped for right now in the gaming community.
After getting back into Resident Evil 4 it was just silly that I hadn’t played Mercenaries 3D yet. This game takes the tried-and-true Mercenaries mode from Resident Evil 4, 5 and 6 and makes a full game out of it. Dropping the need for a single player campaign, it features dozens of missions that are designed to flesh out the gameplay with no context other than “training”.
*tch* This is Leon. I’ve arrived on the Wii U through the Virtual Console, some kind of digital download service. They took a sample of my blood and uploaded it. I’ve also been injected with a virus, it seems to have changed my reflexes. I can see a green cursor wherever I aim my gun. It seems to be beneficial so far, but I’ll keep you posted on any adverse affects. Leon out. *tch*
Combine the creative mind of Suda 51, the structured work ethic of Shinji Mikami, the haunting melodies of Akira Yamaoka and a big hot boner, and what do you get? A pile of steaming hot poo on the floor.
After my misadventures with Resident Evil 6 I decided to do a bit of soul searching and got a craving to play some similar shooting games, simply because I spent so much time adapting to the style. Shadows of the Damned is a game I’ve beaten before and already loved, but after playing so many games in-between I’ve found a whole new level of appreciation for it. This game is exploding with charm, quality and more significantly; identity. Grasshopper’s games are always known for that but Suda 51 has been a bit hit-or-miss since No More Heroes in my opinion, and this game’s style might have more to do with director Massimo Guarini. With all these big names and ideas it could easily be a trainwreck but it all combines beautifully and consistently. Playing this game again awakened a part inside me I had forgotten about, an appreciation for bizarre worlds.
I’ve just finished playing Resident Evil 6 and after some very bad first impressions, the full game turned out pretty decent. Leon’s campaign was extremely enjoyable and the game does a lot of things right as well as wrong. The game has some interesting scenarios, amazing bosses, great dialogue (by cheesy RE standards), and even good music. One thing I really love are the environments, they are unbelievable to walk around in. The streets of China have ridiculous detail as does almost every area in the game, and there’s some nice unique scenes to enjoy and bask in. I had a lot of joyous moments simply moving the camera around and looking at all the unnecessary detail in every corner. Furthermore the gameplay is extremely robust, and the controls are a good refinement of Resident Evil 4 and 5’s strengths. I think in terms of game mechanics, this is the best Resident Evil to date.
However the the more detail you have, the bigger the mess when it all falls apart, and the things the game does wrong are big enough to kill the mood. While the shooting mechanics are good, they are abused far too much. I simply don’t like shooting games. As a Resident Evil fan, I shouldn’t have to know how to play Battlefield. I’m tired of shooting and after Chris’s campaign I need a break from the sound of gunfire and explosions for a good month. The pacing is relentless and ridiculous, if you can even call it pacing. People troll the game a lot and it’s very easy to criticise, but the significant thing about all these bad changes to the series is they are simply design choices. Resident Evil 6 could have been AMAZING if somebody stepped in and said “this is a bad idea”. In this hypothetical article, I am that guy.
Capcom has invited me to their development offices to flip tea tables over, but I can only destroy 5 of them. These are the tables I would flip.
Capcom just released a demo of Resident Evil Revelations on Wii U (roughly 600mb) and I jumped on it. I’m a huge fan of the 3DS game, it was so good I think it should have been called Resident Evil 6. The thought of a more polished version of the game with Wii U features is a very juicy one indeed, it’s been far too long since the last good Resident Evil home console game. First impressions were good, and by first impressions I mean the title screen. Hearing the excellent atmospheric music over my TV speakers sent chills down my spine. My body was ready to enjoy 32 inches of Jill and Parker.