Doom 64 – Point & Click & Rip & Tear

Another Doom game? You sure mate?

Commonly mistaken as a port of the original Doom, Doom 64 is an original game with its own unique level design, enemies and graphics engine. This is the “third” classic style Doom after 1 and 2, with its own game engine created specifically for the N64. It feels pretty much the same, except the difference with this is that it’s more of a remaster than a port. Doom 1 and 2 have stayed the same since the 90s, but this game has been given a huge upgrade with this Switch port. This is extremely crisp, high-res, widescreen N64 goodness in all its glory. It’s so nice to see games of this era without the blur and slowdown, and I give huge props to Nightdive Studios for bringing both this and Turok back to life on Switch. This game looks really good and plays well.

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Prey – Out of this World

Good morning. My name is Grubdog and this is my new place. I’ve been chosen to go into space and work at the Talos I Space Station. They’re doing some interesting things up there, but I’ve got some training to do before I’m ready. I feel so different since I got to this apartment, like I’ve become a brand new person. I can’t remember much about who I was before, but maybe that’s just the excitement overshadowing everything. Even walking around my room, there’s button prompts over objects like I know what they can do in advance. I can grab and throw this chair, but why would I want to do that? Chairs are for sitting on, but I guess life in space was going to be a bit less comfortable. I picked up a lot of objects and put them down just because I could.

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Turok – What A Time To Be Alive

I am Turok! This burnt campfire is my last memory of comfort. My next meal will be the taste of success. I’m not sleeping again until I save the universe.

HUT!

I launched away with a sprint. I don’t know any other speeds, only maximum thrust. My entire body tilted left as I changed direction using all my body weight and tilted my head to keep my speed around the next corner. I’m going to find all the parts of the Chronoscepter, before it gets into the wrong hands. I will slay anything in my way. I am Turok! I will record my adventures on stone tablets and send them to Pietriots, a trusted publication in the future!

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Homefront – The War On Gameplay

Homefront is THQ’s answer to a question nobody asked; why can’t we have more games about war? There isn’t enough violence in the world according to THQ, so they’ve made up a new scenario for this game. It takes place in 2027 and apparently Korea has been terrorising the world for 15 years because they’re Korea. The game starts off with 3 Korean soldiers attacking you and acting smug, before they push you down some stairs and lock you in a bus. There’s a “normal” dude you’ve never met waiting on the bus and he acts like you’re his homeboy. The bus gets going and you’re forced to look outside through the window, with a locked camera that makes sure you see all the brutality happening on the streets. Korean soldiers are hitting people for fun, explosions are going off, children are crying, slaves are being prodded in a line. Apparently this has been going on for a decade, but seemingly everything happens at once right as the bus goes by. Are we having fun yet?

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Hey U – Give Me Real Controls

The Wii Remote & Nunchuk was last generation’s innovation in violence – still strong today, still better than the competition. This was the method of controlling the last true console Resident Evil experience the world would know: The Umbrella Chronicles.

For the previous console cycle, there’s a seldom-stated lesson Capcom briefly learned (see RE4:Wii) then immediately forgot (see their “HD” games): if you’re pretending to KILL in a video game, do it properly. It’s just a shame we don’t have to pretend anymore: modern games, such as Capcom’s premiere action series, have gotten so smart that they play themselves (step aside Super Guide). The games don’t hesitate to handle much of the excitement on their own, and work hard to convince us that quick-button-context-flashback-retrospection-cutscene was an artistic achievement (“Best QTE of 2012,” is there such a thing?). Opponents of violent gaming love to point out how video games “teach kids how to kill”, but I know that’s rubbish cuz most games suck at that, especially as more games suck at being games. It’s supposed to be like watching a movie, right? Why not an effing GAME? Thru these last couple generations of analog masturbation, popular shooters have more or less surpassed “REALISTIC EVERYTHING” – nevermind the gameplay. And in a (not really) fun twist, “more realism” cheerfully graduated to “more Hollywood”; new gameplay became movies that look like gameplay. “Wow, it’s like playing a game,” – thanks, my confidence in the new generation is at an all-time high.

Before proceeding, I want to be clear that the major ideas in the blocks of text below don’t necessarily apply to every genre or gameplay mechanic. Many of our favorites are derived from things like tennis, team sports, board games, gambling, mazes, vehicles, boxing puppets, and Donkey Kong – there’s no reason to mess with certain core elements. However, TANGIBLE VIRTUAL VIOLENCE has a raw, engrossing quality that the majority of the Industry has not been interested in embracing for some time; fluid human movements seek the spillage of human fluid, yet they insist gamers don’t like movement and just seek Mountain Dew. Trapped in the game industry’s electronic erection contest, the prestigious computing “arms race”, we continue enduring their fake war: fake gameplay and fake value. Cash and companies continue to perish in the high-priced struggle to show violence; rarely do we see genuine imagination towards playing violence. It doesn’t have to be this way; we can still search for decency. Aim off-screen and raise your real arms to rediscover what’s in front of you: the gameplay in your hands.

/wii joke

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Killzone 2 – Generic Fun

Killzone 2 is EXACTLY what you think it is. A military themed futuristic shooter with amazing graphics, a flashy campaign mode and a few classy dick jokes. I know, it’s 2012. At Pietriots we game according to our budgets and we take our time, because games are fun. Despite being an old predictable shooter, I felt the need to write about it because I was having a good time. The gameplay is quite impressive and the battlefields really feel alive, it was all going gre-

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