Welcome BACK! Free Roaming time is over – it’s time to get into some more activities! Go Vacation supports a shitload of control options through its wealth of games, including Wiimote, Wiimote + Nunchuck, Balance Board, MotionPlus, Wii Wheel and the Zapper. Today we’re going to get out our fancy new controller to play some MotionPlus games.
Windsurfing is the first game I’m going to talk about, because it really took me by surprise. Expecting a passable point A to point B race, I got a creative use of Wii controls I’ve never seen before. No buttons are used in this, and there are two things you control. The first is the sail’s angle, and the second is the direction of the boat. These are BOTH controlled, simultaneously, with the Wii Remote.
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Hi everyone! What’s the next activity on the schedule? Schedule? Screw that! There is none, we’re on HOLIDAY! I just don’t feel like doing anything. So far we’ve already wet ourselves, gone skateboarding and sniffed some petrol. It’s time for a break. In this article, I’m going to introduce you to the game outside the games, in the game system. Go Vacation features 4 different resorts to roam around in: Marine, City, Mountain, and Snow, all with their own style and appropriately themed activities. The resorts are how you find each mini-game – walk around and you’ll see icons above peoples heads, inviting you to activities. However, there’s much more here than a simple hub for the games: the resorts are vast and contain many nice views and secrets.
Your character controls like any standard third person adventure game: simple analog stick movements to walk around and B to jump. It’s not exactly Mario levels of interaction, but movement is smooth and polished and the animation is consistent. Running is pretty slow however, and if you tried to run around an entire resort on foot it would take forever, so thankfully there’s different forms of transport lying around. If there’s water, you can bet there’s either a kayak or jet-ski nearby. On land, there’s either a motor vehicle, skateboard, or snowboard to speed things up, or even a horse. The game does well to make the transport always accessible; you can teleport to key areas of the map (Xenoblade style) and pick any vehicle you want from a quick menu. Namco has made sure there will be NO discomfort on this vacation!
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So I have recently been playing some Tales of Symphonia as inspiration for SimCity 4. You read that right. Also I swear the game wasn’t this blurry when I played it before but whatever. We were in chat, not updating Pietriots, when Bill brought up the topic of the Tales games. For those unfamiliar, Tales is Namco’s unpopular, increasingly Japan-exclusive, role-playing game. I started rambling.
RABicle: Bloody, forgot how big Symphonia is, shit just keeps happening.
RABicle: At no point does the game calm down.
RABicle: At one point it was sorta calm, I had just stolen the Rhieards and landed outside the Earth Temple, Raine suggested we go in, I didn’t have to but I did anyway.
Grubdog: It’s crazy
RABicle: And after that regal mentioned the ice temple near Flanoir, so that bit was kinda quiet.
Grubdog: See, Square-Enix are smart, they have nice tempo changes in their games when you have to grind for 4 hours. Great way to mix things up.
RABicle: but as soon as I get Celsius in the ice dungeon Ozette is on fire
Bill Aurion: It’s how RPGS should be.
Bill Aurion: gotta keep my interest or I’m binning you.