What the f**k is this? I asked myself the same question when I saw the game a week ago. Needless to say my curiousity got the best of me and I bought it. Here’s how it turned out.
As I was taking a break from multiple hours of gaming (that’s what we do here) I got to thinking about the 3DS and how our eyes can use it to their advantage. After 5 or so hours I felt I needed a break, my eyes were feeling a bit weird and tired from looking at a screen for so long, nothing bad just completely normal fatigue. I needed to go outside and look at real things. As I looked at the sky I felt my eyes relax instantly, looking into the distance made me feel better. Then I realised the eye fatigue could have been just from focusing on the same point the entire time, the distance from my eye to the screen. Not the screen itself.
Yes, even after playing the game for not much more than a few hours, it’s still plain to see that this is most definitely the DS RPG of the Year. Though, I guess that’s not saying much considering the only other RPG is Pokemans, is it? (and as if anyone is going to buy that rehashed flop, am I right?)
This is Radiant Historia, an RPG I’m sure most of you have never even heard of, and are probably thinking I just made up off the top of my head. That’s where I tell you it’s by Atlus and you realize that’s why you’ve never heard of it and probably will never actually find the game in the wild unless you are actually looking for it, and even then it’s harder than finding dat shiny Charizard you’ve always lusted for…
I was supposed to add some Final Fantasy: Crystal Chronicles: The Crystal Bearers videos to my collection a year ago, but didn’t get around to it until this month. Whoops. Ever since finishing the game, I wanted to share some footage to help address a certain aspect of the gameplay. In the link you’ll find some videos demonstrating the primary mechanics as I mess around with NPCs and give monsters “the business”.
(DivX video link at end of post)
Let’s make this clear: the manual camera is a huuuge part of the gameplay.
I got to play much more 3DS the other day, and more games including Street Fighter, Resident Evil Mercenaries, Asphalt 3D and Steel Diver. All in all I must have got about 2 hours playtime on various games, so how does the system hold up after that?
What do you get when a team of 8 people make a budget Wii game that simulates racing some of the toughest handling cars in the world from the 60s? Do you believe in miracles?
I’m sure you’ve read nothing but positive impressions about the 3DS, but they are all lies. Nintendo 3DS is the biggest scam of all time, lies based on hype, fueled by lack of information and deception on Nintendo’s part. All these websites have been tricked by Nintendo into thinking the 3DS is something it’s not. There’s a very good reason Nintendo has been hiding the 3D screen and not allowing photos, and only letting people play the system for a pitiful amount of time. They are forcing people to fill in the blanks with their own wet dreams, when in actual fact, the system has nothing interesting to offer. It’s nothing more than Nintendo propaganda, and journalists are falling for it left and right. Our sites very own Grubdog even forgot to mention that he attended the event wearing Nintardo fan goggles. They probably had screenshots of OoT taped on the inside. Wow, it’s popping out of the screen! Nintard. I decided to attend an event too, and now i’m here to give people an unbiased look at the new Nintendo.
I get the feeling low-budget (that “b” word! please don’t panic) titles like Speed and FlatOut are genuine curiosities for a small number of people (all 5 of them?). They’re probably cautiously fascinated by a couple other Zoo Games titles or ANYTHING new under $20-25. They’re interested in “experiencing animals”, but only while the beasts are locked up in a cage; that sort of thing. At the same time, the regular gaming press tends to avoid budget games, leaving any [honest] coverage in the hands of YouTube users and Amazon customer reviews – brave, regular people.
Inspired by their courage, I’ve captured a few gameplay videos (60fps) of Speed and FlatOut to provide a more detailed look than what the Flash videos typically allow. Despite being “cheap” games, their core aspects are surprisingly solid, and hopefully some of it shows. Consider it a late follow-up to our Speed/FlatOut write-ups.
Myer in Australia held a 3 hour demonstration of 3DS on Thursday for the public, and I was lucky enough to get there in time to play it. The line was huge: when I got there I was number 242 and had to wait an hour to get to the front of the line. It curved around the store into obscure aisles and I spent half the time looking at backpacks and Lego. Then I got 15 minutes to play a few games on the system and it was definitely worth it.
Final Fantasy 13 is the latest Final Fantasy adventure from Square Enix – it puts a new twist on the battle system, changes the way you explore the world, and introduces some fresh faces.
I was on the fence about getting this game, it looked pretty average but it seemed like it could provide some silly colourful racing fun. Thankfully a demo came around today and I could try it out.
Live gameplay footage of The House of the Dead: Overkill using my “CTA Digital Sniper Rifle Gun for Wii” with calibrated aim. I checked a “popular” internet video site to sample other players using the accessory, and came back underwhelmed. I didn’t find any legitimate gameplay videos. Gamers, industry, you all suck. No wonder most rail shooters and accessories are designed for “dumb” customers – there’s no motivation/demand to advance the software or hardware, just an endless cycle of publishers assuming everyone is lazy while gamers REALLY ARE too lazy to aim a casual non-gun and instead complain about 12-digit codes. Even Sony’s Move is a broken, lag-plagued alternative with even dumber-looking accessories exclusively designed for gullible customers (has it been used in “regular” games yet?), and they’re willing to charge more for all of it.
I’ll save my serious “review” of the accessory for later, but I will say it’s the best Wii rifle I’ve tried so far – the printed crosshairs on the fake scope do a good job of sighting targets, and the main trigger works great like some of the better handgun shells (the awesome part is it’s a RIFLE); on the downside, the main grip SUCKS (it’s not really shaped for a grip), but the trigger is still reachable with some improvisation (oh crap, I started reviewing it). Actually, these videos were made to address the shortcomings of Overkill’s gunplay. Please excuse the audio quality: it was late at night and I didn’t have the game volume up very high and my camcorder was literally inches away from my hands so the clackity noise of the trigger seems way louder than it really is.