Pokemon – The Competitive Conundrum

The past few Pokemon generations I’ve found myself thinking more about the journey and what was important to me in a Pokemon game. I still loved the games but something started fading away for me and I’ve finally been able to pinpoint exactly what it is. If you haven’t heard, a recent phenomenon called Twitch Plays Pokemon has emerged allowing people around the world to all play Pokemon at once with a rush of inputs in a text box. At its peak 100,000 people were all playing Pokemon Red together and we triumphantly beat the game over 17 days of anarchy and surprises. Catching Zapdos was a highlight for me as I was one of the people pressing A and scrolling down to the Master Ball, an unbelievable accomplishment to pull off. We all worked together and after much hard work, coordination, confusion, sacrifices and ledge jumps; Red became champion.

i_can_show_you_the_world_by_anneuh-d77y2u8

Continue reading “Pokemon – The Competitive Conundrum”

Shadows of the Damned – Upgrade Your Boner

Combine the creative mind of Suda 51, the structured work ethic of Shinji Mikami, the haunting melodies of Akira Yamaoka and a big hot boner, and what do you get? A pile of steaming hot poo on the floor.

steamingpoo

After my misadventures with Resident Evil 6 I decided to do a bit of soul searching and got a craving to play some similar shooting games, simply because I spent so much time adapting to the style. Shadows of the Damned is a game I’ve beaten before and already loved, but after playing so many games in-between I’ve found a whole new level of appreciation for it. This game is exploding with charm, quality and more significantly; identity. Grasshopper’s games are always known for that but Suda 51 has been a bit hit-or-miss since No More Heroes in my opinion, and this game’s style might have more to do with director Massimo Guarini. With all these big names and ideas it could easily be a trainwreck but it all combines beautifully and consistently. Playing this game again awakened a part inside me I had forgotten about, an appreciation for bizarre worlds.

Continue reading “Shadows of the Damned – Upgrade Your Boner”

5 Easy Steps – How To Fix Resident Evil

I’ve just finished playing Resident Evil 6 and after some very bad first impressions, the full game turned out pretty decent. Leon’s campaign was extremely enjoyable and the game does a lot of things right as well as wrong. The game has some interesting scenarios, amazing bosses, great dialogue (by cheesy RE standards), and even good music. One thing I really love are the environments, they are unbelievable to walk around in. The streets of China have ridiculous detail as does almost every area in the game, and there’s some nice unique scenes to enjoy and bask in. I had a lot of joyous moments simply moving the camera around and looking at all the unnecessary detail in every corner. Furthermore the gameplay is extremely robust, and the controls are a good refinement of Resident Evil 4 and 5’s strengths. I think in terms of game mechanics, this is the best Resident Evil to date.

However the the more detail you have, the bigger the mess when it all falls apart, and the things the game does wrong are big enough to kill the mood. While the shooting mechanics are good, they are abused far too much. I simply don’t like shooting games. As a Resident Evil fan, I shouldn’t have to know how to play Battlefield. I’m tired of shooting and after Chris’s campaign I need a break from the sound of gunfire and explosions for a good month. The pacing is relentless and ridiculous, if you can even call it pacing. People troll the game a lot and it’s very easy to criticise, but the significant thing about all these bad changes to the series is they are simply design choices. Resident Evil 6 could have been AMAZING if somebody stepped in and said “this is a bad idea”. In this hypothetical article, I am that guy.

re6teatime

Capcom has invited me to their development offices to flip tea tables over, but I can only destroy 5 of them. These are the tables I would flip.

Continue reading “5 Easy Steps – How To Fix Resident Evil”

WIN WITH PIETRIOTS!

Pietriots are really bad at social media. We have a Facebook page but don’t know what to do with it. So I decided to run a contest to promote it! Is this how you social media?
Anyway if you want to win a copy of Civ V + expansions then like our Facebook page and comment for a chance to win! At the time of writing only 17 people like our Facebook page and like 8 of them write for the site so your chances are pretty good!

Gran Turismo 6

After all the buzz about micro-transactions and the absolutely filthy excuse for a game that was Forza 5, I was hesitant to support Gran Turismo 6 after hearing that same word, “micro-transaction”. I took the plunge and bought the game last month because the allure of racing at Bathurst was too strong and I was keen to check out the new car handling physics. I’ve been playing it since it came out and I owe the developers at Polyphony Digital a giant apology for my assumptions. Gran Turismo 6 is not the devil’s next DLC scheme and the experience has been surprisingly fun and refreshing.

Continue reading “Gran Turismo 6”

2004 – Nintendo Is Doomed

2004, Nintendo is struggling with the GameCube and losing the support of third parties. Game Boy Advance is doing well but the future is in doubt as the threat of a competent Sony handheld looms. After a kiddy Zelda game (that will never get a remake) gamers were desperately clinging to the hope of a proper “realistic” Zelda. A poor marketing campaign for Super Mario Sunshine didn’t help matters, where are the traditional Mario games? The future of the system was dependent on instant megaton announcements that didn’t happen, and Resident Evil 4 which was no longer an exclusive game. E3 2004 changed everything, with the introduction of a new system and a new attitude.

Reggie-Nintendo-DS1

Nintendo DS was unveiled and Reggie’s confidence and the promise of a new Metroid title brought excitement to the terminally-hip crowd. However, as the dust settled, sites began taking the mickey out of Nintendo and this was the predicted downfall of the company as the unstoppable Sony showed off their new handheld, the PSP. Comparisons were inevitable and many people thought Sony would carry PS2’s success into the handheld arena. Here’s an article from IGN from just before DS and PSP launched, very clearly stating their mindset. It’s the best article I could find because they are trying to be open-minded, but it’s almost eerie how wrong they were. Here’s some quotes that highlight the apathy of DS’s unveiling.

Continue reading “2004 – Nintendo Is Doomed”

Nintendo: A Good Problem To Have

It’s no secret that Nintendo struggled in 2013. Despite the continued success of 3DS, Wii U sales were significantly lower than expected and profits are down. Instead of trying to cover it up by selling buildings and firing 10,000 employees, Iwata has come clean and said he needs to do better. The Blame Game has now become front-runner for GOTY 2014 with everyone becoming an expert on how the company should be run. Blah Blah Blah marketing. Hurp Durp Burp profits and IPs. Luigi should step down. There’s too much Mario. Pikmin is too weird. Iwata should be fired. The bottom line is; the world has changed and Nintendo should adapt.

So what should they turn into, this?

zeldanope

Continue reading “Nintendo: A Good Problem To Have”

Xenoblade Chronicles – Doing Music Right

Xenoblade Chronicles has been out for a few years now (depending on your region) and I still listen to the soundtrack almost daily. With almost one hundred well-composed songs brimming with heart and energy, it’s incomparable to anything else in music let alone videogames. Many RPG’s have large impressive soundtracks and it’s a huge strength of the genre, but Xenoblade pushes creativity to new heights with the variety and consistent quality throughout. There’s enough here to find something different to listen to every day and for every mood. I think music in videogames is very important, and while not every development team can form a super band of composers like Xenoblade, they should at least try. There’s no reason to let the powerful magic of music go to waste and I’m going to outline some things Xenoblade does right and why it’s the absolute pinnacle of videogame soundtracks.

xenobladeost

Continue reading “Xenoblade Chronicles – Doing Music Right”

Depressing Realities Surrounding Next-Gen Gaming

Oh hey, guess what folks? The ‘true’ next-generation game systems arrived last month, but unlike most people who are absolutely convinced these are the best systems EVAH, I’m going to put out some more depressing realities that we could face. After all, didn’t you all like my last one?

No? Well shit.

Continue reading “Depressing Realities Surrounding Next-Gen Gaming”

An interview with the creator of Puzzle & Dragons Z

puzzleheader

Ahead of its enhanced 3DS launch next week, Japanese site GAME.Watch recently held an interview with Daisuke Yamamoto, producer of the moderately successful mobile title Puzzle & Dragons. Described by leading shampoo scientists as an ineffective cure for dandruff, the free-to-play iOS/Android release has become the highest grossing app of all time, earning roughly 35 cents for developer GungHo Entertainment.

Puzzle & Dragons Z for the 3DS looks to expand upon the game’s addictive hybrid of match-three puzzle/RPG gameplay with a greater focus on its story mode. There’s also some new and exclusive monster designs for Pixiv fanart-fuel. Plus, the fact that it’s now a full price (¥ 4,400) packaged release results in less intrusive in-app purchases. Players can now access the title screen without having to pay off an additional home loan, for example.

Below is a faithful English translation of the interview. Continue reading “An interview with the creator of Puzzle & Dragons Z”