Racing simulators have quite the history of avoiding Nintendo consoles entirely. The last really good one I remember playing is F1 2009 on the Wii, ten years ago. Since then I’ve just got my racing fix from other consoles, with their analog triggers and in-house games like Forza offering a very solid driving simulation experience. Suddenly out of nowhere, a port of GRID Autosport has landed on the Switch eShop. I was a little cautious at first, as racing developers have treated Nintendo consoles with the bare minimum apathy in the past. Anyone remember Project CARS on Wii U? Exactly. However here we are in 2019 with the Switch kicking arse and taking names, and GRID Autosport is the real deal.
To say this game delivered what I wanted would be an understatement, it vastly exceeded expectations. Feral Interactive have not just ported the game, but upgraded it in every way imaginable, with a higher resolution and framerate than the original game, and controls and graphics optimised for both docked and handheld mode. This game is quite simply the best racing simulator to ever grace a Nintendo console, and by extension, the best one ever to grace a handheld. It’s an absolute miracle.
Continue reading “GRID Autosport – Switching Gears”
The cosmos. In the vast universe, the history of gaming is but a flash of light from a lone television. The light of a single console should be lost in space and time, but in the disc tray there is one light that burns brighter than all the rest. The light of Metroid Prime. Its legacy extends beyond the GameCube’s life and etches itself into gaming history. Today, a review of that legacy will be written.
Continue reading “Metroid Prime – The Brightest Star”
As a follow-up to my previous E3 scan, here’s some subtle marketing Nintendo spread around E3 2001, again, on the back of the E3 Show Daily magazines. Checkout the “interesting” front covers, too, and maybe you’ll question how there could be any excitement for such an unappealing video game industry at the time (as presented by the magazine). “Doug Lowensteins’ State of the Industry 2000-2001 Report: IDSA findings indicate games are fully mainstream…” Yes!…? Wait, is that really a good thing or a bad thing?
Continue reading “Part of the Nintendo Difference: E3 2001”
Forget all the modern gaming crap for a moment and let me offer a slice of my life leading up to the Casual Gamer I am today.
Let’s go back, umm 13 years, when times were simpler, and gaming was getting interesting and taking a turn for the worst at the same time (bloating budgets, wannabe movies, dumb-downed gameplay, with a corrupt and/or unskilled gaming press shoving it all down your throat; you saw what happened). OK, off-topic, I mean… just trying to say this is an informal snapshot of life surrounding that hobby; a new feature about old stuff. Continue reading “PieHaus Digest – Pro Daisy 2002”
I played a lot of games at PAX Australia over the past few days; Mario 3D World, Wind Waker HD, Sonic Lost World, but I’m writing about Pikmin 3 first because it was the best. That’s right, the conclusion is in the introduction. You can stop reading now. Pikmin 3 is out here on Saturday and may already be out in your part of the world, and I never initially planned on playing this demo for that reason since the game is so close. My innocent eyes had not seen much of the game because I enjoy surprise in games, so I don’t much care for trailers or screenshots. Once I caught a glance of Pikmin 3 however I had no choice, I had to play it.
Continue reading “Pikmin 3 – PAX Australia Demo Challenge”