2004, Nintendo is struggling with the GameCube and losing the support of third parties. Game Boy Advance is doing well but the future is in doubt as the threat of a competent Sony handheld looms. After a kiddy Zelda game (that will never get a remake) gamers were desperately clinging to the hope of a proper “realistic” Zelda. A poor marketing campaign for Super Mario Sunshine didn’t help matters, where are the traditional Mario games? The future of the system was dependent on instant megaton announcements that didn’t happen, and Resident Evil 4 which was no longer an exclusive game. E3 2004 changed everything, with the introduction of a new system and a new attitude.
Nintendo DS was unveiled and Reggie’s confidence and the promise of a new Metroid title brought excitement to the terminally-hip crowd. However, as the dust settled, sites began taking the mickey out of Nintendo and this was the predicted downfall of the company as the unstoppable Sony showed off their new handheld, the PSP. Comparisons were inevitable and many people thought Sony would carry PS2’s success into the handheld arena. Here’s an article from IGN from just before DS and PSP launched, very clearly stating their mindset. It’s the best article I could find because they are trying to be open-minded, but it’s almost eerie how wrong they were. Here’s some quotes that highlight the apathy of DS’s unveiling.
Anyone ever had one of those mornings where you pass in and out of consciousness? When the dreams feel so real you have conversations with the people in them later about what they said in the dream and they look at you all confused? That has been me all week, passing in and out of consciousness inside my E3 mattress fort. I told Bill I was going to snuggle up for an hour before the Microsoft conference, when I woke it was dark and cold and when I woke again I was eating bananas and Vita-bix while Jack Tretton announced an htc phone as the new Playstation. I’m not really sure when I woke up or if I was ever asleep, but I’m here in the university library now and I have to tell you about the other part of my dream; Nintendo’s Corroboree. Continue reading “Nintendo’s Corroboree”→
Pro was sampling some Legend of Rehash 3D during a chat. Somehow, old gaming led to current events.
Pro Daisy: ok, Wind Waker’s most important innovation is the R-trigger block pull Pro Daisy: none of this climb/grab bullshit Pro Daisy: uh oh, link is in the garden, CALL HOMELAND SECURITY Bill Aurion: haha, yeah, climb/grab is annoying, particularly when you are in a hurry (after hitting a timed switch) Pro Daisy: castle courtyard Pro Daisy: this is my big chance Pro Daisy: to kill zelda Pro Daisy: if i kill her now, none of this Celda, this Waggle, this Wii would’ve happened Pro Daisy: change the course of history forever Bill Aurion: can’t change DESTINY Pro Daisy: how did i get past the guards? fake ID and shoe bombs Pro Daisy: this scene in the courtyard with zelda… has huge significance in the industry Pro Daisy: i bet this is where many future game designers began their “games are art” erections Pro Daisy: “I am Zelda, Princess of Hyrule. What is your name?” Pro Daisy: “…”
“MY NAME IS REGGIE” Pro Daisy: “Strange… it sounds shomehow… familiar.”
“You saw our E3 presentation?” Grubdog: the triforce of KICKIN ASS Grubdog: the triforce of TAKIN NAMES Grubdog: the triforce of MAKIN GAMES Pro Daisy: !! Bill Aurion: the triforce of NOT LOCALIZING GAMES Grubdog: thats covered in #2 Bill Aurion: HRRRRN
People will call me a hippy when I say this but I’ve always felt a resonance with Nintendo consoles. They speak to me through channels I can’t describe. This isn’t some delusional fanboy shit – this is real hippy waves of energy that you just gotta feel, man. When Project Dolphin was announced I was living on a tropical island in the Pacific; when Project Revolution was announced I was a political activist; and for the past year or so I’ve worked as a barista.
Today I was working and thinking a lot about E3 and how it was going to change my life and give me new meaning and direction, man. I looked down at the latte I was making and there I saw it: everything I needed to know about Project Cafe. I was just like Agent Morgan from Deadly Premonition, ciphering messages from the milk and coffee. I stared at it in a trance and it all came to me. This is how it will take place at E3…
Reggie has seen many things in the hours, days, weeks, and months of racing he has competed dominated in Mario Kart Wii. Some of which induced glorious fits of laughter, some of which compelled fits of rage capable of punting unlucky souls into another dimension. You will now travel into this dimension; a dimension not only of sight and sound, but of mind. A journey into a wondrous land of imagination. Next stop, the Reggie Zone!
Have you wondered what Reggie does in his spare time when he’s not off kicking ass and taking names? He’s off playing that kiddy Mario Kart Wii game and mugging himself into every possible shot of the action! Here are just a select few of these sightings…
Reggie gives other racers a generous head-start while he mugs for the camera.
Reggie forgets his list of names, and pulls a sharp 180 in the middle of the race to go back and get it…
Reggie makes sure the camera is watching as he takes a tight drift without even looking at the road.
Initial Play Time: About a half-hour Game type: Semi-realistic arcade street driving
FlatOut is a budget Wii racer developed by Team6 Game Studios and published by Zoo Games in the USA. Sporting a debut price of $20, FlatOut can be summed up as a Budget Burnout or Casual Burnout – and in some ways this is a good thing, cuz you could’ve done worse by getting $50 of debut-disappointment on any of the FOUR Need for Speed titles on Wii. There are obvious limits on the scope and features of the game, but I could immediately tell Team6 was very serious about this project based on one of the very first screens the game loads: a note on the detectable range of Wii Remote tilting angles.
Reggie and I had a coffee last week and we had a lot to catch up on. Turns out he’s been so busy kicking arse, taking names and running NOA that he hasn’t even had time to plan E3 in years, let alone get Fatal Frame 4 or Disaster: Day of Crisis localised. Who has been planning E3 then? You guessed it, Cammie Dunaway. Last E3 was a real kerfuffle if you recall my entry last year. Cammie told me they had already done the conference inside an L.A. McDonalds and it involved Reggie fighting everyone. You can just imagine my sense of betrayal when the actual conference took place and Reggie was restrained to talking about sales while Cammie embarrassed herself in front of the gaming community again. I was telling Reggie over coffee that it was these lies that forced me to sleep with Cammie’s daughter out of spite and cause the breakdown of our relationship.
It has to be said: Reggie is such an understanding and caring man. He looks me square in the eye and tells me that I did the right thing to cheat on Cammie with her daughter. He goes on though to explain that, despite my virtuous actions, Cammie had fallen into a state of despair. In her desperate state, the currently scheduled conference was to be her coming out on stage and performing interpretive dance of projected 2011 sales figures to the tune of a Super Mario Bros ringtone. Reggie explained that it was up to me to track Cammie down, cheer her up and deliver a solid E3 script. I asked if we needed a high concept one like my rejected Animal Crossing proposal or actually do the McDonald’s conference from last year. Reggie told me that we just had to keep it simple because planning time was short. Reggie payed for our coffee with a $100 note and left before they could give him change.
Last night I had Cammie Dunaway over. I found it unusual that she’d be in Perth this close to E3 so I said “You’re not leaving yourself much time.”
“Hehe, for what sweety?” Cammie replied.
“E3 of course, it took me over 24 hours to fly to L.A.”
“Oh we’ve already done it silly.”
“Done E3? The press conference and everything?”
“Yeah we recorded it last week, everyone who attended is under an NDA. Only the internet hasn’t found out yet, hehehe.”
This was a lot for me to take in so I motioned for her to get back to sucking my cock. Over the next hour, when she came up for a breather, she filled me in on what happened.
As Wii tops sales charts worldwide, experts fear the current domination of Nintendo’s Wii system is a major threat to the stability of the gaming industry. A new study proves that if Wii continues to dominate, people will spend less money on gaming, which could force an alarming percentage of gaming developers out of business.
“I have Wii Sports, I don’t need any other games,” insisted a local resident we contacted, in a worrying statement. The general consensus from the gaming community is that Wii has downgraded videogaming from a serious hobby to merely a “fun” distraction.
Nintendo admits their main priority with Wii is making people have fun, but remain arrogant on its success. When questioned about the survival of other videogame makers, President of Nintendo of America Reggie Fils-Aime replied with “not my problem”.
Analysts previously felt that Wii was just having its moment and believed the fad would pass before doing too much serious damage, but uncertainty is starting to develop in even the most positive, and most industry analysts are now admitting things haven’t gone as planned and are closely monitoring the situation.
Observers are starting to discover loopholes in Nintendo’s strategy, as Wii owners currently endure a serious lack of new content. Experts warn that supply of Wii could be restricted for some time, and with consumers losing patience and PS3 getting more games released each year, things could very well get back to normal.
A former Nintendo employee agrees it’s only a matter of time before their “moment” is over. Keen industry observer MikeUS backed that up with his insight, “haha wii sounds like wee”.