Fire Emblem: The Sacred Stones – Virtual Gold

Right after beating my first Fire Emblem game, I was so hyped and excited that I started Sacred Stones the very next day. With the two GBA Fire Emblem games sitting right next to each other on my Wii U menu, it just felt right and I was carrying enough energy from the first game to keep going. Despite a familiar game engine on the same system; a whole new cast, new maps, different enemy designs and a modified gameplay structure made Sacred Stones feel fresh and exciting immediately. I’ve just beaten this game after another 30 hour journey and I thought I’d write about the differences while both games are fresh in my mind. I won’t talk too much about gameplay specifics since that took up most of my Fire Emblem 7 writeup, but I will talk about what makes Sacred Stones a bit different and special.

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Fire Emblem (GBA) – Initiation

After 12 deaths, 30 hours, and enough regret to fill a vulnerary flask, I have just beaten my first Fire Emblem game. With the series being more popular than ever and a recent sale on the Virtual Console, I decided I would try and get into the series. I picked up the self-titled GBA game (known as Fire Emblem 7 in Japan) on the Wii U a month ago and fell in love with it. It clicked from the first few chapters and I enjoyed the emotional rollercoaster all the way to the end. I had initially dismissed this series as something I wouldn’t enjoy, a blunt tactics game driven by RPG grinding with a typical cliche anime story. To be quite honest, I didn’t understand it. As soon as I started playing this game, I felt a warmth of forgiveness. As it turns out the gameplay had a ton of depth and surprises waiting for me, and the wonderful story and characters made every aspect of the mechanics feel strong and important. After a full hearty playthrough of the game, let me tell you what Fire Emblem now means to me.

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Friends of Nintendo Bundle

Last year Nintendo surprised us with their very own humble bundle but region locked the games to North America. As an affluent Australian I bought it anyway, directing the money to charity, just to support the concept. This year though, no doubt inspired by me, they ensured the bundle was open to Nintendo customers in Europe, South America and Oceania so I was excited to actually be able to play it. I’ve got some quick impressions of most of the games to share and there’s even a download code for one game to give away if you’re too stingy to buy the bundle. Continue reading “Friends of Nintendo Bundle”

Star Fox Zero – Flying Through The Bullshit

I played about 5 hours of Star Fox Zero today and I’m just so excited that I have to write out these impressions and clear up some things about this game immediately. There’s a lot of confusion going around about the controls and quite frankly, it’s all fucking bullshit. Game journalists spinning this propaganda are a bunch of IDIOTS who can not be trusted to form an opinion, let alone provide one to the masses. Kotaku, IGN, Polygon, the usual clusterfucks that everybody should know to avoid by now have all given this game bad reviews because it threatens their 2 dimensional way of thinking. It’s the same fucking bullshit ZombiU and The Wonderful 101 endured, they see this game as a threat because it’s another heavy hitter on the Wii U that threatens to take their normal games away. I want to throw that mindset in the bin and fucking burn it. There is room for every game to be beautiful. The controls in Star Fox Zero are outstanding, and this game is absolute quality.

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Xenoblade Chronicles X – Supplies Surprise

10 Bullet Flies, 8 Nostalgia L-002 units , and 1 A-HAB autonomous AI unit. That was the job. Those Nopon might be small and fluffy, but they sure are demanding. Nalu was crying her eyes out and I had to find all these objects to ensure the safety of their caravan. There was some internal conflict going on with the Nopon but it couldn’t be too bad, and I wanted to take this mission to settle things. We all have to work together to keep life on Mira going, or it all falls apart. The Bullet Flies were quite common to the local area so I thought I’d leave them until last. As luck would have it, I already had dozens of Nostalgia L-002 units from roaming around Noctilum. I thought this stuff was trash but I’m glad it can finally be put to use. The A-HAB unit really sparked my curiosity. What the hell is that thing? What could a Nopon want with it? How is it going to help? There were so many questions, it seems this planet is just an infinite mystery. Only one question mattered right now, where do I get an A-HAB autonomous AI unit?

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FreezeME – Freeze U

There aren’t too many 3D platformers these days so I picked this up on the eShop without even looking at a review or caring about quality. FreezeME is an N64-inspired platformer in the most obvious way, directly ripping off the structure from Mario 64 and Banjo to create a non-linear 3D platformer with multiple objectives in each world. I’ve beaten the game now and had a bit of fun exploring the worlds, but the game has a lot of problems.

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Super Mario RPG – 20 Years Later

This game is an interesting and very important part of history. A landmark partnership between Square and Nintendo would see them go on to… well, do nothing, because Square fucked off to Sony after this game. You’re welcome. Nonetheless, it spurred an entire legacy of Mario RPG games, including the immediate follow-up Paper Mario, and 5 games in the Mario & Luigi series. When Square changed their ways, some of the Super Mario RPG staff actually left to form Alpha Dream, who are still creating Mario RPGs to this day. Even though Super Mario RPG was the very first Mario RPG, I had never played it until now because it never had an original SNES release in Europe and Australia.

Thanks to the Virtual Console, I picked this up on Wii U and had an absolutely wonderful experience discovering it for the first time in 2016. The art style did not look that impressive to me in screenshots, but it feels so much better when you get into the game. Once you start playing, everything comes to life like a beautiful story. The game is very well-designed and it struck such a chord that I got completely immersed and beat the game over the past week. So what’s so good about it? Let’s get into our first battle.

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Wave Race 64 – Return of the Champ

My name is Ryota Hayami. You might remember me as the two-time Wave Race world champion, but that was a long time ago. As a young kid I was insatiable and wanted to win every competition I could find. The sights were fresh, the scene was encouraging, and everything felt so new. Lately I’ve been kicking back and enjoying my new life as a fisherman. It’s a nice relaxed lifestyle, but I still think back to the glory days quite often. Sometimes I notice the waves ripple and it reminds me of when I was 18 years old, fighting for victories on my Jet Ski. The Jet Ski scene has changed a lot since then. Jet Skis of the modern era are quite complicated designs yet “easier” to ride, and for me that completely takes the thrill out of riding. Technology is so advanced now that the Jet Ski does everything for you, with auto-correction and elevation control becoming the standard. As a result, all the big dollar manufacturers were winning year after year, and there wasn’t much demand for good riders. Being a good rider now simply means showing up to as many PR events as possible. Not my life, man.

As fate may have it, I wasn’t the only person who longed for the glory days. On Friday morning I received a phone call from Kawasaki asking if I was fit for riding. They understood the struggle of true riders today and wanted to bring back the old feel. A tournament was to be held as a test to see how many people would support a change in Jet Ski design proposed for the 2017 season. They called it a “Virtual Console” championship and they have brought back all the old Jet Skis, while securing the rights to all the old locations. I couldn’t believe what I was hearing. Is this a dream? “No sir, we are serious about this. We have everything in place but the riders. We need you.

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Super Metroid – Sub-Hour Speedrun

I’ve been getting into Super Metroid more after the 3DS release and set myself a personal goal of beating the game in under an hour. I’ve already done this with Metroid: Zero Mission and had a great time finding the fastest route. With Super Metroid I had done what “felt” like a speedrun, but it’s a different kind of speedrun to Zero Mission. A lot of tricks and skips in this game are very difficult and non-traditional. This is due to Samus’s movement being more complex, and a lot of open environments that don’t stop you from doing crazy things. My current best time was 1 hour 19 minutes, and on 3DS I managed to get 1 hour 27 minutes on a refresher course through the game. My main motivation came when I realised there was still a lot about the game I didn’t know. How do you shortcharge? What other items can I skip? Are there better ways to fight the bosses? Can I do the Zebetite Skip?

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Super Metroid – New for 3DS

In the recent Nintendo Direct, Nintendo announced SNES games for the N3DS would be available immediately with Super Mario World launching the service on the same day, and more to follow. In Australia, one of those early games was Super Metroid and I grabbed it ASAP with the dream of finally being able to play the US NTSC version of the game. That’s right, all SNES games on the EU / AU 3DS eShop are the 60hz American versions, making it the first time Super Metroid and Link to the Past have been available here in 60hz. Even though I’m pretty happy with the Wii U Virtual Console, for some reason we’re still stuck with the PAL versions of a few games. In my experience it’s not that big a deal for Zelda, but Super Metroid is a much more action-focused game, loaded with tons of precise tricks and wall jumps you can not afford to miss. So not only was I keen to experience SNES games on 3DS for the first time, but also discover Super Metroid in its original 60hz form.

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EA developing for NX – Kimishima’s Konditions

Recently EA have spoken in secret about the Nintendo NX and their lack of plans to develop for it. They outlined a bunch of things that Nintendo is required to do in order to be blessed with EA’s fantastic library of quality games. To sum it up, they want Nintendo to “provide a market for sports games” by throwing millions of dollars on sports advertising. They just want a userbase that will buy sports games. Sound fair?

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Splatfest – Gotta Splat ‘Em All! (Pokemon Blue vs Pokemon Red)

I wanna be the very best, like no one ever was
To splat them is my real test, to claim the turf wars
I will travel across the ink, letting off inkstrikes
Teach Pokemon to understand, the freshness that’s insiiiiiiiiiide

POKEMON, GOTTA SPLAT THEM ALL!!

Yeah!! The humans may have been useless, dumb and weak, but they had some pretty fresh entertainment in their day. Pokemon Blue and Red are popular videogames of their era that have recently gained popularity in the retro scene of Inkopolis. These games are not quite as impressive as Squid Jump or Squid Racer, but they have their own charm that has attracted large numbers of Inklings to the arcades. Even though the humans who made these games were wiped out, cartridges were found washed up on shores and we’ve managed to recreate the highly complex arcade cabinets that would have played these games. Inklings have been training Pokemon to stay fresh, with battling and trading becoming common place as Blue and Red trainers help each other complete their Pokedex. Today however, we are fighting for our favourite version and the only thing that will be traded is turf.

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Super Mario Maker – 6 Months Later

Shortly after the launch of Super Mario Maker I did a write-up to share my experience with the game after the first week. It was an exciting time as we all learned the tools and discovered how much fun the concept is. However, it has evolved a lot since then with new tools added, some structural changes and a much larger community. I feel like enough has changed that another write-up is necessary, so Go-a-let’s! … Wait, I got that around the wrong way… drag this… move that. Let’s-a-go!

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