Resident Evil 3 – Nemesis Never Left

Some would argue this game shouldn’t have been remade, citing it as the “worst Resident Evil game”, but I think that is the perfect reason to remake it. It’s finally getting some justice! I’ve played Resident Evil 3 before and the unique thing about it to me, was always the environments and the perspective from an event happening to you while you’re in the middle of the city. Almost every other Resident Evil involves the main characters purposefully heading into a dangerous situation, but this one takes you by surprise. The city is being torn apart by chaos, and someone wants you dead. Yes YOU, specifically.

In this remake, the destruction and simultaneous beauty of Raccoon City is more evident than ever before, and that’s why I think it was worth remaking. It provides an absolutely stunning spectacle, with the best graphics imaginable with more control over the gameplay than ever.

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A Plague Tale: Innocence – Life Before Toilet Paper

The year is 1343 AD, in a small village in medieval-era France. You’re having a nice day when a messenger runs into town screaming. There’s been an outbreak!

The Black Death! It’s coming! The plague is coming!

What do you do? Do you believe it? Do you assume the worst, or shrug it off? This could be a lie to force people out of town. It could be true. It could have taken weeks for this news to get here. Some people hid in their homes. Some people traveled to find more information. Some took to alchemy. Some descended into madness and violence. A Plague Tale: Innocence tells this story from the very vulnerable perspective of young children. They are separated from their parents, and forced to face a mass outbreak of disease on their own, dealing with all the best and worst aspects of human behavior on the way.

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The Evil Within – Season Pass of Horrors

After taking control of the evil within myself, I sought out more forms of evil to overcome outside. I found the perfect challenge that comes in the form of a “Season Pass”, full of broken dreams and empty promises. The Evil Within has 3 single player DLC campaigns made after the launch of the game, and they are quite unique. I played through all three of them and thought I’d offer my thoughts. Was it worth it? Allow me to summarise my experience with each one. Continue reading “The Evil Within – Season Pass of Horrors”

The Evil Within – Insanely Good

You didn’t even click on this article. Last thing you know, you were on Twitter. But there’s no Twitter tab open, and no back button. You look up at your browser and the menu has frozen. Discord won’t open. You look away from the screen, and the door in your room has disappeared. There’s nowhere to go, nothing else to look at. The only thing you can do is read this.

The Evil Within is a horror game that creates strong feelings of fear and despair. It bends reality and breaks the rules of logic with its environments and gameplay. Walls disappear, enemies morph, traps await. You don’t know how you got here, or how to get out. All you can do is adapt and stay as sane as possible through all the crazy.

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Hellblade: Senua’s Sacrifice – Psychosis Simulator

Is this really worth writing about- you didn’t enjoy it- you liked it- you don’t know if you liked it- you can’t write- you should write- this game might be misunderstood- you can do it- every experience is different- the game isn’t worth it- the game is worth it- at least it’s interesting- don’t hit that submit button there’s no going back.

These are my friends from Hellblade who stayed in my head. This game has a very large emphasis on sound design, as everything you do is narrated by dozens of tiny voices whispering at you constantly throughout the game. It’s made to imitate the feeling of psychosis and mental illness and warns you of its heavy themes before you start the game. Senua’s Sacrifice is a very personal journey where you explore very detailed environments and the dark corners of your mind.

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Forza Community Spotlight

Forza started with a bang on the original Xbox, but by the time Forza 5 rolled around it was gaining a lot of negative press based on the way they were exploiting consumers. I even wrote an article about it here back then and subsequently avoided the Xbox brand for 5 years. Times have indeed changed as I’ve found myself absolutely blown away by the latest Forza games and the state of the series. Not only has Forza Horizon created one of the most fun experiences in gaming with a new open structure, the core Forza sim series has righted all its wrongs and now exists as a wholesome, playable and welcoming game.

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Catching Up – Xbox One in 2018

We’re approaching the end of 2018 and I’ve just got myself a brand new Xbox One S, five years into the lifespan of Xbox One. It’s a new world for me as I’ve been playing nothing but Nintendo stuff for the last few years, having a great time it must be said. I never had a PS4 either so this is my first time dipping into the 2013 “next-gen” console family, which is now this-gen, or half-gen to the Pro and X which will be last-gen again next year. Phew. Whatever you want to call it, I have a lot of gaming to catch up on and I thought this was a unique perspective worth a little writeup. I was lucky enough to get my XB1S bundled with Red Dead Redemption 2 and Forza Horizon 4, two very expensive new release games. The whole bundle was $100-200 AU cheaper than a Switch or PS4 by themselves, which is ridiculous. Xbox is priced very well and has huge support in Australia, and I was in a good spot to take advantage of it. It just felt like the right time with Nintendo’s Switch holiday lineup mainly focused on two games I’m not that interested in. I got home with my new Xbox and it felt like Christmas again. The old, fun, child-like Christmas, not the new HD remake “Adult Christmas” which is full of disappointing social engagements. This was going to be fun on my own terms.

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Xbox Adrift: Can Microsoft save the Xbox One? Should they?

An Xbox One X floats across a stormy sea.

Xbox One has the smallest presence in the gaming industry that the brand has ever had. It’s plain to see that while SS Microsoft sprouts wings and sails towards the clouds, Xbox is a raft floating hopelessly adrift in a choppy sea of home consoles. Microsoft are an astonishingly successful company who have been more than happy to abandon unsuccessful side ventures. Yet despite Xbox costing the company billions and forcing them to obscure the financial performance of the division every annual report, they remain committed to the brand. With the battle for the living room over and lost, it’s time for Microsoft to let go of consoles and reposition itself in the gaming industry. Continue reading “Xbox Adrift: Can Microsoft save the Xbox One? Should they?”

GrooveRider – Extreme Slot Car Racing

While Americans have been updating their Wii U’s and drawing dicks in Nintendo Land, I’ve been playing GrooveRider, the best slot car game ever made. Browsing the Playstation Store I noticed this PS2 classic for $8 with an average user review of 4.5 stars. Could a slot car game really be that good? Sure, why not? I downloaded it immediately without even consulting the internet, because that’s the kind of risk worth taking.


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Four years of Gamecube: Disappointments

Since Microsoft seem intent on ending this generation a year early with their Xbox High Res™ I figure it’s a good time to look back on the Gamecube up to now. Sure there’s Zelda coming next year but we’ll all be far too elated in the months following its release to look at anything objectively. Not even Linkin Park could bring us down! Er what? Oh yeah Gamecube. Although I’ve had endless niggles, I have four (4) big let downs with this console and I’m going to cry about them here. They are: online, third parties, marketshare and incomplete games.

Online

Ok so, Dreamcast showed us it was possible. PC online gaming was becoming commonplace and Nintendo announced two online adaptors. It was all looking very promising. People on forums were creating Perfect Dark clans, F Zero racing leagues were discussed, MMORPG Pokemon was dreamed about. And what do we get? A crappy Dreamcast port hampered by exorbiant monthly fees and an almost concerted effort from Nintendo to destroy the chances of people obtaining the nessesary adaptors not to mention them maligning the entire concept of online gaming on monetary grounds. I was expecting a lot more and I’ve always been envious of Xbox Live.

Third Parties

These guys are fuckheads. Again it looked promising at first but it wasn’t long before games began to be announced for PS2, Xbox and PC. While we are partly to blame because we refuse to buy their appalling games that sell so well on rival consoles, but we also rewarded them with sales sales when they did put the effort in. And what do we get? Nothing. While PS2 and Xbox get to enjoy Burnout 3, or Pro Evolution Soccer or Soul Caliber 3. Ubi Soft, Acclaim and EA (to an extent) deserve the full fist for continuing supporting us and Nintendo.
Oh and while we laugh about it now, at the time losing Rare did hurt.

Marketshare

Shit we got demolished this time round. The Playstation juggernaught got stronger than we could possibly imagine. And while Microsoft may’ve lost billions of dollars on Xbox, they got what they wanted; our marketshare. Nintendo simply weren’t persistent enough and couldn’t drop the kiddy tag as fast as they would’ve liked. While even without cult game turned biggest franchise in gaming (GTA) the PS2 would’ve still won this generation, Halo carried Xbox far further than it should’ve even been able to. It’s hard to pin exactly where Xbox got the upper hand or all the factors involved but somehow we lost this.

Incomplete Games

I can forgive Luigi’s Mansion, it needed to be there for launch. But Eternal Darkness, Zelda: Wind Waker, Super Mario Sunshine, Star Fox Adventures… What was going on? This isn’t the Nintendo that polished and cherished it’s games! Eternal Darkness dropped all the really amazing aspects that were planned. Wind Waker dropped countless dungeons and resorted to an elaborate treasure hunt to lengthen the game. Mario Sunshine degenerated into a blue coin marathon. Star Fox just seemed to veer into a wall mid way through the game and never really recovered. The Gamecube library as a whole seems marred by rush jobs, half games and wasted potential.
Mind you, the games I mentioned all stomped weakness wherever it was found.

Ok I think I’ve wasted enough of your time now. Tell me what you were dissapointed with or any particular game that shamed it’s legacy. Or tell me I’m a wanker.

Sonic Heroes

Sonic Team sat down and listened to the fans for this game. “Actually make Sonic the main focus, ditch the crap-rock, fix the camera!” they cried in absolute pain as Mr. Naka ran them over in his race car while listening to Crush 40.

“I DISLIKE YOUR COMMENTS AND WILL BECOME A SUCCESS IN THE UK, A HAW HAW HAW”

About an hour later, Sonic Heroes was finished and on retail shelves. What’s this? Sonic’s got team based sex antics going on now? Oh okay. This obviously requires several teams of freaks. Remember those idiots from Knuckles Chaotix? Of course you don’t, because the world was trying to forget them. BUT NO, Sega will jog your memory. “HERE’S ANGSTY PURPLE THING, HAPPY BEE AND BIG SLOW CROC” they yell as crumbs stick to your face.

In total, there’s four teams of three characters. Each fart around the very same levels, but with silly different bits of storyline that all eventually cross over. It’s a game about talking to dead people. Every team has a fast character, a flying character and a ANGRY BREAK DOWN WALLS character. ‘Cept Big the Cat’s angry in a ‘where’s my brain’ kind of way. You need to switch between these characters all the time. This manages to totally destroy the whole Sonic feel. You might be running really fast for a few seconds then UH OH it’s time to switch over to slow breaking down walls character to.. you know.. break down some walls that are there for no reason. I’m sure Robotnik (or Eggman as Sega like to call him now, another delightful decision) has nothing better to do than stroll down to the beach and put up some walls. “I enjoy long walks on the beach. So I can put some walls all over it”. The flying characters are typically there just so you can fly for a few seconds only to somehow glitch up and end up falling into an endless background JPEG. How can Cream even manage to lift Amy and Big? His name is Big for a reason (THIS IS NOT SEX RELATED). Cream’s arms should totally break off and blood would cover the entire level. Knuckles would be all “hooo-waaaah”.

Sonic Team attempted to give some of the levels a retro look. The checkerboard textures that were very present in Sonic 1 are back on the Seaside Something or Other level, there’s a new Casino level. And um. There’s a level that’s.. er.. has the word Metropolis in it. Sadly, the levels are very VERY poorly designed. Very. They drag on for far too long, typically have very little checkpoints and require more rail grinding or breaking stuff than running. In fact, you won’t be running much in this game at all. Doing so could result in death, thanks to the return of terrible camera man (Lakitu’s confused cousin) and some shocking clipping. There’s an entire level called Rail Canyon. Can you guess what this level requires you to do? Sell ice cream. The fun part is where bomb trains crash into you and you witness the Game Over screen for the 7th time in the last three minutes. Jumping from rail to rail should of been easy, it’s not. There are times when you press left or right + jump and UH OH YOU’RE NOW SPAZING IN THE AIR? Death. To top this all off, Tails feels the need to yell “I’m falling!” when you’re falling. They’ve changed his voice actor for this game, too. I think they’re going for that three year old feel now.

When you get to a switch, one of the characters will insist on blurting out “I wonder what this switch will do?” WELL JESUS, I DUNNO. MAYBE IT’LL MAKE ENEMIES APPEAR LIKE THE OTHER SEVEN HUNDRED HAVE? Music is another sore point. Once again, we have the pleasure of dreadful rock music and other depressing lack of melody lack of meaning music to fall down holes to. Though I did rather enjoy Casino Park’s music, it was catchy as hell. Too bad the level involved confusing pinball machines of doom.

The game will last you a long time, I spose. If you can be bothered to play the same levels as the other characters (which you’ll need to do in order to actually complete it). There’s a sad 2 player mode where you fall down holes together, also. I think the game also has an options menu. Some stuff just doesn’t work in 3D. Sonic’s that stuff. I can’t wait for the Shadow the Hedgehog game. WATCH OUT PRINCE OF PERSIA.

This game gets two breadrolls out of a bakers dozen.