Driving Simulator 101 – Challenging Yourself

G’day fellow racer, I’ll be your instructor today. My name’s Grubdog but you can call me Grub. I’m not a racing god by any means but I’ve had my fair share of struggles and success to share some words and hopefully help someone out. There are many different ways to enjoy driving simulators and many people will choose the passive approach with all assists on and easy AI, just to enjoy the sights and sounds of the racetrack. Mmmmm, nothing like the smell of sweet asphalt and burning rubber on a Sunday afternoon. There is absolutely nothing wrong with that approach and it can be a very chill way to spend your gaming time. There’s no right or wrong way to play a game that has this many options.

For people who DO want to challenge themselves as much as possible, there is a whole new world waiting for you. Whether it’s Forza, Gran Turismo, Assetto Corsa, Project CARS or F1 you have a lot of difficulty options at your disposal that can change the game significantly. With every assist you turn off, your car will get faster as you unlock more potential from it. It will also get more difficult to control. Playing these games without assists can be daunting at first, but it’s very satisfying if you find your groove. A big strength of these games is mastering all different sorts of cars and tracks, kinda like using different weapons in a shooter, or different movesets in a fighting game. Instead of going in-depth about driving technique, this article is going to be more about the mindset of change, and approach. For advanced driving there’s far more qualified people and articles out there. I’m going to keep it simple and throw up my biggest personal tips for a console gamer without much driving experience.

Continue reading “Driving Simulator 101 – Challenging Yourself”

The Khushrenada Contrivance – The 2019 Game Plan

I’m ticked off, dear reader. Once again, an idea I’d come up with in my mind has been implemented in life before I got the chance to execute it first. In this case, I was shocked to see this article by Roland on his 2019 goals. You see, with the new year, I was looking over the Backloggery account I use to keep track of my games. I was able to wrap up a few games in December and cross them off my list. As I thought about doing an article on what I played in 2018, I also thought about looking ahead and what I’d like to do in 2019. It seemed like a perfect follow-up to look forward after reflecting. I didn’t mention this plan to anyone yet during the 12 days it took me to write that article about 2018, Roland has beaten me to the punch making me look like a copycat. So, I’ve altered my plan a bit and my first goal in 2019 will now be to kill Roland to keep him from telepathically stealing any more ideas from me. It seems like the only solution to this problem.

Keep Reading (Because I’m Only Gonna Tell You This Once)

The Quiet Side of Grand Theft Auto V

A broken man stands on a hill atop the city. His family in disarray, past heavy with regret and future in a body bag, he doesn’t have much hope left. Yet here he stands, completely stunned by the aura of the moon. His problems shrink in the ambient neon lights of the city, which in turn shrink to the stars in the sky. This moment is rare and fleeting, but it tells you to go on. It happens just often enough that the life of crime, death and corruption can be looked at with the right perspective. We are lucky to be human.

Continue reading “The Quiet Side of Grand Theft Auto V”

Nintendo Direct DeConfirmed (updated)

Update: Nintendo Direct cancelled due to US Government shutdown.

Our inside source at Nintendo said that with the release dates for Yoshi’s Crafted World and Kirby’s Extra Epic Yarn being announced via press release today, the Nintendo Direct initially planned for the 11th of January has been shelved indefinitely.

Nintendo had previously delayed their direct presentations after natural disasters ravaged Japan. According to our insider, the most recently delay was due to fears the US President might institute autocratic rule, distracting customers from Nintendo’s message. Since the White House address was a bit of a fizzer, the direct may still go live next week.

Continue reading “Nintendo Direct DeConfirmed (updated)”

Playing Smash Bros with items turned off doesn’t teach you about life

There’s a correct way to play Smash Bros; 4 players, timed match, 2:30, items on, stage hazards on, random stage select. Any other way is wrong. This setup not only creates the most volatile and chaotic matches, but also the ones most likely to see the best players thrive. As anyone who has made it past the third grade of school knows, life is unfair. So why should your video game be any different? Smash Brothers teaches you how to cope with unfairness, how to handle chaos and how to seize opportunities to get ahead in life. Playing stock matches, without items creates not only a saccharine gaming experience, but also a generation of gutless imbeciles. Disagree? Well keep reading to find out why you’re wrong.

Continue reading “Playing Smash Bros with items turned off doesn’t teach you about life”

Splatfest – Heroes and Villains

I just wanted to feel something. The Heroes vs. Villains Splatfest seemed like a no-brainer to me at first. I try to be a good person and Nintendo’s Smash heroes are some of the best role models a person can have. What does it mean for us though, to be “good” in a videogame that is about winning and splatting people? You’re always going to be a villain to somebody. Even the person of purest intentions is going to do something wrong or be misunderstood at some point, so I decided to cut my losses and pick the Villain side from the get-go.

Continue reading “Splatfest – Heroes and Villains”