Runny Egg – Breakfast on the eShop

12.38am. I had eggs for breakfast, but they were far from my mind in the middle of the night. It was Winter and I was lying down watching Summer Games Done Quick, taking in the joy of my favourite hobby from half a world away. One of my favourite reasons to watch speedrun marathons is discovering new games. Runny Egg was up next, and it was a good enough reason to stay on the couch. I’ve never heard of this game, but it looked cheerful enough that I could pretend it was Summer and continue escaping my life.

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Never Alone – Every Game Is Alive

The Iñupiaq people of Northern Alaska might be the most hardcore gamers to walk this Earth. They create weapons out of the bare nothingness they find in the ice, and use them to hunt seals and birds. One such example is the Bola, a throwing weapon with weights on the ends of strings, made out of bones. They throw it upwards to catch birds, and can score combos by hitting one bird on the way up, then another on the way down. They sometimes even get a third as the birds fall onto each other. With such an opportunistic eye and advanced usage of motion controls, I bet they could get every medal in Star Fox Zero. Now switch that scenario around and put a hardcore gamer in a freezing climate, they would die within a week. The Iñupiaq spend their entire day grinding their survival skills and contributing to the community. They create parkas out of seal intestines and feathers, and sleds out of driftwood and bone. They’ve put thousands of years into this game called living.

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Star Fox Guard – Miyamoto Defense

Star Fox Guard is that “other” game that came out with Star Fox Zero, by a small Indie developer known as Shigeru Miyamoto. Previously known as Project Guard, it’s one of Miyamoto’s original ideas for the Wii U re-purposed into the Star Fox universe. As it turns out, Slippy’s uncle Grippy has been collecting minerals in space and he’s run into some trouble. I thought we’d never get to play this game, but miraculously it’s been finished and polished quite heavily. I’ve been playing the game a lot the past month and having a lot of fun playing every main mission, beating people’s levels online, and making my own. It’s very different to Zero because the control scheme is much simpler, all you do is scan through the cameras and shoot. Outside switching cameras on the touch screen and aiming them, it literally has one button. Every single button on the GamePad is the shoot button (even the dpad directions will shoot), and you’re going to need it.

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Fire Emblem: The Sacred Stones – Virtual Gold

Right after beating my first Fire Emblem game, I was so hyped and excited that I started Sacred Stones the very next day. With the two GBA Fire Emblem games sitting right next to each other on my Wii U menu, it just felt right and I was carrying enough energy from the first game to keep going. Despite a familiar game engine on the same system; a whole new cast, new maps, different enemy designs and a modified gameplay structure made Sacred Stones feel fresh and exciting immediately. I’ve just beaten this game after another 30 hour journey and I thought I’d write about the differences while both games are fresh in my mind. I won’t talk too much about gameplay specifics since that took up most of my Fire Emblem 7 writeup, but I will talk about what makes Sacred Stones a bit different and special.

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The Legend of Midna: Twilight Picross

Exclusive to the My Nintendo rewards program comes a new chapter in the Zelda series. For hardcore Nintendo fans only, this game takes place in a dark timeline where Link dies and the player never continues the game. Midna gets bored of waiting, and starts carving out numbers on the spines of soldiers. “Hold still!” Midna insists, as the frightened guard screams in agony from the Twilight Realm. He can’t even see what Midna is doing, as she chuckles from the realm of light. Convinced he’s gone crazy, the guard kills himself with his spear, plunging it straight through his heart.

Aw, you ruined my puzzle!” laments Midna. The spear went right though some of the numbers, but it gave Midna an idea. “I could combine numbers and lines to make interesting pictures!” Hooray! Welcome to My Nintendo Picross.

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FreezeME – Freeze U

There aren’t too many 3D platformers these days so I picked this up on the eShop without even looking at a review or caring about quality. FreezeME is an N64-inspired platformer in the most obvious way, directly ripping off the structure from Mario 64 and Banjo to create a non-linear 3D platformer with multiple objectives in each world. I’ve beaten the game now and had a bit of fun exploring the worlds, but the game has a lot of problems.

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Brain Training – Find Love In Minutes A Day

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I’ve been a naughty boy. Four long days, I have kept Dr Kawashima waiting, his game left unplayed on my Wii U. I tried to put him out of my mind and enjoy Xenoblade X, but his handsome face remained on the startup screen. His icon throbbing, yet welcoming. I couldn’t resist. I had to touch his face and boot up the game, just to feel that warmth I was missing. Nothing else could replace it. I expected a scolding for my absence, but he played it off with a cheerful razzing. He always does this, puts on an act. He’s trying his best to be strong and rational. However, behind that jolly facade I could feel the coldness in his eyes. The tears from those lonely nights had left his soul dry and empty. He needed me. He was seething on the inside, but his response was calculated. I didn’t know what to say.

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Yo-Kai Watch – Demo Impressions

That’s right, you’ve stumbled into a writeup of impressions of a free demo. It might seem a bit redundant but this game has a special charm to it I wanted to share, and a lot of people still don’t play free demos because being active is hard. If you have a 3DS and live in Australia or America (EU release date 2016), just close this now and download the demo yourself. It’s a comfy 858 blocks and gives you 15 plays which is more than enough to decide if you like it. It’s a good 20-30 minutes of walking around town looking for Yo-Kai.

The game’s awesome production values become apparent right away with a really cool cutscene of a boy uncovering something in a dark forest. The animation is well-done and it creates a sense of wonder right off the bat. This picture is the exact quality on the 3DS screen.

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Affordable Space Adventures – Ureview Travel Guide

Back in April, the company Uexplore released an affordable way to travel through space on the Wii U eShop. Seems hard to believe, but after an interview with Uexplore it turns out to be the real deal. There’s an alien world called Spectaculon and it’s only 23 light years away from Earth. They are offering the chance to explore this mostly uncharted world, with the promise that we can claim any land we discover. I’ve taken them up on the offer, and how could you not? This spacecraft is SWEET, man! Sure it has a few problems, but it’s passed every safety test, and recorded accidents are very low. I don’t know the specifics, but they sounded very convincing and official. I’m currently docked at a Uexplore station and it’s been one hell of a ride so far. I have a lot of time to kill in this spacecraft because I traveled quite far, so I’m faxing this review of my experience back to Earth. I trust it will reach the Uexplore company office and they’ll distribute it to Pietriots and friends. I’ll call it the “Ureview Travel Guide”. Hehe, they’ll like that.

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Phantom Hourglass HD Edition – Sailing the 192p Seas

WAHOOOO!! With a well-timed jump over an Octorok spike trap, Phantom Hourglass has landed on the Wii U Virtual Console in Europe and Australia. Unfortunately it has not made its way to America yet, but I’m sure the fog will lift soon. There’s a lot of baddies out on the ocean so you have to plot a course carefully. Let’s get to the point, a DS game on Wii U, what is this madness? Linebeck hid in the corner, he was scared of this new experience. How do two screens work on the TV? Is it functional? Could it be amazing? I’ve just completed the game and yes, it’s pretty fucken playable. I had an absolute blast with the ship’s cannon, ahahahaha. Linebeck told me that joke I swear. The game is pretty good too. This writeup is going to explain how DS games play on Wii U, and why Phantom Hourglass itself is special.

To the SHIP!!

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Freedom Planet – Kick Ass and Go Fast

Freedom Planet has finally been released on the Wii U eShop around the world and I’ve sunk my teeth straight into the whole game. After a short experience with the demo I was captured by its Sonic-inspired sense of speed and platforming, but now I’ve come to appreciate it as even more than that. The game is HUGE, with levels longer than any Sonic game could dream of, and there’s a lot more of them. The biggest strength of Freedom Planet however, is how it creates a very coherent game world with a strong sense of identity that makes any comparison disappear into the background of your mind after a few levels. Freedom Planet is bursting with its own brand of energy and it feels so fresh. All its stages are unique, the characters are charming, the story is uplifting, the music is exciting, and everything has that new videogame feel that makes me so happy to be a gamer.

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