Originally released alongside Hydro Thunder Hurricane in 2010’s “-Insert hemispheric appropriate season- of Arcade”, Limbo would escape the bounds of Xbox Live Arcade and go on to become a darling of the indie gaming world, collecting accolades and praise, from critics and gamers alike, on every platform it was released on. But in an unusual twist, Limbo is set to become unavailable on a platform for the first time, as macOS will cut support for 32-bit applications when new update drops next month. On the eve of this gaming purgatory, let us look back on Limbo.Continue reading “Limbo”
Despite being one of the most popular sports in the world, cricket has rarely been reproduced in anything resembling a fun video game. The last good cricket games I played were the Beam Software developed Super International Cricket (SNES) and its followups on PC. Since sport sims embraced the third dimension cricket games have floundered, with only Codemasters and EA sporadically contracting third string development teams to churn out buggy, unplayable affairs. This is a shame because the first time I played an N64, fresh off my experience with Super International Cricket, I imagined a three dimensional cricket game with a dynamic camera and footwork based shot selection. After almost twenty years, Big Ant Studios have realised my dream.
I’ve had this game for a couple of years and never thought about playing it. The box is bland, it’s an FPS, and muddy brown shooters do not excite me; almost all Xbox 360 shooters I’ve played have been terrible. Nothing personal against the game, but that’s how my shallow mind worked for the last few years. It was one of those “one day” games that really means “never” because I only play what excites me. What finally piqued my interest was a friend talking about this game as if it was more than a shooter. Could it be, a fun game on the shelf right in front of me? Lo and Behold, it’s fucking amazing. Bioshock is an extremely well crafted game with a heavy, purposeful atmosphere that actually makes the Unreal Engine seem legitimately titled. I beat the game a few days ago and I’m still thinking about it, it’s one of those games that sticks with you. While my head is still putting itself back together in the depths of Rapture, allow me to drag you down with me and capture the essence of Bioshock like a true artist.
It has been a few weeks since the WiiU launched, and I am loving it. Miiverse is amazing, ZombiU is amazing and New Super Mario Bros U is pretty close to topping Super Mario Bros. 3 is terms of being my favourite side-scrolling Mario game. While the game journalism side has already been torn apart by Grubdog, its time for me to tear apart the other BS part: the third parties. Continue reading ““I like my new WiiU, but I won’t make games for it!””
Ladies and gentlemen, I have or had a problem. I kept thinking to myself, “What game should I review for Pietriots since I want to be my unprofessional self rather then an in-depth reviewer?” Well SEGA decided to give me an answer in the form of an extremely fun Saturn classic given an HD re-release… actually, scratch that; an extremely fun Saturn classic given what was originally a PS2 make-over, never released outside of Japan for almost six years but then deciding since they have no money left to fund anything just upscale the damn game. Continue reading “NiGHTS into dreams HD: Simple game, stupid analog mess up, short review”
It’s here at last, and you can play it on your Xbox 360 now if you bought Dragon’s Dogma; or with some (legal) USB trickery if you’re too cool to buy games.
Like many fans of the series, I feared Resident Evil had turned into a generic action game and lost it’s campy survival horror charm; but thankfully I can put those fears to rest now after playing Resident Evil 6. This is definitely a horror game. In fact it’s so scary that the screen itself has become a monster! Right from the first cutscene I was horrified as my TV began eating itself. The cameras in this game have been infected with the T-Virus, and the effect is very convincing; every few seconds the top half of the screen falls onto the bottom half and then quickly collects itself, creating a smudge effect. Like popcorn being thrown up at the movies, this definitely adds to the experience and makes you feel like you could be eaten by zombies behind the camera at any time.