WALL OF FIST
- Achievement Unlocked – Tropical Freedom
- PieHaus Digest – Pro Daisy 2002
- New 3DS – New Review
- Super Smash Bro – Single Player Madness
- F-Zero: GP Legend – FALCON REVIEW!
- F***heads – The Boy Who Cried Mewtwo
- New 3DS – Hands On (EB Expo)
- F***heads – Hyrule Priorities
- Splatoon – 3, 2, 1, IMPRESSIONS! (EB Expo)
- New Wii Fit Trainer was too much for your body. Can't say I was sufficiently ready, either. Hats off to you, old boy. #Yamauchi #gamechanger 1 year ago
- Charles, here. KIDDIE NINTENDO CHILDREN WILL NOT BE PLAYING THE SAME GAMES AS UNCLE CHARLES. GO CHANGE YOUR DIAPERS. #R18AU #WiiU @Pietriots 2 years ago
- Charles, here. Surveying #Vita goods at #EBEXPO again. Currently lost in a sweaty crowd of- #WiiU #3DS FILTH? OUT OF MY WAY - I AM A GAMER! 2 years ago
Recently it has been discovered that Donkey Kong Country: Tropical Freeze has an achievement system buried inside the game, something that was never implemented in the final release. The Cutting Room Floor dived into the game’s coding and retrieved this list of achievements from a file relating to the Miiverse. As someone who has played this game to death I found this very interesting, and I’ve done pretty much all of those on my own. However, I’m writing this article to emphasise how glad I am they were removed. I’ve spent 120 hours on this masterpiece so far and I never expected that coming in, but the game continually impresses and engages me with new layers of depth. Would I have embraced the game’s design so much if there was an anti-fun tracker hovering over the screen? Probably not.
Forget all the modern gaming crap for a moment and let me offer a slice of my life leading up to the Casual Gamer I am today.
Let’s go back, umm 13 years, when times were simpler, and gaming was getting interesting and taking a turn for the worst at the same time (bloating budgets, wannabe movies, dumb-downed gameplay, with a corrupt and/or unskilled gaming press shoving it all down your throat; you saw what happened). OK, off-topic, I mean… just trying to say this is an informal snapshot of life surrounding that hobby; a new feature about old stuff. Continue reading
After my descriptive hands on at the EB Expo, you want more? Well alright. I got a New 3DS for myself at the end of last year, so I’m in a slightly better position to talk about it now. Living in Australia, I had the privilege of picking a regular sized New 3DS model on a regular Monday in 2014, in a regular Target store. XL was an option, but it’s just a personal choice for me to not have a gigantic screen on a handheld. This is my second 3DS since my launch model in 2011 so the upgrade was a big deal. Since I’ve had it for about a month now I feel I can give a fair assessment on how it handles and how my gaming experience has changed. Let’s start with the very first moments, as I invite you into my New 3DS journey.
I love the new Smash Bros on both 3DS and Wii U, let’s get that out of the way. The new characters and stages are great, movement and overall balance is fantastic and the gameplay is satisfying and refined. However, there’s one thing I need to get off my chest that has made much of the game unpleasant for me.
All. This. Bullshit. In the way.
It’s been 10 long years since Captain Falcon had a drive. Since then he’s been lurking in people’s homes, starting fights in different universes, and meeting people with strange haircuts. He’s kept himself busy but all these activities pale in comparison to the thrill of racing at 1200kph. He just hasn’t been himself lately, never truly comfortable when he’s out of the cockpit. Now in 2015 we’ve been given the chance to experience the last F-Zero game released outside Japan, as F-Zero: GP Legend debuts on Wii U’s Virtual Console. Still fresh from 2004, when nobody bought it and the franchise died in plain sight on retail shelves. Captain Falcon remains stuck there in the form of an Amiibo, but at least now we can pick up his machine and rediscover the thrill ourselves.