Smashing QR Codes – Next-gen DLC

Nintendo’s Miightiest heroes have finally assembled, ready for assymetric action.

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Part of the Nintendo Difference: E3 2001

As a follow-up to my previous E3 scan, here’s some subtle marketing Nintendo spread around E3 2001, again, on the back of the E3 Show Daily magazines. Checkout the “interesting” front covers, too, and maybe you’ll question how there could be any excitement for such an unappealing video game industry at the time (as presented by the magazine). “Doug Lowensteins’ State of the Industry 2000-2001 Report: IDSA findings indicate games are fully mainstream…” Yes!…? Wait, is that really a good thing or a bad thing?
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Wario Land: The Shake Dimension – Bigger and Smellier

A year before New Super Mario Bros Wii made 2D platformers popular on consoles again, a 2D masterpiece had already been delivered to the system. That masterpiece is Wario Land: The Shake Dimension, also known as Wario Land: Shake It in the USA. That’s right, Wario beat Mario to the punch on this one. Unfortunately, corruption in the Mario Media meant this game was somewhat overlooked, and I’ve only just had the pleasure of playing it. It’s a little strange how this game came about. 2008 was a time where everyone was splurging over 3D worlds, motion controls, demanding HD graphics, and even Wario himself was cashing in on the mini-game craze. The heavens just opened up and decided it was time for some serious platforming in 4:3 aspect ratio. Wario Land: The Shake Dimension is the first Wario Land game to hit a home console, and Wario’s fat arse lands on the Wii with quite a thump. Shake Dimension is an extremely polished 2D platformer that excels in all areas, with great art, amazing music, fantastic gameplay and genius level design. I’ve recently finished it and feel like I’ve come out of the experience enriched with garlic breath and a full tummy.

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Mario Kart 8 – Livin’ That 200cc Life

Mario Kart 8‘s been out for a year now and it’s by far my most played Wii U game. Over 500 hours of swearing, exploding, green shell betrayal, banana intimacy, and blue shell disappointment. It’s been fantastic. I’m here to talk about the new 200cc mode, which has completely changed the online scene and revitalised the racing, almost more than the amazing new tracks. It’s a challenge when you’re first exposed to the speed, but that’s definitely not a bad thing in a competitive racing game. I’m gonna break down in 5 points, Mario Kart TV infomercial style, why it’s worth making the lifestyle change to 200cc.

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Captain Toad – A Tale of Bravery

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Metroid Fusion – Review Authorised

I’ve just finished a playthrough of Metroid Fusion on Wii U and there’s a lot I want to say about it. I remember it fondly as my first Metroid game in 2002. The dark unstable black hole that is the classic GBA screen, a perfect window to the man-made prison that is Metroid Fusion’s research station. Gazing into that screen with a burning lamp on my ear made me feel like I was out in space, in hostile territory. Fast forward to 2015 and I still love this game, it’s aged very well graphically and is fantastic to play on Wii U. Unfortunately, a lot of the design choices don’t fly with me anymore after experiencing the good stuff. Super Metroid, Metroid Prime 1, 2 and Zero Mission are what I would consider perfect games, and happen to highlight a lot of Fusion’s flaws just by existing and being their own beautiful selves. The biggest flaw being a slap in the face right at the start of the game.

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Bioshock – Late to the Rapture

I’ve had this game for a couple of years and never thought about playing it. The box is bland, it’s an FPS, and muddy brown shooters do not excite me; almost all Xbox 360 shooters I’ve played have been terrible. Nothing personal against the game, but that’s how my shallow mind worked for the last few years. It was one of those “one day” games that really means “never” because I only play what excites me. What finally piqued my interest was a friend talking about this game as if it was more than a shooter. Could it be, a fun game on the shelf right in front of me? Lo and Behold, it’s fucking amazing. Bioshock is an extremely well crafted game with a heavy, purposeful atmosphere that actually makes the Unreal Engine seem legitimately titled. I beat the game a few days ago and I’m still thinking about it, it’s one of those games that sticks with you. While my head is still putting itself back together in the depths of Rapture, allow me to drag you down with me and capture the essence of Bioshock like a true artist.

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