I’m buggered. As soon as I heard the emergency call I shot my rocket nozzle straight towards Pianta Village. Taking advantage of the chaos, Shadow Mario stole my FLUDD backpack as I went through the pipe. Great. Doesn’t he get tired of ruining people’s lives?
Things have been tough ever since we arrived at Isle Delfino. I’ve been framed, thrown in jail, and treated like a criminal. Shadow Mario propaganda is all over town, and the Piantas all look at me in disgust. This was my chance to make things right.
Good afternoon, Lakitu. It’s good to know that whether the year is 1996 or 2021, he’s still reporting live. Indeed times have changed, but this game really does still inspire a sense of wonder in its own little time capsule. I’ve started a new playthrough for the first time in years (in 3D All-Stars) and the experience has been so valuable I had to write about it. So many things about Super Mario 64 are still great, and its flaws make me thankful for where gaming is now.
Those industry fat cats want to charge big bucks for their tunes, but I think music should be free man. I’ve been making a few tunes to see what works in this thing, and thought I’d share. For ease of use I’ve put a separate sound clip, followed by an image of the notes you can input yourself. Enjoy the freedom. No likes, favs, subscribes or divides here man. This is all about sharing the vibe.
Keep in mind there are limitations of the Town Composer, it doesn’t have sharp notes so some things have gotta be in different keys. Still, a bit of compromise can get most songs in a recognisable state. You just gotta take what life throws at you man. How do you get these? There’s no password or online sharing unfortunately, but it’s very easy to just copy the notes yourself. Talk to Isabelle in the Town Hall and just move the notes up and down until you get what you want. If you don’t have the Town Hall yet then keep playing and come back to this later! Music always waits for you, so you can wait for it.
We’re BACK! Join Grubdog, Bill, Deguello and Matto for some hype and speculation about the Nintendo Switch. With the official event approaching next week (January 12-13), we thought we’d get together to talk about the build-up, games, third party support, and the hardware itself. It’s been a while since the last podcast, so we made this one an extra meaty 2 hours.
(Recorded through Discord with some small connection hiccups [just Bill leaning back too far on his chair], but hopefully good enough to listen to and enjoy. The added music didn’t cause any cutouts, it’s just there on top. All feedback appreciated.)
If you have any predictions or hopes for the Nintendo Switch event please leave a comment! We’re all gonna look silly when the event is completely different, but it’s just a bit of fun. A Nintendo console launch does not come around often.
The release of Super Mario Run on iPhone has sent shockwaves through the mobile gaming community. Lattes have been spilled all over the world and sideways caps have been adjusted forward, as hipsters are faced with the social dilemma of paying money for a videogame.
Shortly after the launch of Super Mario Maker I did a write-up to share my experience with the game after the first week. It was an exciting time as we all learned the tools and discovered how much fun the concept is. However, it has evolved a lot since then with new tools added, some structural changes and a much larger community. I feel like enough has changed that another write-up is necessary, so Go-a-let’s! … Wait, I got that around the wrong way… drag this… move that. Let’s-a-go!
This scan is from the back of E3 Show Daily: Day 3 from E3 2000. It’s not a product ad,
but a departing statement from Hiroshi Yamauchi just before he retired (maybe). Almost 13 years later (that’s more than TWO Wii generations duct-taped together), does it still apply today?
The what awards? Black Betty select who? I asked the same questions the day before the event. On Friday IGN AU held an event at the Maritime Museum in Sydney to announce the best games of 2012 sponsored by Mountain Dew. It sounded like the last place you’d ever expect to see a Pietriot, but also an opportunity. Out of the blue someone offered me a ticket and I jumped on it. Free food, beer, games to play? Why not. It was all worth it when I saw this!
Mario used to be fun, about 50 years ago. Since then the franchise has slowly milked it’s way into creative bankruptcy, and here we have New Super Mario Bros U – possibly the least effort Nintendo has ever put into a game. We should all just buy it because it’s a Mario game right? It’s not even that. It’s boring and has no identity.
After New Super Mario Bros. 2, gaming journalists complained Nintendo was releasing too many Mario games (and then they beg for more 3D ones afterwards), and is now a yearly franchise with hardly any difference and therefore sucks. This thought process further solidifies the fact gaming journalists are retarded, but why whine about something (because I r a game journalist too hur hur hur) when I can present hard evidence? Continue reading “One Hundred Mario Games In This Generation!”→
Recently, I decided to take a break from modern gaming; there’s only so many ads and achievements I can take. I’ve gone back to New Super Mario Bros. 2 on my 3DS Micro for some classic fun, and man this game has aged well! Why can’t Nintendo go back to this style? I’m sick of these annual 3.75D Mario games clogging the market.
Casual, hardcore, non-gamer, casual-gamer. What do all these mean? What language am I speaking? If you’ve read any “insightful” feature articles on videogames in the past 5 years, you’ll know these terms pretty well. Let’s start with where these popular phrases originated, and how these words became “categories”.