We’re BACK! Join Grubdog, Bill, Deguello and Matto for some hype and speculation about the Nintendo Switch. With the official event approaching next week (January 12-13), we thought we’d get together to talk about the build-up, games, third party support, and the hardware itself. It’s been a while since the last podcast, so we made this one an extra meaty 2 hours.
(Recorded through Discord with some small connection hiccups [just Bill leaning back too far on his chair], but hopefully good enough to listen to and enjoy. The added music didn’t cause any cutouts, it’s just there on top. All feedback appreciated.)
If you have any predictions or hopes for the Nintendo Switch event please leave a comment! We’re all gonna look silly when the event is completely different, but it’s just a bit of fun. A Nintendo console launch does not come around often.
The release of Super Mario Run on iPhone has sent shockwaves through the mobile gaming community. Lattes have been spilled all over the world and sideways caps have been adjusted forward, as hipsters are faced with the social dilemma of paying money for a videogame.
Shortly after the launch of Super Mario Maker I did a write-up to share my experience with the game after the first week. It was an exciting time as we all learned the tools and discovered how much fun the concept is. However, it has evolved a lot since then with new tools added, some structural changes and a much larger community. I feel like enough has changed that another write-up is necessary, so Go-a-let’s! … Wait, I got that around the wrong way… drag this… move that. Let’s-a-go!
This scan is from the back of E3 Show Daily: Day 3 from E3 2000. It’s not a product ad,
but a departing statement from Hiroshi Yamauchi just before he retired (maybe). Almost 13 years later (that’s more than TWO Wii generations duct-taped together), does it still apply today?
The what awards? Black Betty select who? I asked the same questions the day before the event. On Friday IGN AU held an event at the Maritime Museum in Sydney to announce the best games of 2012 sponsored by Mountain Dew. It sounded like the last place you’d ever expect to see a Pietriot, but also an opportunity. Out of the blue someone offered me a ticket and I jumped on it. Free food, beer, games to play? Why not. It was all worth it when I saw this!
Mario used to be fun, about 50 years ago. Since then the franchise has slowly milked it’s way into creative bankruptcy, and here we have New Super Mario Bros U – possibly the least effort Nintendo has ever put into a game. We should all just buy it because it’s a Mario game right? It’s not even that. It’s boring and has no identity.
After New Super Mario Bros. 2, gaming journalists complained Nintendo was releasing too many Mario games (and then they beg for more 3D ones afterwards), and is now a yearly franchise with hardly any difference and therefore sucks. This thought process further solidifies the fact gaming journalists are retarded, but why whine about something (because I r a game journalist too hur hur hur) when I can present hard evidence? Continue reading “One Hundred Mario Games In This Generation!”
Recently, I decided to take a break from modern gaming; there’s only so many ads and achievements I can take. I’ve gone back to New Super Mario Bros. 2 on my 3DS Micro for some classic fun, and man this game has aged well! Why can’t Nintendo go back to this style? I’m sick of these annual 3.75D Mario games clogging the market.
Casual, hardcore, non-gamer, casual-gamer. What do all these mean? What language am I speaking? If you’ve read any “insightful” feature articles on videogames in the past 5 years, you’ll know these terms pretty well. Let’s start with where these popular phrases originated, and how these words became “categories”.