There’s a correct way to play Smash Bros; 4 players, timed match, 2:30, items on, stage hazards on, random stage select. Any other way is wrong. This setup not only creates the most volatile and chaotic matches, but also the ones most likely to see the best players thrive. As anyone who has made it past the third grade of school knows, life is unfair. So why should your video game be any different? Smash Brothers teaches you how to cope with unfairness, how to handle chaos and how to seize opportunities to get ahead in life. Playing stock matches, without items creates not only a saccharine gaming experience, but also a generation of gutless imbeciles. Disagree? Well keep reading to find out why you’re wrong.Continue reading “Playing Smash Bros with items turned off doesn’t teach you about life”
Warframe is a game that kept showing up in the ‘now playing’ status of long lost friends on Steam and Discord for a while now and another friend left a comment mentioning it on a Jacobin article about politics in games. I’d never bothered to actually find anything out about it though until today when I realised it had appeared on the Switch eshop, was free to play, and didn’t involve Nintendo’s extortionate online fee. I went in completely blind, not even reading the description, and this is how it felt.Continue reading “Warframe, What the Fuck?”
Project Highrise, by Somasim Games is an unabashed homage to Yutaka “Yoot” Saito’s 1994 hit SimTower. The two games share the same premise and aesthetic, with Project Highrise’s art style firmly planted in the early 1990s. It’s a game where you’re tasked with constructing and managing a building, leasing out space to offices, shops, hotels, restaurants and apartments, with the revenue going into services for the tenants and further construction. It’s a sandbox management sim and I think it’s a really good one, but there’s a lot to talk about and the comparisons to SimTower have to be made. Continue reading “Project Highrise – A Vertical Empire”
Rocket League journeyman player Roland announced his retirement to stunned teammates and opponents, after scoring an own goal to seal defeat for his team, in his 1000th match of competitive Rocket League on Switch.
The announcement came a shock to all with no one even saying ‘gg’ in quick chat after the match, despite constant quick chat taunts and banter throughout the match. Continue reading “Rocket League Journeyman Retires”
I know most of you have said this:
“I’m not paying $20 a year for online NES games!”
Well, first, whatever. I’m sorry your precious on-system voice chat isn’t there (and quite frankly those features were things I never liked in the first place, thanks experience on 360 Live!), or the fact you are now bitching about Cloud Saving despite that being a thing you wanted. I bought Switch Online membership for the year, and so too did Deguello. Why? Continue reading “The Switch Online NES App is Amazing and Has Tons of Potential for Nintendo Classics”
The recent delay of Dark Souls Remastered for Switch has prompted the usual ResetERA concern trolling questions to come out. My personal favorite being (thanks to Deguello sharing it in our Discord):
So I’m not sure what’s going on. Is Nintendo’s 3rd Party relations guy just focusing on indies? Is Nintendo not trying hard enough or do 3rd party publishers not care? Phil Spencer Fils-Aime should go to Japan.
Here’s a hint to the answer guys and gals reading this post: I posted the answer is bold. There is your answer. That is the reason why and has always been the reason. I am not going to waste most of my writing effort to get in depth as to why Nintendo has always had a shitty third party problem, because frankly I cannot muster enough of a shit to their continued existence and rather laugh at the real misery of Third Parties while Nintendo continues to get over-analyzed like shit despite having great success with Switch. Continue reading “You are asking the wrong questions.”